CGear
Rerolls
How we plan
+10Up nextBakarma BreastplateD 0 → S+ 56 to 6058 on average
- 1Reroll Evasion→ ideally Attack, Damage Boost or Robe of Flame +115% a try
- 2Reroll Critical Hit Resist→ ideally Attack, Damage Boost or Robe of Flame +112%
- 3Reroll Block→ ideally Attack, Damage Boost or Robe of Flame +18%
- 4Reroll Natural MP Regen→ ideally Attack, Damage Boost or Robe of Flame +14%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Damage Boost Robe of Flame +1
- Good+14
- Perfect Chance
- Fine+12
- Critical Hit
Then bind it fully.
+10Bakarma BootsC 7 → S+ 55 to 5756 on average
- 1Reroll Status Effect Resist→ ideally Attack, Move Speed, Robe of Flame +1 or Perfect Chance10% a try
- 2Reroll Evasion→ ideally Attack, Move Speed, Robe of Flame +1 or Perfect Chance7%
- 3Reroll Cold Snap +1→ ideally Attack, Move Speed, Robe of Flame +1 or Perfect Chance4%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Move Speed Robe of Flame +1 Perfect Chance
Then bind it fully.
+9Vakron CloakA 24 → S+ 64 to 6765 on average
- 1Reroll Status Effect Resist→ ideally Attack increase or Attack7% a try
- 2Reroll HP→ ideally Attack increase or Attack4%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Attack increase Attack
- Good+17
- Robe of Flame +1
Then bind it fully.
Bakarma HelmD 1 → S+ 57 to 6258 on average
- 1Reroll Evasion→ ideally Attack, Double Chance, Attack increase or Robe of Flame +111% a try
- 2Reroll Block→ ideally Attack, Double Chance, Attack increase or Robe of Flame +18%
- 3Reroll HP→ ideally Attack, Double Chance, Attack increase or Robe of Flame +15%
- 4Reroll Grace of Enhancement +1→ ideally Attack, Double Chance, Attack increase or Robe of Flame +13%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Double Chance Attack increase Robe of Flame +1
- Fine+11
- Incoming Heal
Then bind it fully.
+10Holy Spirit GlovesC 7 → S+ 5656 on average
- 1Reroll Back Defense→ ideally Attack, Robe of Flame +1 or Combat Speed9% a try
- 2Reroll Block→ ideally Attack, Robe of Flame +1 or Combat Speed6%
- 3Reroll Natural MP Regen→ ideally Attack, Robe of Flame +1 or Combat Speed3%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack Robe of Flame +1 Combat Speed
Then bind it fully.
Can't reach S+
+12Spiritforged SpellbookC 8Its lines are fixed.
Spiritforged GuardC 6Its lines are fixed.
Unyielding GreavesC 11Its best rolls fall short.
Unyielding PauldronsC 11Its best rolls fall short.
Pilgrim NecklaceD 0Its lines are fixed.
Pilgrim EarringsD 4Its lines are fixed.
Pilgrim EarringsD 4Its lines are fixed.
Pilgrim RingD 0Its lines are fixed.
Pilgrim RingD 0Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
Pilgrim BraceletD 0Its lines are fixed.