CGear
Rerolls
How we plan
+10Up nextAulamus EarringsD 1 → S+ 55 to 6359 on average
- 1Reroll Natural HP Regen→ ideally Might, Precision, Attack or Move Speed32% a try
- 2Reroll MP→ ideally Might, Precision, Attack or Move Speed25%
- 3Reroll HP→ ideally Might, Precision, Attack or Move Speed20%
- 4Reroll Defense→ ideally Might, Precision, Attack or Move Speed15%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Attack Move Speed
- Good+14
- Accuracy Fury +1 Impact Hit +1 Critical Hit
Then bind it fully.
+10Aulamus NecklaceC 10 → S+ 55 to 6057 on average
- 1Reroll Natural MP Regen→ ideally Combat Speed, Attack, Precision or Fury +128% a try
- 2Reroll HP→ ideally Combat Speed, Attack, Precision or Fury +121%
- 3Reroll Defense→ ideally Combat Speed, Attack, Precision or Fury +116%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Combat Speed Attack Precision Fury +1
- Good+13 to +14
- Impact Hit +1 Accuracy Critical Hit
Then bind it fully.
+10Aulamus RingB 22 → S+ 58 to 6562 on average
- 1Reroll Evasion→ ideally Might, Precision or Attack17% a try
- 2Reroll MP→ ideally Might, Precision or Attack12%
- 3Reroll Block→ ideally Might, Precision or Attack9%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +18
- Might Precision Attack
- Good+14 to +15
- Vicious Strike +1 Pummel +1 Punishment +1
Then bind it fully.
+10Vakron BootsD 0 → S+ 59 to 6662 on average
- 1Reroll Constitution→ ideally Move Speed, Attack, Perfect Chance or Fury +115% a try
- 2Reroll Front Defense→ ideally Move Speed, Attack, Perfect Chance or Fury +112%
- 3Reroll Critical Hit Resist→ ideally Move Speed, Attack, Perfect Chance or Fury +19%
- 4Reroll Survival Willpower +1→ ideally Move Speed, Attack, Perfect Chance or Fury +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Move Speed Attack Perfect Chance Fury +1
- Good+13 to +14
- Impact Hit +1 Insulting Roar +1
Then bind it fully.
+10Bakarma BreastplateD 0 → S+ 58 to 6160 on average
- 1Reroll Defense→ ideally Attack, Damage Boost, Fury +1 or Perfect Chance15% a try
- 2Reroll MP→ ideally Attack, Damage Boost, Fury +1 or Perfect Chance12%
- 3Reroll Natural MP Regen→ ideally Attack, Damage Boost, Fury +1 or Perfect Chance9%
- 4Reroll Guarding Seal +1→ ideally Attack, Damage Boost, Fury +1 or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Damage Boost Fury +1 Perfect Chance
- Good+14
- Impact Hit +1 Insulting Roar +1
Then bind it fully.
+10Vakron GreavesC 10 → S+ 58 to 6460 on average
- 1Reroll Constitution→ ideally Attack increase, Perfect Chance or Damage Tolerance10% a try
- 2Reroll Willpower→ ideally Attack increase, Perfect Chance or Damage Tolerance7%
- 3Reroll MP→ ideally Attack increase, Perfect Chance or Damage Tolerance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack increase Perfect Chance Damage Tolerance
- Good+15
- Fury +1
- Fine+12
- Insulting Roar +1
Then bind it fully.
+5Vakron CloakA 25 → S+ 57 to 6460 on average
- 1Reroll Willpower→ ideally Attack increase or Double Chance7% a try
- 2Reroll Critical Hit→ ideally Attack increase or Double Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Attack increase Double Chance
- Good+14 to +16
- Fury +1 Impact Hit +1
Then bind it fully.
Can't reach S+
+10Spiritforged LongswordC 8Its lines are fixed.
+10Spiritforged GuardC 6Its lines are fixed.
+10Unyielding HelmD 1Its best rolls fall short.
+10Divine Canyon PauldronsB 21Its best rolls fall short.
+10Divine Canyon GlovesD 0Its best rolls fall short.
+10Divine Canyon EarringsA 23Its best rolls fall short.
+10Divine Canyon RingA 24Its best rolls fall short.
+10Ascension BraceletD 0Its lines are fixed.
+10Liberator BraceletD 0Its lines are fixed.