Rerolls
How we plan
+5Up nextBerk EarringsD 4 → S+ 56 to 5756 on average
- 1Critical Hit Resist23% a try
- 6MP17%
- 21HP11%
- 35Rooting Eye +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Precision Attack Accuracy Critical Hit
Then bind it fully.
+6Berk RingD 0 → S+ 55 to 6661 on average
- 2Flight Power20% a try
- 5Marking Shot +116%
- 9Natural HP Regen14%
- 17Evasion10%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might Precision
- Good+13 to +15
- Attack Deadshot +1 Drill Dart +1 Gale Arrow +1 Tempest Shot +1 Snipe +1
Then bind it fully.
+5Berk RingB 21 → S+ 55 to 6560 on average
- 3MP18% a try
- 8Defense14%
- 33Critical Hit11%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might Precision
- Good+13 to +15
- Attack Deadshot +1 Gale Arrow +1 Tempest Shot +1 Snipe +1
Then bind it fully.
Vakron BreastplateD 1 → S+ 58 to 6461 on average
- 4Critical Hit Resist17% a try
- 11Natural HP Regen13%
- 19Melee Fire +110%
- 28Weapon Damage Tolerance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Damage Boost Perfect Chance
- Good+14 to +15
- Critical Hit Focused Eye +1 Hunter's Resolve +1
Then bind it fully.
+5Berk EarringsB 14 → S+ 56 to 5756 on average
- 7Unyielding Resolve +115% a try
- 20Evasion11%
- 32Defense5%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Precision Attack Critical Hit
Then bind it fully.
Vakron PauldronsA 25 → S+ 55 to 6358 on average
- 10Regeneration15% a try
- 16Front Defense12%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Double Chance Critical Damage Boost Critical Hit
- Good+14
- Focused Eye +1
- Fine+11
- Accuracy
Then bind it fully.
Bakarma GreavesD 0 → S+ 56 to 5856 on average
- 12Multi-hit Resist13% a try
- 18Willpower11%
- 25Back Defense8%
- 30Critical Hit Resist5%
Reroll each until it lands one of these it doesn't have yet:
- Best+13 to +15
- Attack increase Damage Tolerance Attack Focused Eye +1 Perfect Chance Hunter's Resolve +1
Then bind it fully.
Bakarma BootsD 0 → S+ 59 to 6060 on average
- 13Dexterity12% a try
- 22Willpower9%
- 27Critical Damage Defense7%
- 36Revitalization Contract +14%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Attack Move Speed Focused Eye +1 Perfect Chance Hunter's Resolve +1
Then bind it fully.
Bakarma GlovesB 16 → S+ 57 to 6158 on average
- 14Willpower13% a try
- 23Critical Hit Resist10%
- 34Accuracy7%
Reroll each until it lands one of these it doesn't have yet:
- Best+15
- Combat Speed Focused Eye +1 Perfect Chance Hunter's Resolve +1
- Fine+11
- Critical Hit
Then bind it fully.
Vakron CloakD 0 → S+ 68 to 7169 on average
- 15Endurance Penetration11% a try
- 24Critical Damage Defense8%
- 29Front Defense5%
- 37Critical Hit Resist3%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +19
- Double Chance Attack increase Attack
- Good+15 to +16
- Focused Eye +1 Hunter's Resolve +1
Then bind it fully.
Bakarma HelmC 10 → S+ 61 to 6261 on average
- 26Evasion7% a try
- 31Front Defense5%
- 38MP3%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Double Chance Attack increase Focused Eye +1 Hunter's Resolve +1
Then bind it fully.
Can't reach S+
+10Spiritforged BowC 8Its lines are fixed.
+10Spiritforged GuardC 6Its lines are fixed.
+5Berk NecklaceA 24Soul Fuse it for one more line.
+6Ascension BraceletD 0Its lines are fixed.
+6Liberator BraceletD 0Its lines are fixed.