Rerolls
How we plan
+10Up nextBakarma BreastplateB 15 → S+ 55 to 6159 on average
- 1Reroll Back Defense→ ideally Attack, Damage Boost or Perfect Chance14% a try
- 2Reroll Natural MP Regen→ ideally Attack, Damage Boost or Perfect Chance12%
- 3Reroll Protection Armor +1→ ideally Attack, Damage Boost or Perfect Chance9%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Damage Boost Perfect Chance
- Good+13 to +14
- Murderous Burst +1 Impact Hit +1 Attack Preparation +1
Then bind it fully.
+10Bakarma BootsD 0 → S+ 56 to 6259 on average
- 1Reroll Critical Damage Defense→ ideally Move Speed, Perfect Chance, Attack or Experienced Counterstrike +115% a try
- 2Reroll Back Defense→ ideally Move Speed, Perfect Chance, Attack or Experienced Counterstrike +112%
- 3Reroll HP→ ideally Move Speed, Perfect Chance, Attack or Experienced Counterstrike +19%
- 4Reroll Natural HP Regen→ ideally Move Speed, Perfect Chance, Attack or Experienced Counterstrike +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Move Speed Perfect Chance Attack Experienced Counterstrike +1
- Good+14
- Murderous Burst +1
- Fine+12
- Impact Hit +1
Then bind it fully.
+10Bakarma GlovesD 0 → S+ 57 to 6359 on average
- 1Reroll Willpower→ ideally Attack, Combat Speed, Perfect Chance or Experienced Counterstrike +115% a try
- 2Reroll MP→ ideally Attack, Combat Speed, Perfect Chance or Experienced Counterstrike +112%
- 3Reroll Natural HP Regen→ ideally Attack, Combat Speed, Perfect Chance or Experienced Counterstrike +19%
- 4Reroll Dexterity→ ideally Attack, Combat Speed, Perfect Chance or Experienced Counterstrike +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Combat Speed Perfect Chance Experienced Counterstrike +1
- Good+12 to +14
- Murderous Burst +1 Attack Preparation +1
Then bind it fully.
Holy Spirit PauldronsD 1 → S+ 55 to 5757 on average
- 1Reroll Evasion→ ideally Attack, Experienced Counterstrike +1, Murderous Burst +1, Double Chance, Critical Damage Boost or Impact Hit +115% a try
- 2Reroll Block→ ideally Attack, Experienced Counterstrike +1, Murderous Burst +1, Double Chance, Critical Damage Boost or Impact Hit +112%
- 3Reroll MP→ ideally Attack, Experienced Counterstrike +1, Murderous Burst +1, Double Chance, Critical Damage Boost or Impact Hit +19%
- 4Reroll Dexterity→ ideally Attack, Experienced Counterstrike +1, Murderous Burst +1, Double Chance, Critical Damage Boost or Impact Hit +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack Experienced Counterstrike +1 Murderous Burst +1 Double Chance Critical Damage Boost Impact Hit +1
Then bind it fully.
+10Aulamus RingC 8 → S+ 60 to 6663 on average
- 1Reroll Flight Power→ ideally Might, Precision or Attack17% a try
- 2Reroll Natural MP Regen→ ideally Might, Precision or Attack13%
- 3Reroll Block→ ideally Might, Precision or Attack9%
- 4Reroll Critical Hit→ ideally Might, Precision or Attack6%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision Attack
- Good+14 to +15
- Overhead Slam +1 Ruinous Blow +1 Rending Blow +1
Then bind it fully.
+10Aulamus RingC 7 → S+ 60 to 6663 on average
- 1Reroll Aerial Snare +1→ ideally Might, Precision or Attack15% a try
- 2Reroll Defiance +1→ ideally Might, Precision or Attack12%
- 3Reroll Defense→ ideally Might, Precision or Attack9%
- 4Reroll Accuracy→ ideally Might, Precision or Attack6%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision Attack
- Good+14 to +15
- Overhead Slam +1 Ruinous Blow +1 Rending Blow +1
Then bind it fully.
+10Bakarma HelmB 15 → S+ 57 to 6259 on average
- 1Reroll Evasion→ ideally Attack increase, Attack or Experienced Counterstrike +112% a try
- 2Reroll Natural HP Regen→ ideally Attack increase, Attack or Experienced Counterstrike +19%
- 3Reroll Blood Absorption +1→ ideally Attack increase, Attack or Experienced Counterstrike +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack increase Attack Experienced Counterstrike +1
- Good+12 to +14
- Murderous Burst +1 Impact Hit +1
Then bind it fully.
+10Bakarma CloakB 14 → S+ 61 to 6662 on average
- 1Reroll Critical Hit Resist→ ideally Double Chance, Attack increase or Experienced Counterstrike +18% a try
- 2Reroll Natural HP Regen→ ideally Double Chance, Attack increase or Experienced Counterstrike +15%
- 3Reroll Survival Willpower +1→ ideally Double Chance, Attack increase or Experienced Counterstrike +13%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +18
- Double Chance Attack increase Experienced Counterstrike +1
- Fine+13
- Attack
Then bind it fully.
+10Bakarma GreavesB 12 → S+ 56 to 5856 on average
- 1Reroll Willpower→ ideally Attack increase, Perfect Chance or Experienced Counterstrike +17% a try
- 2Reroll Natural HP Regen→ ideally Attack increase, Perfect Chance or Experienced Counterstrike +15%
- 3Reroll Survival Willpower +1→ ideally Attack increase, Perfect Chance or Experienced Counterstrike +13%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack increase Perfect Chance Experienced Counterstrike +1
- Good+14
- Damage Tolerance
Then bind it fully.
Can't reach S+
+10Spiritforged GreatswordC 8Its lines are fixed.
+10Spiritforged GuardC 6Its lines are fixed.
Pilgrim NecklaceD 0Its lines are fixed.
Pilgrim EarringsD 3Its lines are fixed.
Pilgrim EarringsD 3Its lines are fixed.
Ascension BraceletD 0Its lines are fixed.
Pilgrim BraceletD 0Its lines are fixed.