kiskInstall

AsmodiansLv 45 ClericIsraphelJudgement

cix

138,730 CP
BGear
  1. +10
    Enraged Kromede EarringsA 34 → S+ 56 to 66

    62 on average

    1. 1Reroll Survival Willpower +1→ ideally Might, Attack, Move Speed or Critical Hit19% a try
    2. 2Reroll Defense→ ideally Might, Attack, Move Speed or Critical Hit15%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Might Attack Move Speed Critical Hit
    Fine+12
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

  2. +10
    Aulamus NecklaceB 13 → S+ 57 to 59

    57 on average

    1. 1Reroll Flight Power→ ideally Combat Speed, Attack, Might, Critical Hit or Accuracy23% a try
    2. 2Reroll Natural MP Regen→ ideally Combat Speed, Attack, Might, Critical Hit or Accuracy17%
    3. 3Reroll Natural HP Regen→ ideally Combat Speed, Attack, Might, Critical Hit or Accuracy11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Combat Speed Attack Might Critical Hit Accuracy

    Then bind it fully.

  3. +10
    Aulamus EarringsB 16 → S+ 56 to 62

    59 on average

    1. 1Reroll Natural HP Regen→ ideally Might, Precision, Attack or Move Speed20% a try
    2. 2Reroll Defense→ ideally Might, Precision, Attack or Move Speed15%
    3. 3Reroll Radiant Benediction +1→ ideally Might, Precision, Attack or Move Speed11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Precision Attack Move Speed
    Good+12 to +14
    Accuracy Empyrean Lord's Grace +1

    Then bind it fully.

  4. +10
    Enraged Kromede RingD 2 → S+ 55 to 72

    64 on average

    1. 1Reroll Chain of Torment +1→ ideally Might or Precision17% a try
    2. 2Reroll Defiance +1→ ideally Might or Precision14%
    3. 3Reroll Defense→ ideally Might or Precision11%
    4. 4Reroll Accuracy→ ideally Might or Precision8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+20 to +21
    Might Precision
    Good+16
    Attack
    Fine+14
    Condemnation +1 Earth's Retribution +1 Radiant Recovery +1 Bolt +1

    Then bind it fully.

  5. +12
    Nuakum BreastplateD 0 → S+ 58 to 71

    64 on average

    1. 1Reroll Dexterity→ ideally Damage Boost, Attack or Perfect Chance17% a try
    2. 2Reroll Critical Hit Resist→ ideally Damage Boost, Attack or Perfect Chance13%
    3. 3Reroll Survival Willpower +1→ ideally Damage Boost, Attack or Perfect Chance10%
    4. 4Reroll Heal Block +1→ ideally Damage Boost, Attack or Perfect Chance7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18 to +20
    Damage Boost Attack Perfect Chance
    Fine+11 to +14
    Empyrean Lord's Grace +1 Earth's Grace +1 Critical Hit

    Then bind it fully.

  6. +10
    Nuakum GlovesB 15 → S+ 56 to 73

    62 on average

    1. 1Reroll Status Effect Resist→ ideally Combat Speed or Attack15% a try
    2. 2Reroll Critical Damage Defense→ ideally Combat Speed or Attack11%
    3. 3Reroll Block→ ideally Combat Speed or Attack8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+20
    Combat Speed Attack
    Good+18
    Perfect Chance
    Fine+9 to +15
    Earth's Grace +1 Critical Hit

    Then bind it fully.

  7. +10
    Nuakum PauldronsB 14 → S+ 58 to 71

    62 on average

    1. 1Reroll Willpower→ ideally Critical Damage Boost, Double Chance or Attack14% a try
    2. 2Reroll MP→ ideally Critical Damage Boost, Double Chance or Attack11%
    3. 3Reroll Warm Benediction +1→ ideally Critical Damage Boost, Double Chance or Attack7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Critical Damage Boost Double Chance Attack
    Fine+12 to +14
    Empyrean Lord's Grace +1 Critical Hit

    Then bind it fully.

  8. +10
    Enraged Kromede RingC 9 → S+ 55 to 72

    64 on average

    1. 1Reroll Critical Hit Resist→ ideally Might or Precision18% a try
    2. 2Reroll Natural MP Regen→ ideally Might or Precision14%
    3. 3Reroll Debilitating Mark +1→ ideally Might or Precision10%
    4. 4Reroll Judgment Thunder +1→ ideally Might or Precision8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+20 to +21
    Might Precision
    Good+16
    Attack
    Fine+14
    Condemnation +1 Earth's Retribution +1 Radiant Recovery +1 Bolt +1

    Then bind it fully.

  9. +10
    Nuakum GreavesD 4 → S+ 60 to 71

    64 on average

    1. 1Reroll Dexterity→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance14% a try
    2. 2Reroll Critical Hit Resist→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance11%
    3. 3Reroll Constitution→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance8%
    4. 4Reroll Accuracy→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Attack increase Damage Tolerance Attack Perfect Chance
    Fine+13
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

  10. +10
    Nuakum HelmB 18 → S+ 59 to 70

    63 on average

    1. 1Reroll Critical Hit Resist→ ideally Double Chance, Attack increase or Attack10% a try
    2. 2Reroll Block→ ideally Double Chance, Attack increase or Attack8%
    3. 3Reroll Endurance→ ideally Double Chance, Attack increase or Attack5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18 to +19
    Double Chance Attack increase Attack
    Fine+13
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

  11. +10
    Nuakum BootsA 34 → S+ 59 to 72

    67 on average

    1. 1Reroll Block→ ideally Perfect Chance or Attack8% a try
    2. 2Reroll Heal Block +1→ ideally Perfect Chance or Attack5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Perfect Chance Attack
    Good+14
    Earth's Grace +1
    Fine+9
    Defense increase

    Then bind it fully.

  12. +10
    Nuakum CloakB 18 → S+ 57 to 60

    57 on average

    1. 1Reroll Dexterity→ ideally Double Chance or Attack increase6% a try
    2. 2Reroll Radiant Benediction +1→ ideally Double Chance or Attack increase3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+21
    Double Chance Attack increase
    Good+18
    Attack

    Then bind it fully.

Arcana crafts

  1. Mirror of VigorB 17 → S+ 65Craft a Unique withEarth's Grace +1 Healing Enhancement +1

Bind or enchant

Can't reach S+