Rerolls
How we plan
+10Up nextEnraged Kromede EarringsD 0 → S+ 57 to 6862 on average
- 1Reroll Flight Power→ ideally Might, Precision, Attack or Move Speed33% a try
- 2Reroll Revitalization Contract +1→ ideally Might, Precision, Attack or Move Speed29%
- 3Reroll Defense→ ideally Might, Precision, Attack or Move Speed25%
- 4Reroll HP→ ideally Might, Precision, Attack or Move Speed21%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Might Precision Attack Move Speed
- Good+13 to +15
- Accuracy Critical Hit Spirit Strike +1 Mental Focus +1 Element Unification +1 Spirit Revitalization +1
Then bind it fully.
+10Enraged Kromede NecklaceS 46 → S+ 58 to 6261 on average
- 1Reroll Consecutive Countercurrent +1→ ideally Might, Attack or Precision21% a try
Reroll it until it lands one of these:
- Best+16 to +17
- Might Attack Precision
- Good+14 to +15
- Accuracy Mental Focus +1 Element Unification +1
- Fine+12
- Spirit Revitalization +1
Then bind it fully.
+14Nuakum GuardS 47 → S+ 61 to 6362 on average
- 1Reroll Dimensional Control +1→ ideally Damage Boost, Might or Precision20% a try
Reroll it until it lands one of these:
- Best+15 to +16
- Damage Boost Might Precision
- Good+13
- Attack
Then bind it fully.
+10Enraged Kromede EarringsB 18 → S+ 59 to 6862 on average
- 1Reroll Revitalization Contract +1→ ideally Might, Precision or Move Speed27% a try
- 2Reroll Block→ ideally Might, Precision or Move Speed23%
- 3Reroll Corrode +1→ ideally Might, Precision or Move Speed19%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Might Precision Move Speed
- Good+13 to +15
- Accuracy Critical Hit Spirit Strike +1 Mental Focus +1 Element Unification +1 Spirit Revitalization +1
Then bind it fully.
+10Enraged Kromede RingC 6 → S+ 59 to 6965 on average
- 1Reroll Flight Power→ ideally Might, Precision or Attack19% a try
- 2Reroll Natural HP Regen→ ideally Might, Precision or Attack15%
- 3Reroll MP→ ideally Might, Precision or Attack11%
- 4Reroll Summon: Earth Spirit +1→ ideally Might, Precision or Attack8%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision Attack
- Good+15 to +16
- Elemental Fusion +1 Combustion +1 Summon: Fire Spirit +1
- Fine+14
- Cold Shock +1
Then bind it fully.
+10Aulamus RingD 4 → S+ 59 to 6562 on average
- 1Reroll Natural HP Regen→ ideally Might, Precision, Elemental Fusion +1 or Combustion +119% a try
- 2Reroll Soul's Cry +1→ ideally Might, Precision, Elemental Fusion +1 or Combustion +114%
- 3Reroll Natural MP Regen→ ideally Might, Precision, Elemental Fusion +1 or Combustion +111%
- 4Reroll Critical Hit→ ideally Might, Precision, Elemental Fusion +1 or Combustion +18%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Might Precision Elemental Fusion +1 Combustion +1
- Good+14 to +15
- Attack Summon: Fire Spirit +1 Cold Shock +1
Then bind it fully.
+10Nuakum BootsD 1 → S+ 61 to 6964 on average
- 1Reroll Back Defense→ ideally Move Speed, Perfect Chance or Attack14% a try
- 2Reroll Natural HP Regen→ ideally Move Speed, Perfect Chance or Attack12%
- 3Reroll Consecutive Countercurrent +1→ ideally Move Speed, Perfect Chance or Attack9%
- 4Reroll Corrode +1→ ideally Move Speed, Perfect Chance or Attack6%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Move Speed Perfect Chance Attack
- Good+16
- Spirit Strike +1 Mental Focus +1
- Fine+12
- Element Unification +1
Then bind it fully.
+10Nuakum GlovesD 2 → S+ 61 to 6965 on average
- 1Reroll Critical Damage Defense→ ideally Combat Speed, Perfect Chance or Attack15% a try
- 2Reroll Natural MP Regen→ ideally Combat Speed, Perfect Chance or Attack12%
- 3Reroll Spirit's Descent +1→ ideally Combat Speed, Perfect Chance or Attack9%
- 4Reroll Accuracy→ ideally Combat Speed, Perfect Chance or Attack6%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Combat Speed Perfect Chance Attack
- Good+16
- Spirit Strike +1 Mental Focus +1
- Fine+12
- Element Unification +1
Then bind it fully.
+10Nuakum BreastplateA 29 → S+ 55 to 6962 on average
- 1Reroll Block→ ideally Damage Boost or Perfect Chance11% a try
- 2Reroll MP→ ideally Damage Boost or Perfect Chance8%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Damage Boost Perfect Chance
- Good+15
- Mental Focus +1
- Fine+8 to +13
- Element Unification +1 Spirit Revitalization +1
Then bind it fully.
+10Nuakum GreavesD 0 → S+ 61 to 6864 on average
- 1Reroll Back Defense→ ideally Attack increase, Damage Tolerance or Perfect Chance14% a try
- 2Reroll Critical Hit Resist→ ideally Attack increase, Damage Tolerance or Perfect Chance11%
- 3Reroll Natural MP Regen→ ideally Attack increase, Damage Tolerance or Perfect Chance8%
- 4Reroll Corrode +1→ ideally Attack increase, Damage Tolerance or Perfect Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Attack increase Damage Tolerance Perfect Chance
- Good+14 to +15
- Attack Spirit Strike +1 Mental Focus +1
Then bind it fully.
+10Nuakum HelmB 17 → S+ 62 to 7065 on average
- 1Reroll Dexterity→ ideally Attack increase or Attack12% a try
- 2Reroll Critical Damage Defense→ ideally Attack increase or Attack9%
- 3Reroll Critical Hit→ ideally Attack increase or Attack6%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Attack increase Attack
- Good+16
- Spirit Strike +1 Mental Focus +1
- Fine+12
- Element Unification +1
Then bind it fully.
+10Nuakum CloakD 2 → S+ 58 to 7263 on average
- 1Reroll Evasion→ ideally Attack increase or Double Chance13% a try
- 2Reroll Critical Hit Resist→ ideally Attack increase or Double Chance10%
- 3Reroll Natural MP Regen→ ideally Attack increase or Double Chance8%
- 4Reroll Spirit Revitalization +1→ ideally Attack increase or Double Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Attack increase Double Chance
- Good+15 to +17
- Spirit Strike +1 Mental Focus +1 Attack
- Fine+10
- Element Unification +1
Then bind it fully.
+10Nuakum PauldronsS 49 → S+ 56 to 6562 on average
- 1Reroll Critical Hit→ ideally Double Chance or Attack9% a try
Reroll it until it lands one of these:
- Best+18
- Double Chance Attack
- Good+15
- Mental Focus +1
- Fine+9
- Spirit Revitalization +1
Then bind it fully.
Arcana crafts
Compass of VigorC 8 → S+ 61Craft a Unique withCombustion +1 Summon: Water Spirit +1
+1Bell of MagicA 28 → S+ 75Craft a Unique withSpirit Strike +1 Element Unification +1
Bind or enchant
Chalice of VigorA 33 → S+ 74Enchant it fully
+1Parchment of VigorA 33 → S+ 58Enchant it fully
+3Mirror of MagicS 52 → S+ 67Enchant it fully
Can't reach S+
+10Ascension BraceletD 0Its lines are fixed.
+10Pilgrim BraceletD 0Its lines are fixed.
Already S+: Aulamus Orb.