CGear
Rerolls
How we plan
+6Up nextBakarma BreastplateD 1 → S+ 55 to 6159 on average
- 1Reroll Regeneration→ ideally Attack, Damage Boost, Perfect Chance or Experienced Counterstrike +117% a try
- 2Reroll Critical Damage Defense→ ideally Attack, Damage Boost, Perfect Chance or Experienced Counterstrike +115%
- 3Reroll Critical Hit Resist→ ideally Attack, Damage Boost, Perfect Chance or Experienced Counterstrike +112%
- 4Reroll Critical Hit→ ideally Attack, Damage Boost, Perfect Chance or Experienced Counterstrike +19%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Damage Boost Perfect Chance Experienced Counterstrike +1
- Good+13 to +14
- Murderous Burst +1 Impact Hit +1 Attack Preparation +1
Then bind it fully.
+10Aulamus EarringsA 32 → S+ 56 to 6459 on average
- 1Reroll HP→ ideally Might, Precision or Move Speed16% a try
- 2Reroll Critical Hit→ ideally Might, Precision or Move Speed13%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Might Precision Move Speed
- Good+14
- Attack Preparation +1 Impact Hit +1 Murderous Burst +1
- Fine+12
- Identify Weakness +1
Then bind it fully.
+6Spectral PauldronsB 12 → S+ 55 to 5757 on average
- 1Reroll Constitution→ ideally Attack, Experienced Counterstrike +1, Murderous Burst +1, Critical Damage Boost or Impact Hit +113% a try
- 2Reroll Natural HP Regen→ ideally Attack, Experienced Counterstrike +1, Murderous Burst +1, Critical Damage Boost or Impact Hit +110%
- 3Reroll Survival Willpower +1→ ideally Attack, Experienced Counterstrike +1, Murderous Burst +1, Critical Damage Boost or Impact Hit +17%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack Experienced Counterstrike +1 Murderous Burst +1 Critical Damage Boost Impact Hit +1
Then bind it fully.
+6Bakarma GlovesB 14 → S+ 57 to 6159 on average
- 1Reroll Defense→ ideally Attack, Combat Speed, Perfect Chance or Experienced Counterstrike +112% a try
- 2Reroll Evasion→ ideally Attack, Combat Speed, Perfect Chance or Experienced Counterstrike +19%
- 3Reroll Blood Absorption +1→ ideally Attack, Combat Speed, Perfect Chance or Experienced Counterstrike +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Combat Speed Perfect Chance Experienced Counterstrike +1
- Good+12
- Attack Preparation +1
Then bind it fully.
+6Bakarma HelmD 0 → S+ 56 to 6258 on average
- 1Reroll Willpower→ ideally Double Chance, Attack increase, Attack or Experienced Counterstrike +113% a try
- 2Reroll Evasion→ ideally Double Chance, Attack increase, Attack or Experienced Counterstrike +110%
- 3Reroll Back Defense→ ideally Double Chance, Attack increase, Attack or Experienced Counterstrike +18%
- 4Reroll Front Defense→ ideally Double Chance, Attack increase, Attack or Experienced Counterstrike +15%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Double Chance Attack increase Attack Experienced Counterstrike +1
- Good+12 to +14
- Murderous Burst +1 Impact Hit +1
Then bind it fully.
+6Courage BootsD 1 → S+ 57 to 5858 on average
- 1Reroll Defense→ ideally Experienced Counterstrike +1, Attack, Move Speed or Perfect Chance13% a try
- 2Reroll Front Defense→ ideally Experienced Counterstrike +1, Attack, Move Speed or Perfect Chance10%
- 3Reroll Natural MP Regen→ ideally Experienced Counterstrike +1, Attack, Move Speed or Perfect Chance7%
- 4Reroll Accuracy→ ideally Experienced Counterstrike +1, Attack, Move Speed or Perfect Chance4%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Experienced Counterstrike +1 Attack Move Speed Perfect Chance
- Good+14
- Murderous Burst +1
Then bind it fully.
+6Spectral CloakD 3 → S+ 58 to 6359 on average
- 1Reroll Defense→ ideally Experienced Counterstrike +1, Double Chance or Attack increase10% a try
- 2Reroll Critical Damage Defense→ ideally Experienced Counterstrike +1, Double Chance or Attack increase8%
- 3Reroll Weapon Damage Tolerance→ ideally Experienced Counterstrike +1, Double Chance or Attack increase5%
- 4Reroll Critical Damage Tolerance→ ideally Experienced Counterstrike +1, Double Chance or Attack increase3%
Reroll each until it lands one of these it doesn't have yet:
- Best+16
- Experienced Counterstrike +1 Double Chance Attack increase
- Good+14
- Murderous Burst +1
- Fine+12
- Attack
Then bind it fully.
Can't reach S+
+10Spiritforged GreatswordC 8Its lines are fixed.
+6Spiritforged GuardC 6Its lines are fixed.
Anguish GreavesB 15Its best rolls fall short.
Liberator NecklaceD 0Its lines are fixed.
Liberator EarringsD 3Its lines are fixed.
+6Divine Canyon RingA 22Its best rolls fall short.
+6Divine Canyon RingB 19Its best rolls fall short.
+10Ascension BraceletD 0Its lines are fixed.
+6Liberator BraceletD 0Its lines are fixed.