Rerolls
How we plan
+7Up nextAulamus EarringsB 17 → S+ 56 to 6159 on average
- 1Reroll MP→ ideally Precision, Attack, Critical Hit, Accuracy or Move Speed26% a try
- 2Reroll Evasion→ ideally Precision, Attack, Critical Hit, Accuracy or Move Speed21%
- 3Reroll Defense→ ideally Precision, Attack, Critical Hit, Accuracy or Move Speed16%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Precision Attack Critical Hit Accuracy Move Speed
- Good+13
- Hunter's Resolve +1 Focused Eye +1
Then bind it fully.
+9Aulamus NecklaceB 13 → S+ 56 to 5857 on average
- 1Reroll Natural MP Regen→ ideally Combat Speed, Attack, Accuracy, Might or Precision20% a try
- 2Reroll Intelligence→ ideally Combat Speed, Attack, Accuracy, Might or Precision14%
- 3Reroll Melee Fire +1→ ideally Combat Speed, Attack, Accuracy, Might or Precision11%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Combat Speed Attack Accuracy Might Precision
- Good+13
- Focused Eye +1
Then bind it fully.
+10Berk RingB 18 → S+ 55 to 6560 on average
- 1Reroll Natural HP Regen→ ideally Might or Precision19% a try
- 2Reroll HP→ ideally Might or Precision14%
- 3Reroll Accuracy→ ideally Might or Precision11%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might Precision
- Good+13 to +15
- Attack Deadshot +1 Gale Arrow +1 Tempest Shot +1 Snipe +1
Then bind it fully.
+9Aulamus RingB 21 → S+ 56 to 6661 on average
- 1Reroll Flight Power→ ideally Might or Precision18% a try
- 2Reroll Block→ ideally Might or Precision14%
- 3Reroll Critical Hit→ ideally Might or Precision11%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might Precision
- Good+13 to +16
- Attack Drill Dart +1 Gale Arrow +1 Tempest Shot +1 Snipe +1
Then bind it fully.
+5Bakarma BreastplateB 14 → S+ 55 to 5957 on average
- 1Reroll Dexterity→ ideally Attack, Damage Boost or Perfect Chance15% a try
- 2Reroll Defense→ ideally Attack, Damage Boost or Perfect Chance11%
- 3Reroll HP→ ideally Attack, Damage Boost or Perfect Chance8%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Attack Damage Boost Perfect Chance
- Good+13 to +14
- Hunter's Resolve +1 Critical Hit
Then bind it fully.
+6Vakron GreavesB 13 → S+ 59 to 6160 on average
- 1Reroll Block→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance11% a try
- 2Reroll Natural MP Regen→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance8%
- 3Reroll Unyielding Resolve +1→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack increase Attack Damage Tolerance Perfect Chance
- Good+14
- Focused Eye +1
Then bind it fully.
+10Bakarma GlovesA 23 → S+ 57 to 5857 on average
- 1Reroll Constitution→ ideally Combat Speed, Focused Eye +1, Perfect Chance or Hunter's Resolve +18% a try
- 2Reroll Melee Fire +1→ ideally Combat Speed, Focused Eye +1, Perfect Chance or Hunter's Resolve +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+15
- Combat Speed Focused Eye +1 Perfect Chance Hunter's Resolve +1
Then bind it fully.
+10Holy Spirit HelmB 15 → S+ 57 to 5858 on average
- 1Reroll Natural MP Regen→ ideally Focused Eye +1, Attack, Hunter's Resolve +1 or Double Chance9% a try
- 2Reroll Rooting Eye +1→ ideally Focused Eye +1, Attack, Hunter's Resolve +1 or Double Chance6%
- 3Reroll Hunter's Soul +1→ ideally Focused Eye +1, Attack, Hunter's Resolve +1 or Double Chance4%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Focused Eye +1 Attack Hunter's Resolve +1 Double Chance
Then bind it fully.
+8Bakarma CloakA 32 → S+ 65 to 6665 on average
- 1Reroll Front Defense→ ideally Double Chance, Attack increase or Attack6% a try
- 2Reroll Unyielding Resolve +1→ ideally Double Chance, Attack increase or Attack3%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Double Chance Attack increase Attack
Then bind it fully.
Arcana crafts
+1Mirror of MagicC 8 → S+ 73Craft a Unique withFocused Eye +1 Hunter's Soul +1
+2Bell of MagicC 9 → S+ 64Craft a Unique withHunter's Resolve +1 Rooting Eye +1
+2Chalice of VigorB 22 → S+ 70Craft a Unique withHunter's Resolve +1 Focused Eye +1
+2Compass of MagicA 28 → S+ 66Craft a Unique withDeadshot +1 Gale Arrow +1
+2Parchment of VigorA 35 → S+ 76Craft a Unique withDrill Dart +1 Tempest Shot +1
Can't reach S+
+11Spiritforged BowC 8Its lines are fixed.
+10Spiritforged GuardC 6Its lines are fixed.
+9Divine Canyon PauldronsC 11Its best rolls fall short.
+9Unyielding BootsA 29Its best rolls fall short.
+8Pilgrim EarringsD 4Its lines are fixed.
+6Ascension BraceletD 0Its lines are fixed.
+10Pilgrim BraceletD 0Its lines are fixed.