Rerolls
How we plan
+10Up nextVakron GuardA 24 → S+ 57 to 5958 on average
- 1Reroll HP→ ideally Weapon Damage Boost, Damage Boost, Multi-hit Chance or Precision25% a try
- 2Reroll Wish of Concentration +1→ ideally Weapon Damage Boost, Damage Boost, Multi-hit Chance or Precision19%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Weapon Damage Boost Damage Boost Multi-hit Chance Precision
- Good+13
- Attack
Then bind it fully.
+10Aulamus SpellbookS 42 → S+ 56 to 5958 on average
- 1Reroll Accuracy→ ideally Might, Combat Speed or Weapon Damage Boost21% a try
Reroll it until it lands one of these:
- Best+15
- Might Combat Speed Weapon Damage Boost
- Good+13
- Attack
Then bind it fully.
+10Aulamus NecklaceB 12 → S+ 56 to 5857 on average
- 1Reroll Flight Power→ ideally Attack, Accuracy, Critical Hit, Might or Precision25% a try
- 2Reroll MP→ ideally Attack, Accuracy, Critical Hit, Might or Precision20%
- 3Reroll Natural HP Regen→ ideally Attack, Accuracy, Critical Hit, Might or Precision14%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack Accuracy Critical Hit Might Precision
- Good+13
- Robe of Flame +1
Then bind it fully.
+5Berk RingB 14 → S+ 56 to 6660 on average
- 1Reroll Critical Hit Resist→ ideally Might or Precision22% a try
- 2Reroll MP→ ideally Might or Precision17%
- 3Reroll Natural MP Regen→ ideally Might or Precision13%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might Precision
- Good+14 to +15
- Hellfire +1 Blaze +1 Wish of Concentration +1 Attack
- Fine+14
- Flame Arrow +1 Firestorm +1
Then bind it fully.
+10Aulamus EarringsB 14 → S+ 57 to 6159 on average
- 1Reroll Natural MP Regen→ ideally Might, Attack, Critical Hit, Accuracy or Move Speed24% a try
- 2Reroll HP→ ideally Might, Attack, Critical Hit, Accuracy or Move Speed18%
- 3Reroll Robe of Earth +1→ ideally Might, Attack, Critical Hit, Accuracy or Move Speed13%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Attack Critical Hit Accuracy Move Speed
- Good+13
- Robe of Flame +1
Then bind it fully.
+5Vakron GlovesD 0 → S+ 55 to 6759 on average
- 1Reroll Evasion→ ideally Attack, Combat Speed or Perfect Chance20% a try
- 2Reroll Critical Damage Defense→ ideally Attack, Combat Speed or Perfect Chance16%
- 3Reroll Back Defense→ ideally Attack, Combat Speed or Perfect Chance12%
- 4Reroll MP→ ideally Attack, Combat Speed or Perfect Chance8%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +18
- Attack Combat Speed Perfect Chance
- Good+15
- Robe of Flame +1
- Fine+11 to +13
- Critical Hit Accuracy
Then bind it fully.
+5Nuakum BootsD 2 → S+ 58 to 7162 on average
- 1Reroll Perfect Resist→ ideally Move Speed, Attack or Perfect Chance19% a try
- 2Reroll Willpower→ ideally Move Speed, Attack or Perfect Chance15%
- 3Reroll Back Defense→ ideally Move Speed, Attack or Perfect Chance12%
- 4Reroll Constitution→ ideally Move Speed, Attack or Perfect Chance8%
Reroll each until it lands one of these it doesn't have yet:
- Best+18 to +19
- Move Speed Attack Perfect Chance
- Good+15
- Robe of Flame +1
- Fine+11 to +14
- Critical Hit Accuracy
Then bind it fully.
+5Nuakum BreastplateB 15 → S+ 59 to 6863 on average
- 1Reroll Dexterity→ ideally Damage Boost, Attack or Perfect Chance15% a try
- 2Reroll Critical Hit Resist→ ideally Damage Boost, Attack or Perfect Chance11%
- 3Reroll Constitution→ ideally Damage Boost, Attack or Perfect Chance8%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +19
- Damage Boost Attack Perfect Chance
- Good+15
- Robe of Flame +1
- Fine+14
- Accuracy
Then bind it fully.
+5Vakron PauldronsC 11 → S+ 57 to 6259 on average
- 1Reroll Status Effect Resist→ ideally Attack, Double Chance or Critical Damage Boost15% a try
- 2Reroll HP→ ideally Attack, Double Chance or Critical Damage Boost11%
- 3Reroll Constitution→ ideally Attack, Double Chance or Critical Damage Boost8%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Double Chance Critical Damage Boost
- Good+14
- Robe of Flame +1 Critical Hit
Then bind it fully.
+10Aulamus EarringsA 27 → S+ 57 to 6159 on average
- 1Reroll Flight Power→ ideally Might, Precision, Critical Hit, Accuracy or Move Speed19% a try
- 2Reroll Vitality Evaporation +1→ ideally Might, Precision, Critical Hit, Accuracy or Move Speed15%
- 3Reroll Robe of Cold +1→ ideally Might, Precision, Critical Hit, Accuracy or Move Speed11%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Critical Hit Accuracy Move Speed
- Good+13
- Robe of Flame +1
Then bind it fully.
+5Vakron GreavesC 12 → S+ 56 to 6758 on average
- 1Reroll Dexterity→ ideally Attack increase, Damage Tolerance or Perfect Chance12% a try
- 2Reroll Defense→ ideally Attack increase, Damage Tolerance or Perfect Chance9%
- 3Reroll Critical Hit Resist→ ideally Attack increase, Damage Tolerance or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack increase Damage Tolerance Perfect Chance
- Good+15
- Robe of Flame +1
- Fine+8
- Critical Hit
Then bind it fully.
+5Vakron CloakD 0 → S+ 55 to 5856 on average
- 1Reroll Critical Hit Resist→ ideally Double Chance, Attack increase or Attack9% a try
- 2Reroll Block→ ideally Double Chance, Attack increase or Attack5%
- 3Reroll Natural HP Regen→ ideally Double Chance, Attack increase or Attack3%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Double Chance Attack increase Attack
- Good+17
- Robe of Flame +1
Then bind it fully.
+5Vakron HelmD 0 → S+ 61 to 6662 on average
- 1Reroll Perfect Resist→ ideally Double Chance, Attack increase or Attack11% a try
- 2Reroll Defense→ ideally Double Chance, Attack increase or Attack8%
- 3Reroll Natural HP Regen→ ideally Double Chance, Attack increase or Attack5%
- 4Reroll Robe of Earth +1→ ideally Double Chance, Attack increase or Attack3%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Double Chance Attack increase Attack
- Good+15
- Robe of Flame +1
- Fine+12
- Incoming Heal
Then bind it fully.
Arcana crafts
Parchment of MagicC 11 → S+ 87Craft a Unique withHellfire +1 Blaze +1
Compass of VigorD 0 → S+ 64Craft a Unique withBittercold Wind +1 Winter's Shackles +1
Chalice of VigorC 11 → S+ 73Craft a Unique withRobe of Flame +1 Hellfire +1
+2Mirror of MagicS 37 → S+ 75Craft a Unique withRobe of Flame +1 Vitality Evaporation +1
+2Bell of MagicS 37 → S+ 72Craft a Unique withFire Mark +1 Robe of Cold +1
Can't reach S+
Black Claw RingD 0Its best rolls fall short.
+10Ascension BraceletD 0Its lines are fixed.
+10Pilgrim BraceletD 0Its lines are fixed.