kiskInstall

AsmodiansLv 45 RangerLumielCuervos

Andyyyy

93,760 CP
BGear
  1. +5
    Aulamus RingD 0 → S+ 55 to 66

    61 on average

    1. 1Reroll Flight Power→ ideally Might or Precision22% a try
    2. 2Reroll MP→ ideally Might or Precision18%
    3. 3Reroll Evasion→ ideally Might or Precision14%
    4. 4Reroll Critical Hit Resist→ ideally Might or Precision11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Might Precision
    Good+13 to +16
    Attack Deadshot +1 Drill Dart +1 Gale Arrow +1 Tempest Shot +1 Snipe +1

    Then bind it fully.

  2. +7
    Aulamus NecklaceB 15 → S+ 56 to 58

    57 on average

    1. 1Reroll Flight Power→ ideally Combat Speed, Attack, Critical Hit, Might or Precision20% a try
    2. 2Reroll Evasion→ ideally Combat Speed, Attack, Critical Hit, Might or Precision15%
    3. 3Reroll Wind Vigor +1→ ideally Combat Speed, Attack, Critical Hit, Might or Precision11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Combat Speed Attack Critical Hit Might Precision
    Good+13
    Focused Eye +1

    Then bind it fully.

  3. +5
    Aulamus RingB 20 → S+ 55 to 65

    60 on average

    1. 1Reroll MP→ ideally Might or Precision19% a try
    2. 2Reroll Natural MP Regen→ ideally Might or Precision14%
    3. 3Reroll Critical Hit→ ideally Might or Precision11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Might Precision
    Good+14 to +16
    Attack Deadshot +1 Drill Dart +1 Gale Arrow +1 Tempest Shot +1

    Then bind it fully.

  4. +10
    Vakron PauldronsD 0 → S+ 59 to 64

    61 on average

    1. 1Reroll Status Effect Resist→ ideally Attack, Double Chance or Critical Damage Boost17% a try
    2. 2Reroll Critical Hit Resist→ ideally Attack, Double Chance or Critical Damage Boost14%
    3. 3Reroll Block→ ideally Attack, Double Chance or Critical Damage Boost10%
    4. 4Reroll Revitalization Contract +1→ ideally Attack, Double Chance or Critical Damage Boost7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack Double Chance Critical Damage Boost
    Good+14 to +15
    Critical Hit Focused Eye +1 Hunter's Resolve +1

    Then bind it fully.

  5. +10
    Vakron BreastplateB 20 → S+ 56 to 59

    58 on average

    1. 1Reroll MP→ ideally Attack, Damage Boost or Perfect Chance10% a try
    2. 2Reroll Natural MP Regen→ ideally Attack, Damage Boost or Perfect Chance7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack Damage Boost Perfect Chance
    Good+14
    Focused Eye +1

    Then bind it fully.

  6. +7
    Vakron GlovesA 27 → S+ 59 to 65

    61 on average

    1. 1Reroll HP→ ideally Combat Speed or Perfect Chance11% a try
    2. 2Reroll Hunter's Soul +1→ ideally Combat Speed or Perfect Chance7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Combat Speed Perfect Chance
    Good+15
    Focused Eye +1
    Fine+12
    Critical Hit

    Then bind it fully.

  7. +9
    Vakron GreavesB 16 → S+ 59 to 63

    61 on average

    1. 1Reroll Evasion→ ideally Attack increase, Attack or Perfect Chance11% a try
    2. 2Reroll Critical Damage Defense→ ideally Attack increase, Attack or Perfect Chance8%
    3. 3Reroll Accuracy→ ideally Attack increase, Attack or Perfect Chance5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack increase Attack Perfect Chance
    Good+13 to +14
    Focused Eye +1 Hunter's Resolve +1

    Then bind it fully.

  8. Bakarma BootsD 0 → S+ 59 to 60

    60 on average

    1. 1Reroll Regeneration→ ideally Attack, Move Speed, Focused Eye +1, Perfect Chance or Hunter's Resolve +112% a try
    2. 2Reroll Back Defense→ ideally Attack, Move Speed, Focused Eye +1, Perfect Chance or Hunter's Resolve +19%
    3. 3Reroll HP→ ideally Attack, Move Speed, Focused Eye +1, Perfect Chance or Hunter's Resolve +17%
    4. 4Reroll Wind Vigor +1→ ideally Attack, Move Speed, Focused Eye +1, Perfect Chance or Hunter's Resolve +14%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +16
    Attack Move Speed Focused Eye +1 Perfect Chance Hunter's Resolve +1

    Then bind it fully.

  9. +5
    Vakron CloakD 0 → S+ 68 to 71

    69 on average

    1. 1Reroll Constitution→ ideally Double Chance, Attack increase or Attack11% a try
    2. 2Reroll Front Defense→ ideally Double Chance, Attack increase or Attack8%
    3. 3Reroll Block→ ideally Double Chance, Attack increase or Attack5%
    4. 4Reroll Natural MP Regen→ ideally Double Chance, Attack increase or Attack3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +19
    Double Chance Attack increase Attack
    Good+15 to +16
    Focused Eye +1 Hunter's Resolve +1

    Then bind it fully.

  10. +9
    Bakarma HelmD 0 → S+ 61 to 62

    61 on average

    1. 1Reroll Status Effect Resist→ ideally Attack, Double Chance, Attack increase, Focused Eye +1 or Hunter's Resolve +110% a try
    2. 2Reroll Natural MP Regen→ ideally Attack, Double Chance, Attack increase, Focused Eye +1 or Hunter's Resolve +18%
    3. 3Reroll Wind Vigor +1→ ideally Attack, Double Chance, Attack increase, Focused Eye +1 or Hunter's Resolve +15%
    4. 4Reroll Constitution→ ideally Attack, Double Chance, Attack increase, Focused Eye +1 or Hunter's Resolve +13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +16
    Attack Double Chance Attack increase Focused Eye +1 Hunter's Resolve +1

    Then bind it fully.

Arcana crafts

  1. +2
    Bell of VigorC 10 → S+ 64Craft a Unique withHunter's Resolve +1 Rooting Eye +1
  2. +3
    Parchment of VigorS 37 → S+ 76Craft a Unique withDrill Dart +1 Tempest Shot +1
  3. +2
    Chalice of VigorA 25 → S+ 70Craft a Unique withHunter's Resolve +1 Focused Eye +1
  4. +2
    Compass of MagicA 28 → S+ 66Craft a Unique withDeadshot +1 Gale Arrow +1
  5. Mirror of MagicA 23 → S+ 73Craft a Unique withFocused Eye +1 Hunter's Soul +1

Can't reach S+