Rerolls
How we plan
+10Up nextVakron GuardA 26 → S+ 56 to 5957 on average
- 1Reroll Accuracy→ ideally Might, Damage Boost, Combat Speed or Precision26% a try
- 2Reroll MP→ ideally Might, Damage Boost, Combat Speed or Precision20%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Damage Boost Combat Speed Precision
- Good+13
- Attack
Then bind it fully.
+12Aulamus DaggerB 14 → S+ 57 to 5958 on average
- 1Reroll Back Attack→ ideally Might, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance29% a try
- 2Reroll MP→ ideally Might, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance23%
- 3Reroll Storm Rampage +1→ ideally Might, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance17%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Combat Speed Weapon Damage Boost Damage Boost Multi-hit Chance
- Good+13
- Attack
Then bind it fully.
+10Aulamus NecklaceD 0 → S+ 56 to 6259 on average
- 1Reroll Evasion→ ideally Combat Speed, Attack, Might or Precision23% a try
- 2Reroll Critical Hit Resist→ ideally Combat Speed, Attack, Might or Precision19%
- 3Reroll Natural HP Regen→ ideally Combat Speed, Attack, Might or Precision15%
- 4Reroll Defense→ ideally Combat Speed, Attack, Might or Precision11%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Combat Speed Attack Might Precision
- Good+14
- Assault Stance +1 Rear Smite +1 Exploit Weakness +1 Impact Hit +1
Then bind it fully.
+10Aulamus EarringsD 1 → S+ 56 to 6661 on average
- 1Reroll Natural HP Regen→ ideally Might, Attack, Precision or Move Speed23% a try
- 2Reroll Block→ ideally Might, Attack, Precision or Move Speed18%
- 3Reroll Critical Hit Resist→ ideally Might, Attack, Precision or Move Speed14%
- 4Reroll Defense Break +1→ ideally Might, Attack, Precision or Move Speed11%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Might Attack Precision Move Speed
- Good+14
- Assault Stance +1 Exploit Weakness +1 Rear Smite +1 Impact Hit +1
Then bind it fully.
+10Aulamus EarringsC 6 → S+ 56 to 6661 on average
- 1Reroll Block→ ideally Might, Attack, Precision or Move Speed24% a try
- 2Reroll MP→ ideally Might, Attack, Precision or Move Speed19%
- 3Reroll HP→ ideally Might, Attack, Precision or Move Speed15%
- 4Reroll Accuracy→ ideally Might, Attack, Precision or Move Speed11%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Might Attack Precision Move Speed
- Good+14
- Assault Stance +1 Exploit Weakness +1 Rear Smite +1 Impact Hit +1
Then bind it fully.
+10Berk RingD 0 → S+ 59 to 6562 on average
- 1Reroll Critical Hit Resist→ ideally Might or Precision20% a try
- 2Reroll MP→ ideally Might or Precision15%
- 3Reroll Natural MP Regen→ ideally Might or Precision11%
- 4Reroll Evasion→ ideally Might or Precision8%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+15 to +16
- Attack Quick Slice +1 Insignia Explosion +1 Heart Gore +1 Savage Roar +1
Then bind it fully.
+10Vakron PauldronsD 1 → S+ 57 to 6561 on average
- 1Reroll Critical Hit Resist→ ideally Attack, Critical Damage Boost or Double Chance18% a try
- 2Reroll Block→ ideally Attack, Critical Damage Boost or Double Chance15%
- 3Reroll HP→ ideally Attack, Critical Damage Boost or Double Chance12%
- 4Reroll Accuracy→ ideally Attack, Critical Damage Boost or Double Chance9%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Critical Damage Boost Double Chance
- Good+14 to +15
- Rear Smite +1 Assault Stance +1 Exploit Weakness +1 Impact Hit +1
Then bind it fully.
+10Vakron BreastplateD 4 → S+ 57 to 6561 on average
- 1Reroll Natural HP Regen→ ideally Attack, Damage Boost or Perfect Chance17% a try
- 2Reroll Apply Poison +1→ ideally Attack, Damage Boost or Perfect Chance14%
- 3Reroll Determination +1→ ideally Attack, Damage Boost or Perfect Chance11%
- 4Reroll Critical Hit→ ideally Attack, Damage Boost or Perfect Chance9%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Damage Boost Perfect Chance
- Good+13 to +15
- Rear Smite +1 Assault Stance +1 Exploit Weakness +1 Impact Hit +1
Then bind it fully.
+10Vakron BootsB 14 → S+ 59 to 6563 on average
- 1Reroll Critical Damage Defense→ ideally Move Speed or Attack13% a try
- 2Reroll Natural MP Regen→ ideally Move Speed or Attack10%
- 3Reroll Heightened Sixth Sense +1→ ideally Move Speed or Attack7%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Move Speed Attack
- Good+13 to +15
- Rear Smite +1 Assault Stance +1 Exploit Weakness +1
Then bind it fully.
+10Vakron GreavesD 0 → S+ 59 to 6360 on average
- 1Reroll Defense→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack14% a try
- 2Reroll Front Defense→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack11%
- 3Reroll Block→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack8%
- 4Reroll HP→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack5%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack increase Damage Tolerance Perfect Chance Attack
- Good+14
- Rear Smite +1 Assault Stance +1
Then bind it fully.
+10Vakron HelmD 0 → S+ 59 to 6461 on average
- 1Reroll Dexterity→ ideally Attack increase, Double Chance or Attack13% a try
- 2Reroll Constitution→ ideally Attack increase, Double Chance or Attack10%
- 3Reroll Critical Hit Resist→ ideally Attack increase, Double Chance or Attack8%
- 4Reroll HP→ ideally Attack increase, Double Chance or Attack5%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack increase Double Chance Attack
- Good+13 to +15
- Rear Smite +1 Assault Stance +1 Exploit Weakness +1
Then bind it fully.
+10Vakron CloakA 32 → S+ 60 to 6763 on average
- 1Reroll Dexterity→ ideally Double Chance9% a try
- 2Reroll Determination +1→ ideally Double Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Double Chance
- Good+14 to +16
- Rear Smite +1 Attack
- Fine+12
- Exploit Weakness +1
Then bind it fully.
Arcana crafts
Chalice of VigorD 0 → S+ 72Craft a Unique withAssault Stance +1 Rear Smite +1
Parchment of VigorD 0 → S+ 75Craft a Unique withQuick Slice +1 Insignia Explosion +1
Compass of VigorD 0 → S+ 67Craft a Unique withSavage Roar +1 Ambush +1
+2Mirror of VigorA 30 → S+ 80Craft a Unique withRear Smite +1 Exploit Weakness +1
Bell of MagicD 0 → S+ 62Craft a Unique withAssault Stance +1 Ambush Stance +1
Can't reach S+
+4Unyielding GlovesC 10Its best rolls fall short.
+6Pilgrim RingD 0Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
+10Pilgrim BraceletD 0Its lines are fixed.