How we score
A piece's grade is how close its lines come to what the best players of your class wear on that slot. Each line counts the share of your class's top players in Korea who carry it there, and the piece is scored against the best piece the game has for its slot.
The grade
score = the piece's lines ÷ the best piece of its slot
Each line on a card shows its share: Move Speed on boots shows 100%, since every top player has it there. A line counts all of its share at the largest roll any item of the slot has, so the same line on a lower item counts for less. A score of 100 is the best piece in the game, and any two pieces for a slot compare directly, whatever their level or grade.
Nothing is projected. A line that isn't fully bound counts at its size now, and an Arcana counts the skills and levels it has.
The letters come from the gear of global players with a top-tenth parse on a group boss in Abyss Logs: a quarter of their pieces are below B, half below A, three quarters below S and nine in ten below S+. BiS is within a tenth of the best piece in the game, which none of them has yet.
Why Korea
Korea's servers are the oldest, so their top players have finished rerolling: Move Speed is on the boots of every top player there, and of only 21% of global players with a top-tenth parse.
The shares come from cielui, which counts the soul-binding lines of Korea's ranked PvE players from NC's own armory every day. These were taken on 2026-10-19, over 528 to 1.2k players a class. It lists the eight lines and eight skills each slot carries most, so anything rarer counts as nothing.
Your class
What 838 top Gladiators in Korea carry on each slot, most carried first. Their skill lines show on your own cards, with the share of them carrying each.
| Slot | Stat lines |
|---|---|
| Weapon | Weapon Damage Boost 100%, Combat Speed 100%, Might 100%, Damage Boost 99%, Precision 94%, Multi-hit Chance 94%, Attack 82%, Status Effect Accuracy 11% |
| Guard | Weapon Damage Boost 100%, Combat Speed 100%, Might 100%, Damage Boost 100%, Multi-hit Chance 99%, Precision 94%, Attack 83%, Status Effect Accuracy 11% |
| Torso | Damage Boost 100%, Perfect Chance 95%, Attack 94%, Accuracy 18%, Defense increase 15%, Dexterity 11%, Status Effect Resist 9%, Critical Hit 8%, Weapon Damage Tolerance 7%, Endurance 5% |
| Pants | Attack increase 99%, Perfect Chance 94%, Damage Tolerance 87%, Attack 84%, Status Effect Resist 5%, Dexterity 5%, Accuracy 4%, Endurance 3% |
| Helmet | Attack increase 99%, Double Chance 99%, Attack 91%, Incoming Heal 20%, Weapon Damage Tolerance 7%, Accuracy 5%, Dexterity 4%, Endurance 3%, Critical Hit 2% |
| Shoulders | Critical Damage Boost 100%, Double Chance 100%, Attack 96%, Accuracy 19%, Defense increase 14%, Dexterity 9%, Critical Hit 8%, Endurance 4%, Status Effect Resist 2% |
| Gloves | Combat Speed 100%, Perfect Chance 95%, Attack 91%, Defense increase 10%, Accuracy 8%, Critical Hit 4%, Dexterity 3% |
| Boots | Move Speed 100%, Perfect Chance 95%, Attack 91%, Defense increase 11%, Accuracy 9%, Dexterity 4%, Critical Hit 3%, Status Effect Resist 1% |
| Cape | Double Chance 100%, Attack increase 99%, Perfect Chance 94%, Attack 67%, Critical Damage Tolerance 12%, Weapon Damage Tolerance 7%, Accuracy 2%, Dexterity 1% |
| Necklace | Combat Speed 100%, Might 100%, Attack 100%, Precision 94%, Accuracy 63%, Critical Hit 42%, Block 12% |
| Earrings | Move Speed 100%, Might 100%, Attack 100%, Precision 94%, Accuracy 70%, Critical Hit 47%, Block 13% |
| Rings | Might 100%, Attack 99%, Precision 94%, Accuracy 55%, Critical Hit 46%, Block 12%, Defense 1% |
| Bracelet | Destruction [Zikel] 100%, Time [Siel] 100%, Wisdom [Lumiel] 99%, Illusion [Kaisinel] 99%, Justice [Nezekan] 88%, Freedom [Vaizel] 61%, Death [Triniel] 37%, Space [Israphel] 26% |
What 727 top Templars in Korea carry on each slot, most carried first. Their skill lines show on your own cards, with the share of them carrying each.
| Slot | Stat lines |
|---|---|
| Weapon | Weapon Damage Boost 100%, Combat Speed 100%, Might 100%, Damage Boost 99%, Precision 98%, Multi-hit Chance 92%, Attack 80%, Status Effect Accuracy 11% |
| Guard | Combat Speed 100%, Might 100%, Weapon Damage Boost 100%, Damage Boost 99%, Multi-hit Chance 98%, Precision 98%, Attack 82%, Status Effect Accuracy 11% |
| Torso | Damage Boost 100%, Perfect Chance 93%, Attack 93%, Dexterity 52%, Block 42%, Defense increase 27%, Endurance 22%, Accuracy 21%, Critical Hit 19%, Weapon Damage Tolerance 6% |
| Pants | Attack increase 99%, Perfect Chance 93%, Damage Tolerance 91%, Attack 84%, Dexterity 18%, Endurance 14%, Block 7%, Critical Hit 6% |
| Helmet | Double Chance 100%, Attack increase 99%, Attack 92%, Dexterity 32%, Incoming Heal 30%, Endurance 15%, Block 14%, Critical Hit 10%, Weapon Damage Tolerance 6% |
| Shoulders | Critical Damage Boost 100%, Double Chance 100%, Attack 95%, Dexterity 50%, Block 35%, Defense increase 24%, Accuracy 23%, Critical Hit 22%, Endurance 17% |
| Gloves | Combat Speed 100%, Attack 94%, Perfect Chance 93%, Dexterity 29%, Defense increase 20%, Critical Hit 15%, Block 11%, Accuracy 11% |
| Boots | Move Speed 100%, Attack 94%, Perfect Chance 94%, Dexterity 24%, Defense increase 22%, Critical Hit 15%, Block 12%, Accuracy 12% |
| Cape | Attack increase 100%, Double Chance 100%, Perfect Chance 94%, Attack 78%, Critical Damage Tolerance 14%, Dexterity 9%, Weapon Damage Tolerance 6%, Critical Hit 5% |
| Necklace | Combat Speed 100%, Might 100%, Attack 100%, Precision 98%, Accuracy 88%, Critical Hit 86%, Block 63%, Defense 3% |
| Earrings | Move Speed 100%, Might 100%, Attack 100%, Precision 98%, Accuracy 93%, Critical Hit 89%, Block 64%, Defense 4% |
| Rings | Might 100%, Precision 98%, Attack 98%, Block 53%, Critical Hit 51%, Accuracy 50%, Defense 2% |
| Bracelet | Destruction [Zikel] 100%, Time [Siel] 100%, Wisdom [Lumiel] 97%, Illusion [Kaisinel] 94%, Justice [Nezekan] 83%, Space [Israphel] 54%, Freedom [Vaizel] 38%, Death [Triniel] 34% |
What 792 top Assassins in Korea carry on each slot, most carried first. Their skill lines show on your own cards, with the share of them carrying each.
| Slot | Stat lines |
|---|---|
| Weapon | Weapon Damage Boost 100%, Combat Speed 100%, Might 100%, Damage Boost 100%, Multi-hit Chance 97%, Precision 93%, Attack 90%, Status Effect Accuracy 6% |
| Guard | Damage Boost 100%, Weapon Damage Boost 100%, Combat Speed 100%, Might 100%, Multi-hit Chance 99%, Precision 94%, Attack 91%, Status Effect Accuracy 4% |
| Torso | Damage Boost 100%, Attack 98%, Perfect Chance 94%, Critical Hit 18%, Defense increase 17%, Accuracy 16%, Status Effect Resist 6%, Weapon Damage Tolerance 4%, Constitution 3%, Willpower 3% |
| Pants | Attack increase 100%, Damage Tolerance 95%, Perfect Chance 93%, Attack 89%, Accuracy 3%, Status Effect Resist 3%, Critical Hit 2%, Constitution 1% |
| Helmet | Attack increase 100%, Double Chance 100%, Attack 93%, Incoming Heal 23%, Weapon Damage Tolerance 4%, Accuracy 3%, Critical Hit 2%, Status Effect Resist 1% |
| Shoulders | Critical Damage Boost 100%, Double Chance 99%, Attack 98%, Defense increase 15%, Critical Hit 15%, Accuracy 10%, Endurance Penetration 3%, Endurance 2%, Status Effect Resist 1% |
| Gloves | Combat Speed 100%, Attack 96%, Perfect Chance 93%, Defense increase 6%, Critical Hit 6%, Accuracy 3% |
| Boots | Move Speed 100%, Attack 96%, Perfect Chance 95%, Defense increase 5%, Critical Hit 4%, Accuracy 4% |
| Cape | Attack increase 100%, Double Chance 99%, Perfect Chance 93%, Attack 75%, Critical Damage Tolerance 7%, Weapon Damage Tolerance 4%, Critical Hit 2%, Accuracy 2% |
| Necklace | Combat Speed 100%, Might 100%, Attack 100%, Precision 93%, Critical Hit 69%, Accuracy 41% |
| Earrings | Move Speed 100%, Might 100%, Attack 100%, Precision 93%, Critical Hit 75%, Accuracy 47% |
| Rings | Might 100%, Attack 99%, Precision 93%, Critical Hit 47%, Accuracy 24% |
| Bracelet | Destruction [Zikel] 100%, Illusion [Kaisinel] 100%, Time [Siel] 100%, Wisdom [Lumiel] 99%, Justice [Nezekan] 84%, Death [Triniel] 69%, Freedom [Vaizel] 41%, Space [Israphel] 14% |
What 1158 top Rangers in Korea carry on each slot, most carried first. Their skill lines show on your own cards, with the share of them carrying each.
| Slot | Stat lines |
|---|---|
| Weapon | Weapon Damage Boost 100%, Combat Speed 100%, Might 100%, Damage Boost 100%, Precision 99%, Multi-hit Chance 98%, Attack 86%, Status Effect Accuracy 10% |
| Guard | Weapon Damage Boost 100%, Combat Speed 100%, Might 100%, Damage Boost 100%, Multi-hit Chance 99%, Precision 98%, Attack 89%, Status Effect Accuracy 3% |
| Torso | Damage Boost 100%, Attack 97%, Perfect Chance 94%, Critical Hit 86%, Accuracy 67%, Defense increase 30%, Status Effect Resist 12%, Weapon Damage Tolerance 10%, Constitution 8%, Endurance 7% |
| Pants | Attack increase 100%, Damage Tolerance 97%, Perfect Chance 94%, Attack 93%, Critical Hit 40%, Accuracy 13%, Status Effect Resist 5%, Endurance 3% |
| Helmet | Double Chance 100%, Attack increase 99%, Attack 96%, Critical Hit 59%, Incoming Heal 54%, Accuracy 24%, Weapon Damage Tolerance 10%, Endurance 4%, Constitution 2% |
| Shoulders | Critical Damage Boost 100%, Double Chance 100%, Attack 98%, Critical Hit 87%, Accuracy 64%, Defense increase 26%, Endurance Penetration 6%, Endurance 6%, Constitution 4% |
| Gloves | Combat Speed 100%, Attack 97%, Perfect Chance 95%, Critical Hit 70%, Accuracy 32%, Defense increase 21%, Endurance Penetration 3%, Status Effect Resist 1% |
| Boots | Move Speed 100%, Attack 97%, Perfect Chance 94%, Critical Hit 69%, Accuracy 29%, Defense increase 21%, Constitution 2%, Status Effect Resist 2% |
| Cape | Double Chance 100%, Attack increase 99%, Perfect Chance 95%, Attack 87%, Critical Hit 28%, Critical Damage Tolerance 23%, Weapon Damage Tolerance 10%, Accuracy 7% |
| Necklace | Combat Speed 100%, Might 100%, Attack 100%, Critical Hit 99%, Precision 99%, Accuracy 97%, Defense 6%, HP 4%, Evasion 1% |
| Earrings | Move Speed 100%, Might 100%, Attack 100%, Critical Hit 100%, Precision 99%, Accuracy 99%, Defense 7%, HP 5%, Intelligence 2%, Evasion 1% |
| Rings | Might 100%, Precision 99%, Attack 96%, Critical Hit 54%, Accuracy 21% |
| Bracelet | Destruction [Zikel] 100%, Time [Siel] 100%, Illusion [Kaisinel] 100%, Wisdom [Lumiel] 98%, Justice [Nezekan] 85%, Death [Triniel] 79%, Freedom [Vaizel] 33%, Space [Israphel] 14% |
What 774 top Sorcerers in Korea carry on each slot, most carried first. Their skill lines show on your own cards, with the share of them carrying each.
| Slot | Stat lines |
|---|---|
| Weapon | Weapon Damage Boost 100%, Combat Speed 100%, Might 100%, Damage Boost 100%, Multi-hit Chance 99%, Precision 98%, Attack 85%, Status Effect Accuracy 13% |
| Guard | Weapon Damage Boost 100%, Combat Speed 100%, Might 100%, Damage Boost 100%, Multi-hit Chance 99%, Precision 95%, Attack 88%, Status Effect Accuracy 3% |
| Torso | Damage Boost 100%, Attack 97%, Perfect Chance 94%, Critical Hit 75%, Accuracy 72%, Defense increase 58%, Constitution 34%, Weapon Damage Tolerance 27%, Endurance 23%, Status Effect Resist 22% |
| Pants | Attack increase 100%, Damage Tolerance 100%, Attack 96%, Perfect Chance 94%, Critical Hit 46%, Accuracy 35%, Constitution 20%, Endurance 16% |
| Helmet | Double Chance 100%, Attack increase 100%, Attack 98%, Incoming Heal 72%, Critical Hit 59%, Accuracy 44%, Weapon Damage Tolerance 27%, Endurance 17%, Constitution 17% |
| Shoulders | Critical Damage Boost 100%, Double Chance 100%, Attack 99%, Critical Hit 82%, Accuracy 70%, Defense increase 55%, Constitution 25%, Endurance 16%, Endurance Penetration 8% |
| Gloves | Combat Speed 100%, Attack 99%, Perfect Chance 94%, Critical Hit 71%, Accuracy 58%, Defense increase 45%, Constitution 17%, Status Effect Resist 4% |
| Boots | Move Speed 100%, Attack 98%, Perfect Chance 93%, Critical Hit 70%, Accuracy 54%, Defense increase 48%, Constitution 16%, Regeneration 4% |
| Cape | Double Chance 100%, Attack increase 100%, Perfect Chance 95%, Attack 95%, Critical Damage Tolerance 48%, Critical Hit 33%, Weapon Damage Tolerance 27%, Accuracy 19% |
| Necklace | Combat Speed 100%, Might 100%, Attack 100%, Critical Hit 99%, Precision 98%, Accuracy 98%, HP 10%, Defense 10%, Intelligence 3% |
| Earrings | Move Speed 100%, Might 100%, Attack 100%, Critical Hit 100%, Accuracy 99%, Precision 98%, Defense 14%, HP 12%, Intelligence 4%, Critical Hit Resist 2% |
| Rings | Might 100%, Precision 98%, Attack 86%, Critical Hit 11%, Accuracy 3% |
| Bracelet | Destruction [Zikel] 100%, Time [Siel] 100%, Illusion [Kaisinel] 100%, Wisdom [Lumiel] 99%, Justice [Nezekan] 83%, Death [Triniel] 73%, Freedom [Vaizel] 31%, Space [Israphel] 22% |
What 528 top Spiritmasters in Korea carry on each slot, most carried first. Their skill lines show on your own cards, with the share of them carrying each.
| Slot | Stat lines |
|---|---|
| Weapon | Weapon Damage Boost 100%, Combat Speed 100%, Might 100%, Damage Boost 100%, Precision 99%, Multi-hit Chance 97%, Attack 76%, Status Effect Accuracy 18% |
| Guard | Weapon Damage Boost 100%, Combat Speed 100%, Might 100%, Damage Boost 100%, Precision 99%, Multi-hit Chance 97%, Attack 85%, Status Effect Accuracy 4% |
| Torso | Damage Boost 100%, Perfect Chance 97%, Attack 96%, Accuracy 36%, Critical Hit 31%, Defense increase 24%, Status Effect Resist 7%, Constitution 7%, Weapon Damage Tolerance 5%, Endurance 5% |
| Pants | Attack increase 99%, Damage Tolerance 98%, Perfect Chance 96%, Attack 85%, Accuracy 8%, Critical Hit 7%, Status Effect Resist 5%, Endurance 4% |
| Helmet | Attack increase 100%, Double Chance 100%, Attack 90%, Incoming Heal 38%, Accuracy 10%, Critical Hit 9%, Weapon Damage Tolerance 5%, Endurance 4%, Status Effect Resist 3% |
| Shoulders | Critical Damage Boost 100%, Double Chance 99%, Attack 97%, Accuracy 33%, Critical Hit 30%, Defense increase 20%, Constitution 3%, Endurance 3%, Endurance Penetration 3% |
| Gloves | Combat Speed 100%, Perfect Chance 97%, Attack 94%, Critical Hit 17%, Defense increase 15%, Accuracy 14%, Endurance Penetration 1%, Status Effect Resist 1% |
| Boots | Move Speed 100%, Perfect Chance 96%, Attack 93%, Accuracy 16%, Critical Hit 15%, Defense increase 15%, Regeneration 1% |
| Cape | Attack increase 99%, Double Chance 99%, Perfect Chance 97%, Attack 76%, Critical Damage Tolerance 12%, Accuracy 5%, Weapon Damage Tolerance 5%, Critical Hit 3% |
| Necklace | Combat Speed 100%, Might 100%, Attack 100%, Precision 99%, Accuracy 87%, Critical Hit 83% |
| Earrings | Move Speed 100%, Might 100%, Attack 100%, Precision 99%, Accuracy 89%, Critical Hit 89%, HP 1% |
| Rings | Might 100%, Precision 99%, Attack 97%, Critical Hit 34%, Accuracy 25% |
| Bracelet | Destruction [Zikel] 100%, Illusion [Kaisinel] 100%, Time [Siel] 100%, Wisdom [Lumiel] 98%, Justice [Nezekan] 90%, Freedom [Vaizel] 59%, Death [Triniel] 51%, Space [Israphel] 20% |
What 856 top Clerics in Korea carry on each slot, most carried first. Their skill lines show on your own cards, with the share of them carrying each.
| Slot | Stat lines |
|---|---|
| Weapon | Weapon Damage Boost 100%, Combat Speed 100%, Might 100%, Damage Boost 100%, Precision 98%, Multi-hit Chance 97%, Attack 85%, Status Effect Accuracy 6% |
| Guard | Weapon Damage Boost 100%, Combat Speed 100%, Might 100%, Damage Boost 100%, Multi-hit Chance 98%, Precision 98%, Attack 83%, Status Effect Accuracy 3% |
| Torso | Damage Boost 100%, Attack 93%, Perfect Chance 90%, Critical Hit 57%, Defense increase 55%, Accuracy 48%, Endurance 21%, Weapon Damage Tolerance 19%, Constitution 15%, Regeneration 13% |
| Pants | Attack increase 98%, Damage Tolerance 98%, Attack 90%, Perfect Chance 89%, Critical Hit 26%, Endurance 18%, Accuracy 14%, Constitution 6% |
| Helmet | Double Chance 99%, Attack increase 99%, Attack 93%, Incoming Heal 76%, Critical Hit 32%, Accuracy 20%, Weapon Damage Tolerance 19%, Endurance 17%, Constitution 7% |
| Shoulders | Critical Damage Boost 100%, Double Chance 99%, Attack 95%, Critical Hit 62%, Accuracy 49%, Defense increase 49%, Endurance 18%, Constitution 10%, Regeneration 10% |
| Gloves | Combat Speed 100%, Attack 95%, Perfect Chance 89%, Defense increase 44%, Critical Hit 43%, Accuracy 32%, Regeneration 9%, Constitution 6% |
| Boots | Move Speed 100%, Attack 93%, Perfect Chance 91%, Defense increase 46%, Critical Hit 40%, Accuracy 29%, Regeneration 8%, Constitution 7% |
| Cape | Double Chance 99%, Attack increase 98%, Perfect Chance 90%, Attack 84%, Critical Damage Tolerance 39%, Weapon Damage Tolerance 19%, Critical Hit 18%, Accuracy 12% |
| Necklace | Combat Speed 100%, Might 100%, Attack 99%, Precision 98%, Critical Hit 93%, Accuracy 91%, HP 4%, Defense 4%, Block 2% |
| Earrings | Move Speed 100%, Might 100%, Attack 100%, Precision 98%, Critical Hit 96%, Accuracy 95%, Defense 6%, HP 6%, Block 2% |
| Rings | Might 100%, Precision 98%, Attack 81%, Critical Hit 17%, Accuracy 8% |
| Bracelet | Illusion [Kaisinel] 100%, Time [Siel] 100%, Destruction [Zikel] 100%, Wisdom [Lumiel] 99%, Justice [Nezekan] 77%, Death [Triniel] 68%, Space [Israphel] 39%, Freedom [Vaizel] 29% |
What 656 top Chanters in Korea carry on each slot, most carried first. Their skill lines show on your own cards, with the share of them carrying each.
| Slot | Stat lines |
|---|---|
| Weapon | Weapon Damage Boost 100%, Combat Speed 100%, Might 100%, Damage Boost 99%, Precision 97%, Multi-hit Chance 93%, Attack 82%, Status Effect Accuracy 8% |
| Guard | Weapon Damage Boost 100%, Combat Speed 100%, Might 100%, Damage Boost 100%, Precision 97%, Multi-hit Chance 97%, Attack 87%, Status Effect Accuracy 8% |
| Torso | Damage Boost 100%, Attack 96%, Perfect Chance 95%, Defense increase 32%, Accuracy 27%, Critical Hit 19%, Weapon Damage Tolerance 10%, Endurance 9%, Status Effect Resist 7%, Regeneration 5% |
| Pants | Attack increase 99%, Damage Tolerance 96%, Perfect Chance 94%, Attack 85%, Accuracy 6%, Endurance 5%, Status Effect Resist 4%, Critical Hit 3% |
| Helmet | Double Chance 100%, Attack increase 100%, Attack 88%, Incoming Heal 53%, Weapon Damage Tolerance 10%, Accuracy 8%, Endurance 6%, Critical Hit 5%, Status Effect Resist 1% |
| Shoulders | Critical Damage Boost 100%, Double Chance 100%, Attack 94%, Defense increase 28%, Accuracy 24%, Critical Hit 18%, Endurance 6%, Regeneration 3%, Status Effect Resist 2% |
| Gloves | Combat Speed 100%, Perfect Chance 95%, Attack 92%, Defense increase 19%, Accuracy 13%, Critical Hit 8%, Regeneration 2%, Endurance Penetration 1% |
| Boots | Move Speed 100%, Perfect Chance 96%, Attack 92%, Defense increase 21%, Accuracy 12%, Critical Hit 9%, Regeneration 2%, Constitution 1% |
| Cape | Attack increase 100%, Double Chance 100%, Perfect Chance 95%, Attack 76%, Critical Damage Tolerance 19%, Weapon Damage Tolerance 10%, Accuracy 4%, Critical Hit 2% |
| Necklace | Combat Speed 100%, Might 100%, Attack 100%, Precision 97%, Accuracy 76%, Critical Hit 60% |
| Earrings | Move Speed 100%, Might 100%, Attack 100%, Precision 97%, Accuracy 85%, Critical Hit 66% |
| Rings | Might 100%, Precision 97%, Attack 97%, Accuracy 38%, Critical Hit 37% |
| Bracelet | Time [Siel] 100%, Destruction [Zikel] 100%, Wisdom [Lumiel] 100%, Illusion [Kaisinel] 99%, Justice [Nezekan] 85%, Death [Triniel] 57%, Freedom [Vaizel] 48%, Space [Israphel] 23% |
What 578 top Fighters in Korea carry on each slot, most carried first. Their skill lines show on your own cards, with the share of them carrying each.
| Slot | Stat lines |
|---|---|
| Weapon | Combat Speed 100%, Might 100%, Damage Boost 98%, Precision 92%, Weapon Damage Boost 75%, Multi-hit Chance 64%, Attack 48%, Status Effect Accuracy 10% |
| Guard | Combat Speed 100%, Might 100%, Damage Boost 99%, Precision 93%, Weapon Damage Boost 74%, Multi-hit Chance 65%, Attack 48%, Front Attack 6% |
| Torso | Damage Boost 100%, Perfect Chance 95%, Attack 92%, Accuracy 49%, Critical Hit 40%, Defense increase 12%, Dexterity 8%, Block 6%, Endurance 6%, Weapon Damage Tolerance 5% |
| Pants | Attack increase 99%, Damage Tolerance 98%, Perfect Chance 94%, Attack 80%, Endurance 4%, Status Effect Resist 3%, Dexterity 3%, Accuracy 2% |
| Helmet | Attack increase 99%, Double Chance 99%, Attack 88%, Endurance 35%, Incoming Heal 19%, Dexterity 6%, Weapon Damage Tolerance 5%, Critical Hit 3%, Accuracy 3% |
| Shoulders | Critical Damage Boost 100%, Double Chance 99%, Attack 91%, Accuracy 44%, Critical Hit 40%, Defense increase 12%, Dexterity 8%, Endurance 7%, Block 7% |
| Gloves | Combat Speed 100%, Perfect Chance 96%, Attack 86%, Critical Hit 35%, Defense increase 8%, Dexterity 6%, Accuracy 4%, Block 2% |
| Boots | Move Speed 100%, Perfect Chance 94%, Attack 82%, Defense increase 48%, Dexterity 4%, Critical Hit 4%, Accuracy 3%, Block 3% |
| Cape | Double Chance 100%, Attack increase 99%, Attack 71%, Perfect Chance 54%, Accuracy 32%, Critical Damage Tolerance 7%, Weapon Damage Tolerance 5%, Dexterity 3% |
| Necklace | Combat Speed 100%, Might 100%, Attack 97%, Precision 92%, Accuracy 71%, Critical Hit 64%, Block 11%, MP 2%, Critical Hit Resist 2%, HP 2%, Natural MP Regen 1% |
| Earrings | Move Speed 100%, Might 100%, Attack 98%, Precision 92%, Accuracy 74%, Critical Hit 66%, Block 13%, Natural HP Regen 4%, Defense 3%, HP 3%, MP 3% |
| Rings | Might 100%, Precision 92%, Attack 67%, Accuracy 21%, Critical Hit 19%, Block 5%, HP 3%, Critical Hit Resist 3%, Natural HP Regen 3%, MP 2% |
| Bracelet | Destruction [Zikel] 100%, Time [Siel] 100%, Wisdom [Lumiel] 99%, Illusion [Kaisinel] 74%, Freedom [Vaizel] 67%, Justice [Nezekan] 46%, Death [Triniel] 29%, Space [Israphel] 15% |
Upgrades
A character's Upgrades tab says what it takes to bring each piece to S+. For gear, that's rerolls: each names a line to reroll and what to keep rerolling it until it lands, and any of those, with the piece's other rerolls, brings it to S+. Of the ways to get there, it takes the one with the fewest tries on average.
Each piece gets a card with the range it ends in, from the worst luck to the best, and the stats to reroll for in tiers by how they compare with the best of them. Every piece's rerolls are numbered in one order, the ones that add the most to their piece's score a try first. Lines count once fully bound, but bind a piece fully only once its rerolls land: a line rerolled after that has to be bound again. Rerolls that only land skills don't wait, since binding doesn't change a skill line.
An Arcana can't be rerolled. It's enchanted, or a new Unique is crafted with the slot's two most carried skills, whichever ends higher on average once fully enchanted. A craft costs far more than a reroll, so crafts get a list of their own.
What it leaves out
- Patches. Korea is a few patches ahead, and its players change their gear when a patch changes a skill. Chanters there moved Earth's Promise off their armor after it was weakened in August, so it grades low on armor here whether or not the global servers have that change yet.
- Your own character. A share is the same for every character of a class, so a line counts the same whether you're short of its stat or already have plenty, and whether or not it takes a skill to a specialization.
- PvP. The shares are for PvE gear, and PvP players carry far more resists.