Rerolls
How we plan
+10Up nextAulamus SpellbookA 27 → S+ 56 to 5757 on average
- 1Reroll Block→ ideally Might, Precision, Combat Speed, Damage Boost or Weapon Damage Boost24% a try
- 2Reroll HP→ ideally Might, Precision, Combat Speed, Damage Boost or Weapon Damage Boost18%
Reroll each until it lands one of these it doesn't have yet:
- Best+15
- Might Precision Combat Speed Damage Boost Weapon Damage Boost
Then bind it fully.
+10Enraged Kromede EarringsD 1 → S+ 61 to 6563 on average
- 1Reroll MP→ ideally Might, Precision, Attack, Accuracy, Critical Hit or Move Speed27% a try
- 2Reroll Natural HP Regen→ ideally Might, Precision, Attack, Accuracy, Critical Hit or Move Speed21%
- 3Reroll Evasion→ ideally Might, Precision, Attack, Accuracy, Critical Hit or Move Speed16%
- 4Reroll Revitalization Contract +1→ ideally Might, Precision, Attack, Accuracy, Critical Hit or Move Speed11%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Might Precision Attack Accuracy Critical Hit Move Speed
- Good+13
- Robe of Flame +1
Then bind it fully.
+11Enraged Kromede RingD 0 → S+ 56 to 7063 on average
- 1Reroll Flight Power→ ideally Might or Precision22% a try
- 2Reroll Block→ ideally Might or Precision18%
- 3Reroll Frost +1→ ideally Might or Precision15%
- 4Reroll Defense→ ideally Might or Precision12%
Reroll each until it lands one of these it doesn't have yet:
- Best+19 to +20
- Might Precision
- Good+16
- Attack
- Fine+14 to +15
- Hellfire +1 Blaze +1 Wish of Concentration +1 Bittercold Wind +1 Flame Arrow +1 Firestorm +1
Then bind it fully.
+11Enraged Kromede RingD 3 → S+ 56 to 7063 on average
- 1Reroll Block→ ideally Might or Precision22% a try
- 2Reroll Intelligence→ ideally Might or Precision18%
- 3Reroll Natural HP Regen→ ideally Might or Precision15%
- 4Reroll Ice Chain +1→ ideally Might or Precision12%
Reroll each until it lands one of these it doesn't have yet:
- Best+19 to +20
- Might Precision
- Good+16
- Attack
- Fine+14 to +15
- Hellfire +1 Blaze +1 Wish of Concentration +1 Bittercold Wind +1 Flame Arrow +1 Firestorm +1
Then bind it fully.
+11Enraged Kromede NecklaceB 19 → S+ 60 to 6160 on average
- 1Reroll Intelligence→ ideally Critical Hit, Might, Combat Speed, Attack, Accuracy or Precision22% a try
- 2Reroll HP→ ideally Critical Hit, Might, Combat Speed, Attack, Accuracy or Precision18%
- 3Reroll Grace of Enhancement +1→ ideally Critical Hit, Might, Combat Speed, Attack, Accuracy or Precision13%
Reroll each until it lands one of these it doesn't have yet:
- Best+16
- Critical Hit Might Combat Speed Attack Accuracy Precision
Then bind it fully.
+10Vakron BreastplateD 2 → S+ 56 to 6459 on average
- 1Reroll Critical Hit Resist→ ideally Attack, Damage Boost or Perfect Chance19% a try
- 2Reroll HP→ ideally Attack, Damage Boost or Perfect Chance15%
- 3Reroll Robe of Earth +1→ ideally Attack, Damage Boost or Perfect Chance11%
- 4Reroll Grace of Enhancement +1→ ideally Attack, Damage Boost or Perfect Chance8%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Damage Boost Perfect Chance
- Good+13 to +15
- Robe of Flame +1 Critical Hit
- Fine+12
- Accuracy
Then bind it fully.
+10Vakron GlovesB 18 → S+ 57 to 6760 on average
- 1Reroll Willpower→ ideally Combat Speed or Perfect Chance16% a try
- 2Reroll Block→ ideally Combat Speed or Perfect Chance12%
- 3Reroll MP→ ideally Combat Speed or Perfect Chance8%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Combat Speed Perfect Chance
- Good+15
- Robe of Flame +1
- Fine+11 to +13
- Critical Hit Accuracy
Then bind it fully.
+11Aulamus EarringsA 29 → S+ 57 to 6159 on average
- 1Reroll Flight Power→ ideally Might, Precision, Critical Hit, Accuracy or Move Speed19% a try
- 2Reroll Vitality Evaporation +1→ ideally Might, Precision, Critical Hit, Accuracy or Move Speed15%
- 3Reroll Robe of Cold +1→ ideally Might, Precision, Critical Hit, Accuracy or Move Speed11%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Critical Hit Accuracy Move Speed
- Good+13
- Robe of Flame +1
Then bind it fully.
+10Vakron PauldronsA 24 → S+ 57 to 6058 on average
- 1Reroll Natural HP Regen→ ideally Attack, Double Chance or Critical Damage Boost10% a try
- 2Reroll Robe of Earth +1→ ideally Attack, Double Chance or Critical Damage Boost7%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Double Chance Critical Damage Boost
- Good+14
- Robe of Flame +1
Then bind it fully.
+10Vakron GreavesC 7 → S+ 56 to 5957 on average
- 1Reroll Willpower→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance11% a try
- 2Reroll Natural MP Regen→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance8%
- 3Reroll Grace of Enhancement +1→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack increase Attack Damage Tolerance Perfect Chance
- Good+15
- Robe of Flame +1
Then bind it fully.
+10Vakron BootsD 1 → S+ 62 to 6764 on average
- 1Reroll Front Defense→ ideally Attack, Move Speed or Perfect Chance14% a try
- 2Reroll Natural MP Regen→ ideally Attack, Move Speed or Perfect Chance11%
- 3Reroll Robe of Earth +1→ ideally Attack, Move Speed or Perfect Chance7%
- 4Reroll Regeneration→ ideally Attack, Move Speed or Perfect Chance4%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Attack Move Speed Perfect Chance
- Good+15
- Robe of Flame +1
- Fine+13
- Critical Hit
Then bind it fully.
+10Vakron CloakC 5 → S+ 62 to 6562 on average
- 1Reroll Evasion→ ideally Double Chance, Attack increase or Attack8% a try
- 2Reroll Block→ ideally Double Chance, Attack increase or Attack5%
- 3Reroll Robe of Cold +1→ ideally Double Chance, Attack increase or Attack3%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Double Chance Attack increase Attack
- Good+17
- Robe of Flame +1
Then bind it fully.
+10Vakron HelmC 9 → S+ 59 to 6260 on average
- 1Reroll Back Defense→ ideally Double Chance, Attack increase or Attack9% a try
- 2Reroll MP→ ideally Double Chance, Attack increase or Attack6%
- 3Reroll Natural HP Regen→ ideally Double Chance, Attack increase or Attack3%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Double Chance Attack increase Attack
- Good+15
- Robe of Flame +1
Then bind it fully.
Arcana crafts
+2Compass of MagicB 20 → S+ 64Craft a Unique withBittercold Wind +1 Winter's Shackles +1
Bell of MagicA 23 → S+ 72Craft a Unique withFire Mark +1 Robe of Cold +1
Bind or enchant
+1Chalice of VigorA 29 → S+ 59Enchant it fully
+1Parchment of VigorS 45 → S+ 78Enchant it fully
+1Mirror of MagicS 40 → S+ 72Enchant it fully
Can't reach S+
+10Spiritforged GuardC 6Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
+10Pilgrim BraceletD 0Its lines are fixed.