Rerolls
How we plan
+10Up nextAulamus BowC 11 → S+ 57 to 5958 on average
- 1Reroll Critical Hit→ ideally Precision, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance30% a try
- 2Reroll Front Attack→ ideally Precision, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance24%
- 3Reroll Status Effect Accuracy→ ideally Precision, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance18%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Precision Combat Speed Weapon Damage Boost Damage Boost Multi-hit Chance
- Good+13
- Attack
Then bind it fully.
+10Vakron GuardA 33 → S+ 5757 on average
- 1Reroll Critical Attack→ ideally Precision, Combat Speed, Damage Boost or Multi-hit Chance19% a try
Reroll it until it lands one of these:
- Best+14 to +15
- Precision Combat Speed Damage Boost Multi-hit Chance
Then bind it fully.
+10Enraged Kromede EarringsA 26 → S+ 56 to 6561 on average
- 1Reroll Flight Power→ ideally Might, Precision, Attack or Move Speed20% a try
- 2Reroll Critical Hit Resist→ ideally Might, Precision, Attack or Move Speed16%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Might Precision Attack Move Speed
- Good+13
- Hunter's Resolve +1 Focused Eye +1
- Fine+12
- Hunter's Soul +1
Then bind it fully.
+10Aulamus EarringsD 3 → S+ 57 to 6159 on average
- 1Reroll Block→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed24% a try
- 2Reroll Revitalization Contract +1→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed19%
- 3Reroll Wind Vigor +1→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed15%
- 4Reroll Melee Fire +1→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed11%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Attack Critical Hit Accuracy Move Speed
- Good+13
- Hunter's Resolve +1
Then bind it fully.
+10Berk RingD 0 → S+ 55 to 6661 on average
- 1Reroll Intelligence→ ideally Might or Precision19% a try
- 2Reroll Marking Shot +1→ ideally Might or Precision16%
- 3Reroll Evasion→ ideally Might or Precision14%
- 4Reroll Critical Hit Resist→ ideally Might or Precision11%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might Precision
- Good+13 to +15
- Attack Deadshot +1 Drill Dart +1 Gale Arrow +1 Tempest Shot +1 Snipe +1
Then bind it fully.
+10Aulamus RingD 3 → S+ 55 to 6661 on average
- 1Reroll Natural MP Regen→ ideally Might or Precision23% a try
- 2Reroll Natural HP Regen→ ideally Might or Precision18%
- 3Reroll Critical Hit Resist→ ideally Might or Precision14%
- 4Reroll Accuracy→ ideally Might or Precision10%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might Precision
- Good+13 to +16
- Attack Deadshot +1 Drill Dart +1 Gale Arrow +1 Tempest Shot +1 Snipe +1
Then bind it fully.
+10Vakron PauldronsA 31 → S+ 55 to 6359 on average
- 1Reroll Unyielding Resolve +1→ ideally Double Chance, Critical Damage Boost or Critical Hit15% a try
- 2Reroll Constitution→ ideally Double Chance, Critical Damage Boost or Critical Hit11%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Double Chance Critical Damage Boost Critical Hit
- Good+14
- Hunter's Resolve +1
- Fine+11
- Accuracy
Then bind it fully.
+10Vakron BootsD 0 → S+ 57 to 6560 on average
- 1Reroll Critical Damage Defense→ ideally Attack, Move Speed or Perfect Chance18% a try
- 2Reroll Front Defense→ ideally Attack, Move Speed or Perfect Chance14%
- 3Reroll MP→ ideally Attack, Move Speed or Perfect Chance10%
- 4Reroll Natural HP Regen→ ideally Attack, Move Speed or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Move Speed Perfect Chance
- Good+14 to +15
- Focused Eye +1 Hunter's Resolve +1
- Fine+12
- Critical Hit
Then bind it fully.
+10Vakron GlovesC 9 → S+ 58 to 6360 on average
- 1Reroll Constitution→ ideally Attack, Combat Speed or Perfect Chance13% a try
- 2Reroll Defense→ ideally Attack, Combat Speed or Perfect Chance10%
- 3Reroll Block→ ideally Attack, Combat Speed or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Combat Speed Perfect Chance
- Good+15
- Focused Eye +1 Hunter's Resolve +1
Then bind it fully.
+10Bakarma BreastplateC 8 → S+ 55 to 5957 on average
- 1Reroll Critical Damage Defense→ ideally Attack, Damage Boost, Focused Eye +1 or Perfect Chance17% a try
- 2Reroll Critical Hit Resist→ ideally Attack, Damage Boost, Focused Eye +1 or Perfect Chance14%
- 3Reroll Rooting Eye +1→ ideally Attack, Damage Boost, Focused Eye +1 or Perfect Chance10%
- 4Reroll Accuracy→ ideally Attack, Damage Boost, Focused Eye +1 or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Attack Damage Boost Focused Eye +1 Perfect Chance
- Good+13 to +14
- Hunter's Resolve +1 Critical Hit
Then bind it fully.
+10Vakron HelmD 3 → S+ 56 to 6659 on average
- 1Reroll Willpower→ ideally Double Chance, Attack increase or Attack16% a try
- 2Reroll Back Defense→ ideally Double Chance, Attack increase or Attack12%
- 3Reroll Critical Hit Resist→ ideally Double Chance, Attack increase or Attack9%
- 4Reroll Accuracy→ ideally Double Chance, Attack increase or Attack6%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Double Chance Attack increase Attack
- Good+14 to +15
- Focused Eye +1 Hunter's Resolve +1
- Fine+11
- Critical Hit
Then bind it fully.
+10Vakron GreavesC 10 → S+ 59 to 6361 on average
- 1Reroll Multi-hit Resist→ ideally Attack increase, Damage Tolerance or Perfect Chance9% a try
- 2Reroll Willpower→ ideally Attack increase, Damage Tolerance or Perfect Chance7%
- 3Reroll HP→ ideally Attack increase, Damage Tolerance or Perfect Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack increase Damage Tolerance Perfect Chance
- Good+13 to +14
- Focused Eye +1 Hunter's Resolve +1
Then bind it fully.
+10Vakron CloakD 2 → S+ 68 to 7169 on average
- 1Reroll Critical Damage Defense→ ideally Double Chance, Attack increase or Attack11% a try
- 2Reroll Critical Hit Resist→ ideally Double Chance, Attack increase or Attack8%
- 3Reroll Block→ ideally Double Chance, Attack increase or Attack5%
- 4Reroll Hunter's Soul +1→ ideally Double Chance, Attack increase or Attack3%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +19
- Double Chance Attack increase Attack
- Good+15 to +16
- Focused Eye +1 Hunter's Resolve +1
Then bind it fully.
Arcana crafts
Parchment of MagicC 7 → S+ 76Craft a Unique withDrill Dart +1 Tempest Shot +1
Mirror of VigorB 15 → S+ 73Craft a Unique withFocused Eye +1 Hunter's Soul +1
Chalice of VigorB 18 → S+ 70Craft a Unique withHunter's Resolve +1 Focused Eye +1
Bell of VigorB 20 → S+ 64Craft a Unique withHunter's Resolve +1 Rooting Eye +1
Compass of VigorA 30 → S+ 66Craft a Unique withDeadshot +1 Gale Arrow +1
Can't reach S+
+10Berk NecklaceD 1Soul Fuse it for one more line.
+10Ascension BraceletD 0Its lines are fixed.
Avenger BraceletD 0Its lines are fixed.