kiskInstall

ElyosLv 45 RangerAriel白銀の探求者

syatiku4

94,612 CP
BGear
  1. +9
    Aulamus NecklaceB 13 → S+ 56 to 58

    57 on average

    1. 1Reroll Natural MP Regen→ ideally Combat Speed, Attack, Accuracy, Might or Precision20% a try
    2. 2Reroll Intelligence→ ideally Combat Speed, Attack, Accuracy, Might or Precision14%
    3. 3Reroll Melee Fire +1→ ideally Combat Speed, Attack, Accuracy, Might or Precision11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Combat Speed Attack Accuracy Might Precision
    Good+13
    Focused Eye +1

    Then bind it fully.

  2. +10
    Berk RingB 18 → S+ 55 to 65

    60 on average

    1. 1Reroll Natural HP Regen→ ideally Might or Precision19% a try
    2. 2Reroll HP→ ideally Might or Precision14%
    3. 3Reroll Accuracy→ ideally Might or Precision11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Might Precision
    Good+13 to +15
    Attack Deadshot +1 Gale Arrow +1 Tempest Shot +1 Snipe +1

    Then bind it fully.

  3. +9
    Aulamus RingB 21 → S+ 56 to 66

    61 on average

    1. 1Reroll Flight Power→ ideally Might or Precision18% a try
    2. 2Reroll Block→ ideally Might or Precision14%
    3. 3Reroll Critical Hit→ ideally Might or Precision11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Might Precision
    Good+13 to +16
    Attack Drill Dart +1 Gale Arrow +1 Tempest Shot +1 Snipe +1

    Then bind it fully.

  4. +5
    Bakarma BreastplateB 14 → S+ 55 to 59

    57 on average

    1. 1Reroll Dexterity→ ideally Attack, Damage Boost or Perfect Chance15% a try
    2. 2Reroll Defense→ ideally Attack, Damage Boost or Perfect Chance11%
    3. 3Reroll HP→ ideally Attack, Damage Boost or Perfect Chance8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +16
    Attack Damage Boost Perfect Chance
    Good+13 to +14
    Hunter's Resolve +1 Critical Hit

    Then bind it fully.

  5. +6
    Vakron GreavesB 13 → S+ 59 to 61

    60 on average

    1. 1Reroll Block→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance11% a try
    2. 2Reroll Natural MP Regen→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance8%
    3. 3Reroll Unyielding Resolve +1→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack increase Attack Damage Tolerance Perfect Chance
    Good+14
    Focused Eye +1

    Then bind it fully.

  6. +10
    Bakarma GlovesA 23 → S+ 57 to 58

    57 on average

    1. 1Reroll Constitution→ ideally Combat Speed, Focused Eye +1, Perfect Chance or Hunter's Resolve +18% a try
    2. 2Reroll Melee Fire +1→ ideally Combat Speed, Focused Eye +1, Perfect Chance or Hunter's Resolve +16%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15
    Combat Speed Focused Eye +1 Perfect Chance Hunter's Resolve +1

    Then bind it fully.

  7. +10
    Holy Spirit HelmB 15 → S+ 57 to 58

    58 on average

    1. 1Reroll Natural MP Regen→ ideally Focused Eye +1, Attack, Hunter's Resolve +1 or Double Chance9% a try
    2. 2Reroll Rooting Eye +1→ ideally Focused Eye +1, Attack, Hunter's Resolve +1 or Double Chance6%
    3. 3Reroll Hunter's Soul +1→ ideally Focused Eye +1, Attack, Hunter's Resolve +1 or Double Chance4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Focused Eye +1 Attack Hunter's Resolve +1 Double Chance

    Then bind it fully.

  8. +8
    Bakarma CloakA 32 → S+ 65 to 66

    65 on average

    1. 1Reroll Front Defense→ ideally Double Chance, Attack increase or Attack6% a try
    2. 2Reroll Unyielding Resolve +1→ ideally Double Chance, Attack increase or Attack3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17
    Double Chance Attack increase Attack

    Then bind it fully.

Arcana crafts

  1. +1
    Mirror of MagicC 8 → S+ 73Craft a Unique withFocused Eye +1 Hunter's Soul +1
  2. +2
    Bell of MagicC 9 → S+ 64Craft a Unique withHunter's Resolve +1 Rooting Eye +1
  3. +2
    Chalice of VigorB 22 → S+ 70Craft a Unique withHunter's Resolve +1 Focused Eye +1
  4. +2
    Compass of MagicA 28 → S+ 66Craft a Unique withDeadshot +1 Gale Arrow +1
  5. +2
    Parchment of VigorA 35 → S+ 76Craft a Unique withDrill Dart +1 Tempest Shot +1

Can't reach S+