Rerolls
How we plan
+10Up nextAulamus BowA 23 → S+ 56 to 5757 on average
- 1Reroll Critical Hit→ ideally Might, Precision, Weapon Damage Boost, Damage Boost or Multi-hit Chance25% a try
- 2Reroll Critical Attack→ ideally Might, Precision, Weapon Damage Boost, Damage Boost or Multi-hit Chance19%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Precision Weapon Damage Boost Damage Boost Multi-hit Chance
Then bind it fully.
+10Vakron GuardC 9 → S+ 57 to 5957 on average
- 1Reroll Critical Hit→ ideally Precision, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance29% a try
- 2Reroll Critical Attack→ ideally Precision, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance23%
- 3Reroll Deadshot +1→ ideally Precision, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance18%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Precision Combat Speed Weapon Damage Boost Damage Boost Multi-hit Chance
- Good+13
- Attack
Then bind it fully.
+10Enraged Kromede NecklaceB 14 → S+ 57 to 6462 on average
- 1Reroll Flight Power→ ideally Critical Hit, Might, Attack, Precision or Accuracy26% a try
- 2Reroll MP→ ideally Critical Hit, Might, Attack, Precision or Accuracy21%
- 3Reroll Wind Vigor +1→ ideally Critical Hit, Might, Attack, Precision or Accuracy16%
Reroll each until it lands one of these it doesn't have yet:
- Best+16
- Critical Hit Might Attack Precision Accuracy
- Good+13
- Focused Eye +1 Hunter's Resolve +1
Then bind it fully.
+10Aulamus EarringsC 11 → S+ 55 to 6158 on average
- 1Reroll Critical Hit Resist→ ideally Might, Precision, Critical Hit, Accuracy or Move Speed26% a try
- 2Reroll Natural HP Regen→ ideally Might, Precision, Critical Hit, Accuracy or Move Speed20%
- 3Reroll Natural MP Regen→ ideally Might, Precision, Critical Hit, Accuracy or Move Speed14%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Critical Hit Accuracy Move Speed
- Good+13
- Hunter's Resolve +1 Focused Eye +1
Then bind it fully.
+10Aulamus EarringsD 1 → S+ 57 to 6159 on average
- 1Reroll Flight Power→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed28% a try
- 2Reroll Critical Hit Resist→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed22%
- 3Reroll MP→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed17%
- 4Reroll Defense→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed12%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Attack Critical Hit Accuracy Move Speed
- Good+13
- Hunter's Resolve +1
Then bind it fully.
+10Aulamus RingC 7 → S+ 55 to 6661 on average
- 1Reroll Natural MP Regen→ ideally Might or Precision20% a try
- 2Reroll Defiance +1→ ideally Might or Precision16%
- 3Reroll Defense→ ideally Might or Precision13%
- 4Reroll Critical Hit→ ideally Might or Precision10%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might Precision
- Good+13 to +16
- Attack Deadshot +1 Drill Dart +1 Gale Arrow +1 Tempest Shot +1 Snipe +1
Then bind it fully.
+5Vakron BreastplateC 9 → S+ 56 to 6058 on average
- 1Reroll Willpower→ ideally Attack, Damage Boost or Perfect Chance15% a try
- 2Reroll Critical Damage Defense→ ideally Attack, Damage Boost or Perfect Chance11%
- 3Reroll MP→ ideally Attack, Damage Boost or Perfect Chance8%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Damage Boost Perfect Chance
- Good+14 to +15
- Critical Hit Focused Eye +1
Then bind it fully.
Vakron PauldronsD 0 → S+ 59 to 6461 on average
- 1Reroll Critical Damage Defense→ ideally Attack, Double Chance or Critical Damage Boost17% a try
- 2Reroll Critical Hit Resist→ ideally Attack, Double Chance or Critical Damage Boost14%
- 3Reroll Block→ ideally Attack, Double Chance or Critical Damage Boost10%
- 4Reroll Vigilant Eye +1→ ideally Attack, Double Chance or Critical Damage Boost7%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Double Chance Critical Damage Boost
- Good+14 to +15
- Critical Hit Focused Eye +1 Hunter's Resolve +1
Then bind it fully.
+10Enraged Kromede RingB 21 → S+ 56 to 6259 on average
- 1Reroll Block→ ideally Might, Precision or Attack12% a try
- 2Reroll MP→ ideally Might, Precision or Attack7%
Reroll each until it lands one of these it doesn't have yet:
- Best+18 to +19
- Might Precision Attack
- Fine+14
- Deadshot +1
Then bind it fully.
Vakron GlovesD 0 → S+ 58 to 6561 on average
- 1Reroll Constitution→ ideally Attack, Combat Speed or Perfect Chance17% a try
- 2Reroll Block→ ideally Attack, Combat Speed or Perfect Chance13%
- 3Reroll Wind Vigor +1→ ideally Attack, Combat Speed or Perfect Chance10%
- 4Reroll Concentrated Fire +1→ ideally Attack, Combat Speed or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Combat Speed Perfect Chance
- Good+15
- Focused Eye +1 Hunter's Resolve +1
- Fine+12
- Critical Hit
Then bind it fully.
Vakron HelmD 0 → S+ 56 to 6659 on average
- 1Reroll Willpower→ ideally Double Chance, Attack increase or Attack15% a try
- 2Reroll Back Defense→ ideally Double Chance, Attack increase or Attack12%
- 3Reroll Natural MP Regen→ ideally Double Chance, Attack increase or Attack9%
- 4Reroll Constitution→ ideally Double Chance, Attack increase or Attack6%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Double Chance Attack increase Attack
- Good+14 to +15
- Focused Eye +1 Hunter's Resolve +1
- Fine+11
- Critical Hit
Then bind it fully.
Vakron GreavesA 29 → S+ 59 to 6261 on average
- 1Reroll Willpower→ ideally Attack, Damage Tolerance or Perfect Chance10% a try
- 2Reroll Natural HP Regen→ ideally Attack, Damage Tolerance or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Damage Tolerance Perfect Chance
- Good+13
- Hunter's Resolve +1
Then bind it fully.
Vakron CloakA 22 → S+ 58 to 5958 on average
- 1Reroll Natural MP Regen→ ideally Double Chance, Attack increase or Attack6% a try
- 2Reroll Weapon Damage Tolerance→ ideally Double Chance, Attack increase or Attack3%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +19
- Double Chance Attack increase Attack
Then bind it fully.
Arcana crafts
+2Compass of VigorB 14 → S+ 66Craft a Unique withDeadshot +1 Gale Arrow +1
Chalice of VigorB 14 → S+ 70Craft a Unique withHunter's Resolve +1 Focused Eye +1
Bell of MagicD 5 → S+ 64Craft a Unique withHunter's Resolve +1 Rooting Eye +1
Mirror of VigorA 26 → S+ 73Craft a Unique withFocused Eye +1 Hunter's Soul +1
+3Parchment of VigorS 49 → S+ 76Craft a Unique withDrill Dart +1 Tempest Shot +1
Can't reach S+
+3Divine Canyon BootsB 12Its best rolls fall short.
+10Ascension BraceletD 0Its lines are fixed.
+10Pilgrim BraceletD 0Its lines are fixed.