kiskInstall

ElyosLv 45 SorcererSiel

koik

98,755 CP
BGear
  1. +10
    Aulamus SpellbookS 42 → S+ 56 to 59

    58 on average

    1. 1Reroll Accuracy→ ideally Might, Combat Speed or Weapon Damage Boost21% a try

    Reroll it until it lands one of these:

    Best+15
    Might Combat Speed Weapon Damage Boost
    Good+13
    Attack

    Then bind it fully.

  2. +10
    Aulamus NecklaceB 12 → S+ 56 to 58

    57 on average

    1. 1Reroll Flight Power→ ideally Attack, Accuracy, Critical Hit, Might or Precision25% a try
    2. 2Reroll MP→ ideally Attack, Accuracy, Critical Hit, Might or Precision20%
    3. 3Reroll Natural HP Regen→ ideally Attack, Accuracy, Critical Hit, Might or Precision14%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Attack Accuracy Critical Hit Might Precision
    Good+13
    Robe of Flame +1

    Then bind it fully.

  3. +5
    Berk RingB 14 → S+ 56 to 66

    60 on average

    1. 1Reroll Critical Hit Resist→ ideally Might or Precision22% a try
    2. 2Reroll MP→ ideally Might or Precision17%
    3. 3Reroll Natural MP Regen→ ideally Might or Precision13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Might Precision
    Good+14 to +15
    Hellfire +1 Blaze +1 Wish of Concentration +1 Attack
    Fine+14
    Flame Arrow +1 Firestorm +1

    Then bind it fully.

  4. +10
    Aulamus EarringsB 14 → S+ 57 to 61

    59 on average

    1. 1Reroll Natural MP Regen→ ideally Might, Attack, Critical Hit, Accuracy or Move Speed24% a try
    2. 2Reroll HP→ ideally Might, Attack, Critical Hit, Accuracy or Move Speed18%
    3. 3Reroll Robe of Earth +1→ ideally Might, Attack, Critical Hit, Accuracy or Move Speed13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Attack Critical Hit Accuracy Move Speed
    Good+13
    Robe of Flame +1

    Then bind it fully.

  5. +5
    Vakron GlovesD 0 → S+ 55 to 67

    59 on average

    1. 1Reroll Evasion→ ideally Attack, Combat Speed or Perfect Chance20% a try
    2. 2Reroll Critical Damage Defense→ ideally Attack, Combat Speed or Perfect Chance16%
    3. 3Reroll Back Defense→ ideally Attack, Combat Speed or Perfect Chance12%
    4. 4Reroll MP→ ideally Attack, Combat Speed or Perfect Chance8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +18
    Attack Combat Speed Perfect Chance
    Good+15
    Robe of Flame +1
    Fine+11 to +13
    Critical Hit Accuracy

    Then bind it fully.

  6. +5
    Nuakum BootsD 2 → S+ 58 to 71

    62 on average

    1. 1Reroll Perfect Resist→ ideally Move Speed, Attack or Perfect Chance19% a try
    2. 2Reroll Willpower→ ideally Move Speed, Attack or Perfect Chance15%
    3. 3Reroll Back Defense→ ideally Move Speed, Attack or Perfect Chance12%
    4. 4Reroll Constitution→ ideally Move Speed, Attack or Perfect Chance8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18 to +19
    Move Speed Attack Perfect Chance
    Good+15
    Robe of Flame +1
    Fine+11 to +14
    Critical Hit Accuracy

    Then bind it fully.

  7. +5
    Nuakum BreastplateB 15 → S+ 59 to 68

    63 on average

    1. 1Reroll Dexterity→ ideally Damage Boost, Attack or Perfect Chance15% a try
    2. 2Reroll Critical Hit Resist→ ideally Damage Boost, Attack or Perfect Chance11%
    3. 3Reroll Constitution→ ideally Damage Boost, Attack or Perfect Chance8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +19
    Damage Boost Attack Perfect Chance
    Good+15
    Robe of Flame +1
    Fine+14
    Accuracy

    Then bind it fully.

  8. +5
    Vakron PauldronsC 11 → S+ 57 to 62

    59 on average

    1. 1Reroll Status Effect Resist→ ideally Attack, Double Chance or Critical Damage Boost15% a try
    2. 2Reroll HP→ ideally Attack, Double Chance or Critical Damage Boost11%
    3. 3Reroll Constitution→ ideally Attack, Double Chance or Critical Damage Boost8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack Double Chance Critical Damage Boost
    Good+14
    Robe of Flame +1 Critical Hit

    Then bind it fully.

  9. +10
    Aulamus EarringsA 27 → S+ 57 to 61

    59 on average

    1. 1Reroll Flight Power→ ideally Might, Precision, Critical Hit, Accuracy or Move Speed19% a try
    2. 2Reroll Vitality Evaporation +1→ ideally Might, Precision, Critical Hit, Accuracy or Move Speed15%
    3. 3Reroll Robe of Cold +1→ ideally Might, Precision, Critical Hit, Accuracy or Move Speed11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Precision Critical Hit Accuracy Move Speed
    Good+13
    Robe of Flame +1

    Then bind it fully.

  10. +5
    Vakron GreavesC 12 → S+ 56 to 67

    58 on average

    1. 1Reroll Dexterity→ ideally Attack increase, Damage Tolerance or Perfect Chance12% a try
    2. 2Reroll Defense→ ideally Attack increase, Damage Tolerance or Perfect Chance9%
    3. 3Reroll Critical Hit Resist→ ideally Attack increase, Damage Tolerance or Perfect Chance6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack increase Damage Tolerance Perfect Chance
    Good+15
    Robe of Flame +1
    Fine+8
    Critical Hit

    Then bind it fully.

  11. +5
    Vakron CloakD 0 → S+ 55 to 58

    56 on average

    1. 1Reroll Critical Hit Resist→ ideally Double Chance, Attack increase or Attack9% a try
    2. 2Reroll Block→ ideally Double Chance, Attack increase or Attack5%
    3. 3Reroll Natural HP Regen→ ideally Double Chance, Attack increase or Attack3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Double Chance Attack increase Attack
    Good+17
    Robe of Flame +1

    Then bind it fully.

  12. +5
    Vakron HelmD 0 → S+ 61 to 66

    62 on average

    1. 1Reroll Perfect Resist→ ideally Double Chance, Attack increase or Attack11% a try
    2. 2Reroll Defense→ ideally Double Chance, Attack increase or Attack8%
    3. 3Reroll Natural HP Regen→ ideally Double Chance, Attack increase or Attack5%
    4. 4Reroll Robe of Earth +1→ ideally Double Chance, Attack increase or Attack3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17
    Double Chance Attack increase Attack
    Good+15
    Robe of Flame +1
    Fine+12
    Incoming Heal

    Then bind it fully.

Arcana crafts

  1. Parchment of MagicC 11 → S+ 87Craft a Unique withHellfire +1 Blaze +1
  2. Compass of VigorD 0 → S+ 64Craft a Unique withBittercold Wind +1 Winter's Shackles +1
  3. Chalice of VigorC 11 → S+ 73Craft a Unique withRobe of Flame +1 Hellfire +1
  4. +2
    Mirror of MagicS 37 → S+ 75Craft a Unique withRobe of Flame +1 Vitality Evaporation +1
  5. +2
    Bell of MagicS 37 → S+ 72Craft a Unique withFire Mark +1 Robe of Cold +1

Can't reach S+