kiskInstall

AsmodiansLv 45 RangerIsraphelJudgement

Raychelle

115,795 CP
BGear
  1. +10
    Enraged Kromede EarringsA 25 → S+ 56 to 58

    57 on average

    1. 1Reroll Flight Power→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed23% a try
    2. 2Reroll Critical Hit Resist→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed18%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Might Precision Attack Critical Hit Accuracy Move Speed

    Then bind it fully.

  2. +10
    Enraged Kromede NecklaceB 13 → S+ 57 to 64

    61 on average

    1. 1Reroll Revitalization Contract +1→ ideally Critical Hit, Might, Combat Speed, Attack or Precision23% a try
    2. 2Reroll Critical Hit Resist→ ideally Critical Hit, Might, Combat Speed, Attack or Precision19%
    3. 3Reroll Evasion→ ideally Critical Hit, Might, Combat Speed, Attack or Precision14%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16
    Critical Hit Might Combat Speed Attack Precision
    Good+13
    Focused Eye +1 Hunter's Resolve +1

    Then bind it fully.

  3. +10
    Enraged Kromede EarringsB 22 → S+ 56 to 61

    59 on average

    1. 1Reroll Unyielding Resolve +1→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed23% a try
    2. 2Reroll Melee Fire +1→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed19%
    3. 3Reroll Concentrated Fire +1→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed15%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Might Precision Attack Critical Hit Accuracy Move Speed
    Good+13
    Hunter's Resolve +1

    Then bind it fully.

  4. +10
    Enraged Kromede RingA 28 → S+ 56 to 71

    60 on average

    1. 1Reroll HP→ ideally Might or Precision18% a try
    2. 2Reroll Defense→ ideally Might or Precision14%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Might Precision
    Fine+10 to +14
    Drill Dart +1 Gale Arrow +1 Tempest Shot +1 Snipe +1 Critical Hit

    Then bind it fully.

  5. +10
    Enraged Kromede RingA 23 → S+ 55 to 70

    62 on average

    1. 1Reroll MP→ ideally Might, Precision or Attack17% a try
    2. 2Reroll Suppressing Arrow +1→ ideally Might, Precision or Attack13%
    3. 3Reroll Critical Hit→ ideally Might, Precision or Attack11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18 to +19
    Might Precision Attack
    Fine+14
    Deadshot +1 Drill Dart +1 Gale Arrow +1 Tempest Shot +1

    Then bind it fully.

  6. +10
    Vakron GlovesD 0 → S+ 58 to 65

    61 on average

    1. 1Reroll Dexterity→ ideally Attack, Combat Speed or Perfect Chance17% a try
    2. 2Reroll Willpower→ ideally Attack, Combat Speed or Perfect Chance14%
    3. 3Reroll MP→ ideally Attack, Combat Speed or Perfect Chance10%
    4. 4Reroll Natural HP Regen→ ideally Attack, Combat Speed or Perfect Chance7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack Combat Speed Perfect Chance
    Good+15
    Focused Eye +1 Hunter's Resolve +1
    Fine+12
    Critical Hit

    Then bind it fully.

  7. +10
    Vakron PauldronsD 0 → S+ 59 to 64

    61 on average

    1. 1Reroll Evasion→ ideally Attack, Double Chance or Critical Damage Boost17% a try
    2. 2Reroll Critical Damage Defense→ ideally Attack, Double Chance or Critical Damage Boost14%
    3. 3Reroll Block→ ideally Attack, Double Chance or Critical Damage Boost10%
    4. 4Reroll Wind Vigor +1→ ideally Attack, Double Chance or Critical Damage Boost7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack Double Chance Critical Damage Boost
    Good+14 to +15
    Critical Hit Focused Eye +1 Hunter's Resolve +1

    Then bind it fully.

  8. +10
    Vakron BreastplateD 0 → S+ 58 to 64

    61 on average

    1. 1Reroll Block→ ideally Attack, Damage Boost or Perfect Chance17% a try
    2. 2Reroll Natural HP Regen→ ideally Attack, Damage Boost or Perfect Chance13%
    3. 3Reroll Vigilant Eye +1→ ideally Attack, Damage Boost or Perfect Chance10%
    4. 4Reroll Revitalization Contract +1→ ideally Attack, Damage Boost or Perfect Chance7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack Damage Boost Perfect Chance
    Good+14 to +15
    Critical Hit Focused Eye +1 Hunter's Resolve +1

    Then bind it fully.

  9. +10
    Nuakum BootsB 15 → S+ 60 to 69

    63 on average

    1. 1Reroll Unyielding Resolve +1→ ideally Move Speed, Attack or Perfect Chance14% a try
    2. 2Reroll Melee Fire +1→ ideally Move Speed, Attack or Perfect Chance10%
    3. 3Reroll Concentrated Fire +1→ ideally Move Speed, Attack or Perfect Chance7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18 to +19
    Move Speed Attack Perfect Chance
    Good+14
    Hunter's Resolve +1
    Fine+13
    Critical Hit

    Then bind it fully.

  10. +10
    Vakron GreavesB 14 → S+ 59 to 63

    61 on average

    1. 1Reroll Constitution→ ideally Attack, Damage Tolerance or Perfect Chance12% a try
    2. 2Reroll Back Defense→ ideally Attack, Damage Tolerance or Perfect Chance9%
    3. 3Reroll Block→ ideally Attack, Damage Tolerance or Perfect Chance6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack Damage Tolerance Perfect Chance
    Good+13 to +14
    Focused Eye +1 Hunter's Resolve +1

    Then bind it fully.

  11. +10
    Vakron HelmB 15 → S+ 56 to 66

    59 on average

    1. 1Reroll Perfect Resist→ ideally Double Chance, Attack increase or Attack13% a try
    2. 2Reroll HP→ ideally Double Chance, Attack increase or Attack9%
    3. 3Reroll Natural HP Regen→ ideally Double Chance, Attack increase or Attack6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17
    Double Chance Attack increase Attack
    Good+14
    Hunter's Resolve +1
    Fine+11
    Critical Hit

    Then bind it fully.

  12. +10
    Vakron CloakD 0 → S+ 68 to 71

    69 on average

    1. 1Reroll Front Defense→ ideally Double Chance, Attack increase or Attack11% a try
    2. 2Reroll MP→ ideally Double Chance, Attack increase or Attack8%
    3. 3Reroll Natural MP Regen→ ideally Double Chance, Attack increase or Attack5%
    4. 4Reroll Rooting Eye +1→ ideally Double Chance, Attack increase or Attack3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +19
    Double Chance Attack increase Attack
    Good+15 to +16
    Focused Eye +1 Hunter's Resolve +1

    Then bind it fully.

Arcana crafts

  1. +1
    Compass of VigorB 14 → S+ 66Craft a Unique withDeadshot +1 Gale Arrow +1
  2. +1
    Mirror of MagicB 16 → S+ 73Craft a Unique withFocused Eye +1 Hunter's Soul +1
  3. +1
    Bell of MagicA 23 → S+ 64Craft a Unique withHunter's Resolve +1 Rooting Eye +1

Bind or enchant

Can't reach S+