kiskInstall

AsmodiansLv 45 ClericZikelAcropolis

GransCat

83,835 CP
BGear
  1. +4
    Berk RingC 11 → S+ 55 to 67

    61 on average

    1. 1Reroll MP→ ideally Might or Precision17% a try
    2. 2Reroll Debilitating Mark +1→ ideally Might or Precision13%
    3. 3Reroll Flight Power→ ideally Might or Precision11%
    4. 4Reroll Healing Light +1→ ideally Might or Precision8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Might Precision
    Fine+14
    Condemnation +1 Attack Earth's Retribution +1 Radiant Recovery +1 Bolt +1

    Then bind it fully.

  2. +10
    Vakron BreastplateB 18 → S+ 57 to 67

    61 on average

    1. 1Reroll Willpower→ ideally Attack or Perfect Chance14% a try
    2. 2Reroll MP→ ideally Attack or Perfect Chance10%
    3. 3Reroll Empyrean Lords' Benediction +1→ ideally Attack or Perfect Chance7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +18
    Attack Perfect Chance
    Good+14
    Empyrean Lord's Grace +1 Earth's Grace +1
    Fine+11
    Critical Hit

    Then bind it fully.

  3. +10
    Vakron PauldronsB 14 → S+ 57 to 67

    61 on average

    1. 1Reroll Block→ ideally Critical Damage Boost or Double Chance13% a try
    2. 2Reroll HP→ ideally Critical Damage Boost or Double Chance10%
    3. 3Reroll Warm Benediction +1→ ideally Critical Damage Boost or Double Chance7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Critical Damage Boost Double Chance
    Good+14
    Empyrean Lord's Grace +1 Earth's Grace +1
    Fine+11
    Critical Hit

    Then bind it fully.

  4. +9
    Vakron GreavesD 0 → S+ 57 to 65

    60 on average

    1. 1Reroll Defense→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance14% a try
    2. 2Reroll Critical Hit Resist→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance11%
    3. 3Reroll Block→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance8%
    4. 4Reroll HP→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +17
    Attack increase Damage Tolerance Attack Perfect Chance
    Good+13
    Empyrean Lord's Grace +1
    Fine+13
    Earth's Grace +1

    Then bind it fully.

  5. +9
    Vakron GlovesB 17 → S+ 65 to 69

    67 on average

    1. 1Reroll Willpower→ ideally Combat Speed or Attack11% a try
    2. 2Reroll Evasion→ ideally Combat Speed or Attack8%
    3. 3Reroll Healing Enhancement +1→ ideally Combat Speed or Attack5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Combat Speed Attack
    Good+15
    Earth's Grace +1 Empyrean Lord's Grace +1

    Then bind it fully.

  6. +8
    Berk EarringsB 13 → S+ 56 to 57

    56 on average

    1. 1Reroll Flight Power→ ideally Might, Precision or Attack13% a try
    2. 2Reroll Critical Hit Resist→ ideally Might, Precision or Attack8%
    3. 3Reroll Natural MP Regen→ ideally Might, Precision or Attack4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Might Precision Attack
    Good+13
    Move Speed

    Then bind it fully.

  7. +8
    Vakron CloakD 0 → S+ 65 to 70

    66 on average

    1. 1Reroll Endurance→ ideally Double Chance or Attack increase11% a try
    2. 2Reroll Constitution→ ideally Double Chance or Attack increase8%
    3. 3Reroll Block→ ideally Double Chance or Attack increase5%
    4. 4Reroll MP→ ideally Double Chance or Attack increase3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Double Chance Attack increase
    Good+17
    Attack
    Fine+14
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

  8. +8
    Berk EarringsB 15 → S+ 56 to 57

    56 on average

    1. 1Reroll Natural MP Regen→ ideally Might or Precision12% a try
    2. 2Reroll MP→ ideally Might or Precision7%
    3. 3Reroll Survival Willpower +1→ ideally Might or Precision4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15
    Might Precision
    Good+13
    Move Speed Critical Hit

    Then bind it fully.

  9. +8
    Bakarma BootsA 26 → S+ 61 to 63

    62 on average

    1. 1Reroll Survival Willpower +1→ ideally Move Speed, Attack or Perfect Chance10% a try
    2. 2Reroll Accuracy→ ideally Move Speed, Attack or Perfect Chance7%
    3. 3Reroll Critical Hit→ ideally Move Speed, Attack or Perfect Chance4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +17
    Move Speed Attack Perfect Chance
    Good+14
    Empyrean Lord's Grace +1

    Then bind it fully.

  10. +8
    Spectral HelmB 14 → S+ 56

    56 on average

    1. 1Reroll Back Defense→ ideally Double Chance, Attack or Attack increase6% a try
    2. 2Reroll Heal Block +1→ ideally Double Chance, Attack or Attack increase3%
    3. 3Reroll Warm Benediction +1→ ideally Double Chance, Attack or Attack increase1%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14
    Double Chance Attack Attack increase

    Then bind it fully.

Arcana crafts

  1. +2
    Compass of VigorB 18 → S+ 72Craft a Unique withDivine Aura +1 Healing Light +1
  2. +2
    Chalice of VigorA 23 → S+ 73Craft a Unique withEmpyrean Lord's Grace +1 Earth's Grace +1
  3. +2
    Mirror of MagicB 17 → S+ 65Craft a Unique withEarth's Grace +1 Healing Enhancement +1
  4. +2
    Bell of VigorA 24 → S+ 72Craft a Unique withEmpyrean Lord's Grace +1 Immortal Veil +1
  5. +2
    Parchment of VigorA 33 → S+ 75Craft a Unique withCondemnation +1 Earth's Retribution +1

Can't reach S+