Rerolls
How we plan
+10Up nextEnraged Kromede NecklaceA 24 → S+ 55 to 5655 on average
- 1Reroll Revitalization Contract +1→ ideally Critical Hit, Might, Combat Speed, Attack, Precision or Accuracy22% a try
- 2Reroll Critical Hit Resist→ ideally Critical Hit, Might, Combat Speed, Attack, Precision or Accuracy18%
Reroll each until it lands one of these it doesn't have yet:
- Best+16
- Critical Hit Might Combat Speed Attack Precision Accuracy
Then bind it fully.
+10Enraged Kromede EarringsB 13 → S+ 57 to 6662 on average
- 1Reroll Natural HP Regen→ ideally Might, Precision, Critical Hit, Accuracy or Move Speed24% a try
- 2Reroll Revitalization Contract +1→ ideally Might, Precision, Critical Hit, Accuracy or Move Speed18%
- 3Reroll Natural MP Regen→ ideally Might, Precision, Critical Hit, Accuracy or Move Speed14%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Might Precision Critical Hit Accuracy Move Speed
- Good+13
- Hunter's Resolve +1 Focused Eye +1
Then bind it fully.
+10Enraged Kromede EarringsA 28 → S+ 57 to 6562 on average
- 1Reroll Wind Vigor +1→ ideally Might, Precision, Critical Hit or Accuracy21% a try
- 2Reroll Vigilant Eye +1→ ideally Might, Precision, Critical Hit or Accuracy17%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Might Precision Critical Hit Accuracy
- Good+13
- Hunter's Resolve +1 Focused Eye +1
- Fine+12
- Hunter's Soul +1
Then bind it fully.
+10Enraged Kromede RingA 26 → S+ 55 to 7060 on average
- 1Reroll Evasion→ ideally Might or Precision18% a try
- 2Reroll Natural HP Regen→ ideally Might or Precision14%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Might Precision
- Fine+10 to +14
- Deadshot +1 Drill Dart +1 Gale Arrow +1 Snipe +1 Critical Hit
Then bind it fully.
+10Enraged Kromede RingB 22 → S+ 55 to 6759 on average
- 1Reroll Flight Power→ ideally Might or Precision15% a try
- 2Reroll Natural MP Regen→ ideally Might or Precision12%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Might Precision
- Fine+13 to +14
- Deadshot +1 Drill Dart +1 Gale Arrow +1 Tempest Shot +1 Snipe +1
Then bind it fully.
+10Nuakum BreastplateB 21 → S+ 56 to 6761 on average
- 1Reroll Vigilant Eye +1→ ideally Damage Boost, Attack or Perfect Chance18% a try
- 2Reroll Status Effect Resist→ ideally Damage Boost, Attack or Perfect Chance15%
- 3Reroll Defense increase→ ideally Damage Boost, Attack or Perfect Chance11%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Damage Boost Attack Perfect Chance
- Good+14 to +16
- Critical Hit Hunter's Resolve +1
- Fine+12
- Accuracy
Then bind it fully.
+10Nuakum BootsD 0 → S+ 60 to 6964 on average
- 1Reroll Evasion→ ideally Move Speed, Attack or Perfect Chance18% a try
- 2Reroll Critical Hit Resist→ ideally Move Speed, Attack or Perfect Chance14%
- 3Reroll Block→ ideally Move Speed, Attack or Perfect Chance10%
- 4Reroll Natural MP Regen→ ideally Move Speed, Attack or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+18 to +19
- Move Speed Attack Perfect Chance
- Good+14 to +15
- Focused Eye +1 Hunter's Resolve +1
- Fine+13
- Critical Hit
Then bind it fully.
+10Nuakum GlovesD 0 → S+ 60 to 6964 on average
- 1Reroll Defense→ ideally Combat Speed, Attack or Perfect Chance17% a try
- 2Reroll Evasion→ ideally Combat Speed, Attack or Perfect Chance14%
- 3Reroll HP→ ideally Combat Speed, Attack or Perfect Chance10%
- 4Reroll Wind Vigor +1→ ideally Combat Speed, Attack or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+18 to +19
- Combat Speed Attack Perfect Chance
- Good+15
- Focused Eye +1 Hunter's Resolve +1
- Fine+13
- Critical Hit
Then bind it fully.
+10Nuakum PauldronsS 36 → S+ 57 to 6762 on average
- 1Reroll Vigilant Eye +1→ ideally Double Chance or Attack15% a try
- 2Reroll Hunter's Soul +1→ ideally Double Chance or Attack12%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Double Chance Attack
- Good+14 to +16
- Critical Hit Hunter's Resolve +1
- Fine+12
- Accuracy
Then bind it fully.
+10Nuakum HelmD 0 → S+ 59 to 7163 on average
- 1Reroll Dexterity→ ideally Double Chance, Attack increase or Attack16% a try
- 2Reroll Critical Hit Resist→ ideally Double Chance, Attack increase or Attack12%
- 3Reroll Block→ ideally Double Chance, Attack increase or Attack9%
- 4Reroll HP→ ideally Double Chance, Attack increase or Attack6%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Double Chance Attack increase Attack
- Good+14 to +15
- Focused Eye +1 Hunter's Resolve +1
- Fine+12
- Critical Hit
Then bind it fully.
+10Nuakum GreavesB 16 → S+ 62 to 6965 on average
- 1Reroll Double Resist→ ideally Damage Tolerance, Attack or Perfect Chance12% a try
- 2Reroll Block→ ideally Damage Tolerance, Attack or Perfect Chance9%
- 3Reroll Wind Vigor +1→ ideally Damage Tolerance, Attack or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Damage Tolerance Attack Perfect Chance
- Good+13 to +14
- Focused Eye +1 Hunter's Resolve +1
Then bind it fully.
+10Nuakum CloakA 31 → S+ 60 to 7664 on average
- 1Reroll Constitution→ ideally Attack increase10% a try
- 2Reroll Revitalization Contract +1→ ideally Attack increase7%
Reroll each until it lands one of these it doesn't have yet:
- Best+20
- Attack increase
- Good+15 to +16
- Focused Eye +1 Hunter's Resolve +1
- Fine+6
- Critical Hit
Then bind it fully.
Bind or enchant
+3Chalice of VigorS 46 → S+ 58Enchant it fully
+2Parchment of VigorS 53 → S+ 76Enchant it fully
+2Bell of MagicS 47 → S+ 67Enchant it fully
Can't reach S+
+10Ascension BraceletD 0Its lines are fixed.
+10Pilgrim BraceletD 0Its lines are fixed.
Already S+: Splendent True Dragon Lord Bow, Nuakum Guard, Compass of Vigor, Mirror of Magic.
Their gear as kisk last fetched it, at 2026-11-01 05:10 UTC. Their page looks them up again when it's opened in a browser.