kiskInstall

AsmodiansLv 45 RangerZikelSchoolDays

Trax

125,570 CP
AGear
  1. +10
    Enraged Kromede EarringsB 13 → S+ 57 to 66

    62 on average

    1. 1Reroll MP→ ideally Might, Precision, Critical Hit, Accuracy or Move Speed25% a try
    2. 2Reroll Natural HP Regen→ ideally Might, Precision, Critical Hit, Accuracy or Move Speed19%
    3. 3Reroll HP→ ideally Might, Precision, Critical Hit, Accuracy or Move Speed14%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Might Precision Critical Hit Accuracy Move Speed
    Good+13
    Hunter's Resolve +1 Focused Eye +1

    Then bind it fully.

  2. +10
    Enraged Kromede NecklaceS 38 → S+ 57

    57 on average

    1. 1Reroll MP→ ideally Might, Combat Speed, Attack, Precision or Accuracy17% a try

    Reroll it until it lands one of these:

    Best+16
    Might Combat Speed Attack Precision Accuracy

    Then bind it fully.

  3. +10
    Enraged Kromede EarringsB 14 → S+ 57 to 66

    62 on average

    1. 1Reroll Natural HP Regen→ ideally Might, Precision, Critical Hit, Accuracy or Move Speed24% a try
    2. 2Reroll HP→ ideally Might, Precision, Critical Hit, Accuracy or Move Speed18%
    3. 3Reroll Vigilant Eye +1→ ideally Might, Precision, Critical Hit, Accuracy or Move Speed13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Might Precision Critical Hit Accuracy Move Speed
    Good+13
    Hunter's Resolve +1 Focused Eye +1

    Then bind it fully.

  4. +10
    Nuakum BreastplateD 0 → S+ 56 to 69

    62 on average

    1. 1Reroll Critical Damage Defense→ ideally Damage Boost, Attack or Perfect Chance23% a try
    2. 2Reroll Block→ ideally Damage Boost, Attack or Perfect Chance19%
    3. 3Reroll HP→ ideally Damage Boost, Attack or Perfect Chance15%
    4. 4Reroll Natural MP Regen→ ideally Damage Boost, Attack or Perfect Chance11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Damage Boost Attack Perfect Chance
    Good+14 to +16
    Critical Hit Focused Eye +1 Hunter's Resolve +1
    Fine+12
    Accuracy

    Then bind it fully.

  5. +10
    Nuakum PauldronsD 0 → S+ 55 to 69

    61 on average

    1. 1Reroll Willpower→ ideally Double Chance, Critical Damage Boost or Attack21% a try
    2. 2Reroll Critical Hit Resist→ ideally Double Chance, Critical Damage Boost or Attack18%
    3. 3Reroll Vigilant Eye +1→ ideally Double Chance, Critical Damage Boost or Attack14%
    4. 4Reroll Melee Fire +1→ ideally Double Chance, Critical Damage Boost or Attack11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Double Chance Critical Damage Boost Attack
    Good+14 to +16
    Critical Hit Focused Eye +1 Hunter's Resolve +1
    Fine+12
    Accuracy

    Then bind it fully.

  6. +10
    Enraged Kromede RingB 15 → S+ 55 to 71

    61 on average

    1. 1Reroll Flight Power→ ideally Might or Precision19% a try
    2. 2Reroll Marking Shot +1→ ideally Might or Precision15%
    3. 3Reroll Snare Shot +1→ ideally Might or Precision13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Might Precision
    Fine+10 to +14
    Deadshot +1 Drill Dart +1 Gale Arrow +1 Tempest Shot +1 Snipe +1 Critical Hit

    Then bind it fully.

  7. +10
    Enraged Kromede RingC 8 → S+ 55 to 71

    64 on average

    1. 1Reroll MP→ ideally Might, Precision or Attack21% a try
    2. 2Reroll Evasion→ ideally Might, Precision or Attack16%
    3. 3Reroll HP→ ideally Might, Precision or Attack13%
    4. 4Reroll Burst Arrow +1→ ideally Might, Precision or Attack10%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18 to +19
    Might Precision Attack
    Fine+13 to +14
    Deadshot +1 Drill Dart +1 Gale Arrow +1 Tempest Shot +1 Snipe +1

    Then bind it fully.

  8. +10
    Nuakum BootsA 31 → S+ 61 to 68

    64 on average

    1. 1Reroll Evasion→ ideally Attack or Perfect Chance12% a try
    2. 2Reroll MP→ ideally Attack or Perfect Chance8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Attack Perfect Chance
    Good+15
    Focused Eye +1
    Fine+13
    Critical Hit

    Then bind it fully.

  9. +10
    Nuakum GreavesB 15 → S+ 62 to 69

    65 on average

    1. 1Reroll Block→ ideally Damage Tolerance, Attack or Perfect Chance12% a try
    2. 2Reroll MP→ ideally Damage Tolerance, Attack or Perfect Chance9%
    3. 3Reroll HP→ ideally Damage Tolerance, Attack or Perfect Chance6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17
    Damage Tolerance Attack Perfect Chance
    Good+13 to +14
    Focused Eye +1 Hunter's Resolve +1

    Then bind it fully.

  10. +10
    Nuakum HelmC 9 → S+ 58 to 66

    61 on average

    1. 1Reroll Critical Damage Defense→ ideally Double Chance, Attack increase or Attack11% a try
    2. 2Reroll Back Defense→ ideally Double Chance, Attack increase or Attack8%
    3. 3Reroll MP→ ideally Double Chance, Attack increase or Attack5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Double Chance Attack increase Attack
    Good+14 to +15
    Focused Eye +1 Hunter's Resolve +1

    Then bind it fully.

  11. +10
    Nuakum CloakA 29 → S+ 60 to 76

    64 on average

    1. 1Reroll Critical Damage Defense→ ideally Double Chance10% a try
    2. 2Reroll Critical Hit Resist→ ideally Double Chance7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+21
    Double Chance
    Good+16
    Focused Eye +1
    Fine+6 to +15
    Hunter's Resolve +1 Critical Hit

    Then bind it fully.

  12. +10
    Nuakum GlovesA 30 → S+ 61 to 67

    64 on average

    1. 1Reroll Unyielding Resolve +1→ ideally Combat Speed or Perfect Chance8% a try
    2. 2Reroll Hunter's Soul +1→ ideally Combat Speed or Perfect Chance6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18 to +19
    Combat Speed Perfect Chance
    Good+15
    Focused Eye +1 Hunter's Resolve +1

    Then bind it fully.

Bind or enchant

Can't reach S+

Already S+: Chalice of Vigor, Parchment of Magic, Compass of Magic.