kiskInstall

AsmodiansLv 45 ChanterIsraphel

wkyd

84,545 CP
CGear
  1. +5
    Berk NecklaceD 0 → S+ 56 to 58

    57 on average

    1. 1Reroll Flight Power→ ideally Attack, Might, Attack Preparation +1, Impact Hit +1, Combat Speed, Precision or Wind's Promise +121% a try
    2. 2Reroll Critical Hit Resist→ ideally Attack, Might, Attack Preparation +1, Impact Hit +1, Combat Speed, Precision or Wind's Promise +117%
    3. 3Reroll MP→ ideally Attack, Might, Attack Preparation +1, Impact Hit +1, Combat Speed, Precision or Wind's Promise +113%
    4. 4Reroll Natural HP Regen→ ideally Attack, Might, Attack Preparation +1, Impact Hit +1, Combat Speed, Precision or Wind's Promise +19%

    Reroll each until it lands one of these it doesn't have yet:

    Best+13 to +15
    Attack Might Attack Preparation +1 Impact Hit +1 Combat Speed Precision Wind's Promise +1

    Then bind it fully.

  2. +5
    Aulamus RingD 4 → S+ 58 to 65

    62 on average

    1. 1Reroll Evasion→ ideally Might or Precision20% a try
    2. 2Reroll MP→ ideally Might or Precision15%
    3. 3Reroll Natural MP Regen→ ideally Might or Precision11%
    4. 4Reroll Critical Hit→ ideally Might or Precision8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Might Precision
    Good+14 to +16
    Attack Dark Crush +1 Onslaught +1 Recuperation +1 Spinning Strike +1

    Then bind it fully.

  3. +5
    Aulamus RingB 19 → S+ 58 to 65

    61 on average

    1. 1Reroll MP→ ideally Might or Precision17% a try
    2. 2Reroll Natural HP Regen→ ideally Might or Precision12%
    3. 3Reroll Accuracy→ ideally Might or Precision8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Might Precision
    Good+15 to +16
    Attack Dark Crush +1 Onslaught +1 Recuperation +1

    Then bind it fully.

  4. +5
    Berk EarringsA 23 → S+ 56 to 60

    58 on average

    1. 1Reroll Natural MP Regen→ ideally Might, Precision, Attack Preparation +1 or Impact Hit +116% a try
    2. 2Reroll Evasion→ ideally Might, Precision, Attack Preparation +1 or Impact Hit +113%
    3. 3Reroll Earth's Promise +1→ ideally Might, Precision, Attack Preparation +1 or Impact Hit +110%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +16
    Might Precision Attack Preparation +1 Impact Hit +1
    Good+14
    Move Speed Inspiring Spell +1 Wind's Promise +1

    Then bind it fully.

  5. +5
    Vakron GlovesB 15 → S+ 60 to 65

    62 on average

    1. 1Reroll Dexterity→ ideally Combat Speed, Attack or Perfect Chance12% a try
    2. 2Reroll Evasion→ ideally Combat Speed, Attack or Perfect Chance9%
    3. 3Reroll Natural HP Regen→ ideally Combat Speed, Attack or Perfect Chance7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Combat Speed Attack Perfect Chance
    Good+13 to +15
    Impact Hit +1 Wind's Promise +1

    Then bind it fully.

  6. +5
    Vakron BootsB 14 → S+ 59 to 63

    61 on average

    1. 1Reroll Back Defense→ ideally Move Speed, Perfect Chance or Attack12% a try
    2. 2Reroll Natural HP Regen→ ideally Move Speed, Perfect Chance or Attack9%
    3. 3Reroll Blessing of Life +1→ ideally Move Speed, Perfect Chance or Attack6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Move Speed Perfect Chance Attack
    Good+15
    Attack Preparation +1 Impact Hit +1

    Then bind it fully.

  7. +5
    Berk EarringsA 35 → S+ 55 to 58

    57 on average

    1. 1Reroll Block→ ideally Might, Precision, Attack or Impact Hit +116% a try
    2. 2Reroll Critical Hit→ ideally Might, Precision, Attack or Impact Hit +112%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +16
    Might Precision Attack Impact Hit +1
    Good+14
    Move Speed Wind's Promise +1

    Then bind it fully.

  8. +5
    Vakron GreavesB 15 → S+ 56 to 64

    59 on average

    1. 1Reroll Natural HP Regen→ ideally Attack increase or Perfect Chance13% a try
    2. 2Reroll Protection Circle +1→ ideally Attack increase or Perfect Chance10%
    3. 3Reroll Accuracy→ ideally Attack increase or Perfect Chance8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack increase Perfect Chance
    Good+13 to +15
    Attack Attack Preparation +1 Impact Hit +1
    Fine+12
    Wind's Promise +1

    Then bind it fully.

  9. +5
    Vakron PauldronsA 24 → S+ 56 to 58

    57 on average

    1. 1Reroll Willpower→ ideally Double Chance, Critical Damage Boost or Attack10% a try
    2. 2Reroll Natural MP Regen→ ideally Double Chance, Critical Damage Boost or Attack7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17
    Double Chance Critical Damage Boost Attack
    Good+15
    Impact Hit +1

    Then bind it fully.

  10. +5
    Vakron HelmD 0 → S+ 58 to 65

    60 on average

    1. 1Reroll Constitution→ ideally Double Chance or Attack increase13% a try
    2. 2Reroll Defense→ ideally Double Chance or Attack increase10%
    3. 3Reroll Back Defense→ ideally Double Chance or Attack increase8%
    4. 4Reroll Critical Hit Resist→ ideally Double Chance or Attack increase5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17
    Double Chance Attack increase
    Good+13 to +15
    Attack Attack Preparation +1 Impact Hit +1 Wind's Promise +1

    Then bind it fully.

  11. +5
    Vakron CloakB 20 → S+ 60 to 66

    62 on average

    1. 1Reroll Evasion→ ideally Attack increase12% a try
    2. 2Reroll Critical Damage Defense→ ideally Attack increase9%
    3. 3Reroll Critical Damage Tolerance→ ideally Attack increase6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Attack increase
    Good+14 to +15
    Attack Preparation +1 Attack Impact Hit +1
    Fine+13
    Wind's Promise +1

    Then bind it fully.

  12. +5
    Vakron BreastplateB 18 → S+ 60 to 65

    63 on average

    1. 1Reroll Block→ ideally Damage Boost or Perfect Chance11% a try
    2. 2Reroll MP→ ideally Damage Boost or Perfect Chance8%
    3. 3Reroll Defense increase→ ideally Damage Boost or Perfect Chance6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Damage Boost Perfect Chance
    Good+13 to +15
    Attack Preparation +1 Impact Hit +1 Wind's Promise +1

    Then bind it fully.

Arcana crafts

  1. Parchment of VigorD 0 → S+ 73Craft a Unique withDark Crush +1 Onslaught +1
  2. Chalice of MagicC 11 → S+ 72Craft a Unique withAttack Preparation +1 Impact Hit +1
  3. Bell of MagicD 0 → S+ 60Craft a Unique withAttack Preparation +1 Blessing of Life +1
  4. Mirror of MagicC 12 → S+ 80Craft a Unique withImpact Hit +1 Inspiring Spell +1

Can't reach S+