kiskInstall

AsmodiansLv 45 ClericIsraphel

Phoenix

135,093 CP
BGear
  1. +10
    Enraged Kromede NecklaceB 15 → S+ 56 to 65

    61 on average

    1. 1Reroll Critical Hit Resist→ ideally Might, Attack, Precision, Critical Hit or Accuracy27% a try
    2. 2Reroll Block→ ideally Might, Attack, Precision, Critical Hit or Accuracy21%
    3. 3Reroll Defense→ ideally Might, Attack, Precision, Critical Hit or Accuracy16%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Attack Precision Critical Hit Accuracy
    Fine+12
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

  2. +10
    Aulamus EarringsD 0 → S+ 56 to 62

    59 on average

    1. 1Reroll Flight Power→ ideally Might, Precision, Attack, Move Speed or Critical Hit28% a try
    2. 2Reroll Evasion→ ideally Might, Precision, Attack, Move Speed or Critical Hit23%
    3. 3Reroll Natural MP Regen→ ideally Might, Precision, Attack, Move Speed or Critical Hit18%
    4. 4Reroll Natural HP Regen→ ideally Might, Precision, Attack, Move Speed or Critical Hit12%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Precision Attack Move Speed Critical Hit
    Good+12 to +14
    Accuracy Empyrean Lord's Grace +1

    Then bind it fully.

  3. +10
    Enraged Kromede RingB 13 → S+ 57 to 72

    63 on average

    1. 1Reroll Evasion→ ideally Might or Precision14% a try
    2. 2Reroll Debilitating Mark +1→ ideally Might or Precision12%
    3. 3Reroll Block→ ideally Might or Precision10%

    Reroll each until it lands one of these it doesn't have yet:

    Best+20 to +21
    Might Precision
    Fine+13 to +14
    Condemnation +1 Earth's Retribution +1 Radiant Recovery +1 Bolt +1 Divine Aura +1

    Then bind it fully.

  4. +10
    Enraged Kromede RingB 16 → S+ 55 to 71

    63 on average

    1. 1Reroll Defense→ ideally Might or Precision16% a try
    2. 2Reroll HP→ ideally Might or Precision12%
    3. 3Reroll Critical Hit→ ideally Might or Precision8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+20 to +21
    Might Precision
    Good+16
    Attack
    Fine+14
    Condemnation +1 Earth's Retribution +1 Radiant Recovery +1

    Then bind it fully.

  5. +10
    Nuakum PauldronsD 0 → S+ 58 to 71

    63 on average

    1. 1Reroll Defense→ ideally Critical Damage Boost, Double Chance or Attack17% a try
    2. 2Reroll Front Defense→ ideally Critical Damage Boost, Double Chance or Attack13%
    3. 3Reroll Survival Willpower +1→ ideally Critical Damage Boost, Double Chance or Attack10%
    4. 4Reroll Radiant Benediction +1→ ideally Critical Damage Boost, Double Chance or Attack7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Critical Damage Boost Double Chance Attack
    Fine+12 to +14
    Empyrean Lord's Grace +1 Earth's Grace +1 Critical Hit

    Then bind it fully.

  6. +10
    Nuakum BreastplateC 8 → S+ 56 to 67

    61 on average

    1. 1Reroll HP→ ideally Damage Boost, Attack or Perfect Chance13% a try
    2. 2Reroll Natural HP Regen→ ideally Damage Boost, Attack or Perfect Chance9%
    3. 3Reroll Warm Benediction +1→ ideally Damage Boost, Attack or Perfect Chance7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18 to +20
    Damage Boost Attack Perfect Chance
    Fine+14
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

  7. +10
    Nuakum GlovesC 6 → S+ 56 to 73

    63 on average

    1. 1Reroll Defense→ ideally Combat Speed or Attack17% a try
    2. 2Reroll Block→ ideally Combat Speed or Attack14%
    3. 3Reroll Immortal Veil +1→ ideally Combat Speed or Attack10%
    4. 4Reroll Accuracy→ ideally Combat Speed or Attack7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+20
    Combat Speed Attack
    Good+18
    Perfect Chance
    Fine+9 to +15
    Earth's Grace +1 Empyrean Lord's Grace +1 Critical Hit

    Then bind it fully.

  8. +10
    Nuakum HelmD 0 → S+ 59 to 70

    63 on average

    1. 1Reroll Front Defense→ ideally Double Chance, Attack increase or Attack14% a try
    2. 2Reroll Block→ ideally Double Chance, Attack increase or Attack11%
    3. 3Reroll Natural MP Regen→ ideally Double Chance, Attack increase or Attack8%
    4. 4Reroll Prayer of Concentration +1→ ideally Double Chance, Attack increase or Attack5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18 to +19
    Double Chance Attack increase Attack
    Good+14
    Incoming Heal
    Fine+13
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

  9. +10
    Vakron GreavesB 14 → S+ 57 to 65

    60 on average

    1. 1Reroll Double Resist→ ideally Attack increase, Damage Tolerance or Attack12% a try
    2. 2Reroll Status Effect Resist→ ideally Attack increase, Damage Tolerance or Attack9%
    3. 3Reroll Evasion→ ideally Attack increase, Damage Tolerance or Attack6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack increase Damage Tolerance Attack
    Good+13
    Empyrean Lord's Grace +1
    Fine+13
    Earth's Grace +1

    Then bind it fully.

  10. +10
    Vakron CloakC 7 → S+ 58 to 63

    59 on average

    1. 1Reroll Critical Damage Defense→ ideally Double Chance or Attack increase8% a try
    2. 2Reroll Heal Block +1→ ideally Double Chance or Attack increase5%
    3. 3Reroll Immortal Veil +1→ ideally Double Chance or Attack increase3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Double Chance Attack increase
    Good+17
    Attack
    Fine+14
    Empyrean Lord's Grace +1

    Then bind it fully.

Arcana crafts

  1. Chalice of MagicC 11 → S+ 73Craft a Unique withEmpyrean Lord's Grace +1 Earth's Grace +1

Bind or enchant

Can't reach S+

Already S+: Bell of Vigor, Mirror of Vigor.