Rerolls
How we plan
+10Up nextEnraged Kromede RingA 27 → S+ 57 to 7163 on average
- 1Reroll Block→ ideally Precision or Attack22% a try
- 2Reroll Critical Hit Resist→ ideally Precision or Attack17%
Reroll each until it lands one of these it doesn't have yet:
- Best+18 to +19
- Precision Attack
- Fine+10 to +14
- Drill Dart +1 Gale Arrow +1 Tempest Shot +1 Snipe +1 Critical Hit
Then bind it fully.
+10Aulamus NecklaceD 0 → S+ 56 to 5857 on average
- 1Reroll MP→ ideally Combat Speed, Attack, Critical Hit, Accuracy, Might or Precision30% a try
- 2Reroll Natural MP Regen→ ideally Combat Speed, Attack, Critical Hit, Accuracy, Might or Precision24%
- 3Reroll Natural HP Regen→ ideally Combat Speed, Attack, Critical Hit, Accuracy, Might or Precision17%
- 4Reroll Critical Hit Resist→ ideally Combat Speed, Attack, Critical Hit, Accuracy, Might or Precision12%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Combat Speed Attack Critical Hit Accuracy Might Precision
- Good+13
- Focused Eye +1
Then bind it fully.
+10Aulamus EarringsD 4 → S+ 57 to 6159 on average
- 1Reroll Flight Power→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed27% a try
- 2Reroll Block→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed22%
- 3Reroll HP→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed16%
- 4Reroll Rooting Eye +1→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed11%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Attack Critical Hit Accuracy Move Speed
- Good+13
- Hunter's Resolve +1
Then bind it fully.
+10Aulamus EarringsC 8 → S+ 57 to 6159 on average
- 1Reroll Flight Power→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed26% a try
- 2Reroll Natural MP Regen→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed21%
- 3Reroll Evasion→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed16%
- 4Reroll Concentrated Fire +1→ ideally Might, Precision, Attack, Critical Hit, Accuracy or Move Speed11%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Attack Critical Hit Accuracy Move Speed
- Good+13
- Hunter's Resolve +1
Then bind it fully.
+10Enraged Kromede RingA 22 → S+ 55 to 6759 on average
- 1Reroll Suppressing Arrow +1→ ideally Might or Precision14% a try
- 2Reroll Accuracy→ ideally Might or Precision12%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Might Precision
- Fine+13 to +14
- Deadshot +1 Drill Dart +1 Gale Arrow +1 Tempest Shot +1 Snipe +1
Then bind it fully.
+10Vakron PauldronsD 0 → S+ 59 to 6461 on average
- 1Reroll MP→ ideally Attack, Double Chance or Critical Damage Boost17% a try
- 2Reroll HP→ ideally Attack, Double Chance or Critical Damage Boost13%
- 3Reroll Wind Vigor +1→ ideally Attack, Double Chance or Critical Damage Boost10%
- 4Reroll Melee Fire +1→ ideally Attack, Double Chance or Critical Damage Boost7%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Double Chance Critical Damage Boost
- Good+14 to +15
- Critical Hit Focused Eye +1 Hunter's Resolve +1
Then bind it fully.
+10Vakron BreastplateB 13 → S+ 58 to 6461 on average
- 1Reroll Willpower→ ideally Attack, Damage Boost or Perfect Chance13% a try
- 2Reroll Critical Hit Resist→ ideally Attack, Damage Boost or Perfect Chance10%
- 3Reroll Block→ ideally Attack, Damage Boost or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Damage Boost Perfect Chance
- Good+14
- Focused Eye +1 Hunter's Resolve +1
Then bind it fully.
+10Vakron HelmC 11 → S+ 56 to 6258 on average
- 1Reroll Critical Hit Resist→ ideally Double Chance, Attack increase or Attack11% a try
- 2Reroll HP→ ideally Double Chance, Attack increase or Attack8%
- 3Reroll Accuracy→ ideally Double Chance, Attack increase or Attack5%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Double Chance Attack increase Attack
- Good+14 to +15
- Focused Eye +1 Hunter's Resolve +1
Then bind it fully.
+10Vakron CloakD 1 → S+ 68 to 7169 on average
- 1Reroll Defense→ ideally Double Chance, Attack increase or Attack11% a try
- 2Reroll HP→ ideally Double Chance, Attack increase or Attack8%
- 3Reroll Wind Vigor +1→ ideally Double Chance, Attack increase or Attack5%
- 4Reroll Accuracy→ ideally Double Chance, Attack increase or Attack3%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +19
- Double Chance Attack increase Attack
- Good+15 to +16
- Focused Eye +1 Hunter's Resolve +1
Then bind it fully.
+10Kashapa GreavesC 11 → S+ 5555 on average
- 1Reroll Evasion→ ideally Focused Eye +1, Attack increase, Attack or Hunter's Resolve +19% a try
- 2Reroll Critical Damage Defense→ ideally Focused Eye +1, Attack increase, Attack or Hunter's Resolve +17%
- 3Reroll Front Defense→ ideally Focused Eye +1, Attack increase, Attack or Hunter's Resolve +14%
- 4Reroll Perfect Chance→ ideally Focused Eye +1, Attack increase, Attack or Hunter's Resolve +11%
Reroll each until it lands one of these it doesn't have yet:
- Best+13 to +14
- Focused Eye +1 Attack increase Attack Hunter's Resolve +1
Then bind it fully.
Arcana crafts
+1Bell of VigorD 5 → S+ 64Craft a Unique withHunter's Resolve +1 Rooting Eye +1
+2Mirror of MagicA 30 → S+ 73Craft a Unique withFocused Eye +1 Hunter's Soul +1
+1Chalice of VigorA 28 → S+ 70Craft a Unique withHunter's Resolve +1 Focused Eye +1
Bind or enchant
+2Parchment of VigorS 41 → S+ 56Enchant it fully
+2Compass of VigorS 41 → S+ 55Enchant it fully
Can't reach S+
+10Spiritforged BowC 8Its lines are fixed.
+10Spiritforged GuardC 6Its lines are fixed.
+10Black Claw GlovesD 0Its best rolls fall short.
+10Corrupted Judicator BootsD 0Its best rolls fall short.
+10Ascension BraceletD 0Its lines are fixed.
+10Liberator BraceletD 0Its lines are fixed.
Their gear as kisk last fetched it, at 2026-11-01 13:30 UTC. Their page looks them up again when it's opened in a browser.