kiskInstall

ElyosLv 45 ChanterAriel

Auburn

80,077 CP
CGear
  1. +10
    Berk NecklaceD 0 → S+ 56 to 58

    57 on average

    1. 1Reroll Flight Power→ ideally Attack, Might, Attack Preparation +1, Impact Hit +1, Combat Speed, Precision or Wind's Promise +121% a try
    2. 2Reroll Evasion→ ideally Attack, Might, Attack Preparation +1, Impact Hit +1, Combat Speed, Precision or Wind's Promise +116%
    3. 3Reroll Critical Hit Resist→ ideally Attack, Might, Attack Preparation +1, Impact Hit +1, Combat Speed, Precision or Wind's Promise +113%
    4. 4Reroll HP→ ideally Attack, Might, Attack Preparation +1, Impact Hit +1, Combat Speed, Precision or Wind's Promise +19%

    Reroll each until it lands one of these it doesn't have yet:

    Best+13 to +15
    Attack Might Attack Preparation +1 Impact Hit +1 Combat Speed Precision Wind's Promise +1

    Then bind it fully.

  2. +10
    Berk RingC 11 → S+ 55 to 61

    58 on average

    1. 1Reroll Block→ ideally Might or Precision17% a try
    2. 2Reroll HP→ ideally Might or Precision12%
    3. 3Reroll Natural HP Regen→ ideally Might or Precision9%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Might Precision
    Good+15
    Attack Dark Crush +1 Onslaught +1 Recuperation +1

    Then bind it fully.

  3. +10
    Berk EarringsB 12 → S+ 55 to 60

    58 on average

    1. 1Reroll Flight Power→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +123% a try
    2. 2Reroll Critical Hit Resist→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +119%
    3. 3Reroll Natural MP Regen→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +115%
    4. 4Reroll Accuracy→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +111%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +16
    Might Precision Attack Attack Preparation +1 Impact Hit +1
    Good+14
    Move Speed Inspiring Spell +1 Wind's Promise +1

    Then bind it fully.

  4. +5
    Bakarma BreastplateD 0 → S+ 58 to 61

    60 on average

    1. 1Reroll Willpower→ ideally Attack, Damage Boost, Attack Preparation +1, Impact Hit +1 or Perfect Chance15% a try
    2. 2Reroll Defense→ ideally Attack, Damage Boost, Attack Preparation +1, Impact Hit +1 or Perfect Chance12%
    3. 3Reroll Front Defense→ ideally Attack, Damage Boost, Attack Preparation +1, Impact Hit +1 or Perfect Chance9%
    4. 4Reroll Natural HP Regen→ ideally Attack, Damage Boost, Attack Preparation +1, Impact Hit +1 or Perfect Chance6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack Damage Boost Attack Preparation +1 Impact Hit +1 Perfect Chance
    Good+13
    Wind's Promise +1

    Then bind it fully.

  5. +10
    Bakarma PauldronsD 3 → S+ 59 to 61

    60 on average

    1. 1Reroll Defense→ ideally Attack, Double Chance, Critical Damage Boost, Attack Preparation +1 or Impact Hit +115% a try
    2. 2Reroll Critical Damage Defense→ ideally Attack, Double Chance, Critical Damage Boost, Attack Preparation +1 or Impact Hit +112%
    3. 3Reroll Raging Spell +1→ ideally Attack, Double Chance, Critical Damage Boost, Attack Preparation +1 or Impact Hit +19%
    4. 4Reroll Critical Hit→ ideally Attack, Double Chance, Critical Damage Boost, Attack Preparation +1 or Impact Hit +16%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack Double Chance Critical Damage Boost Attack Preparation +1 Impact Hit +1
    Good+13
    Wind's Promise +1

    Then bind it fully.

  6. +10
    Berk RingB 15 → S+ 59 to 65

    62 on average

    1. 1Reroll Block→ ideally Might or Precision13% a try
    2. 2Reroll MP→ ideally Might or Precision10%
    3. 3Reroll Accuracy→ ideally Might or Precision8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Might Precision
    Good+14 to +15
    Dark Crush +1 Onslaught +1 Recuperation +1 Spinning Strike +1

    Then bind it fully.

  7. +10
    Bakarma BootsB 16 → S+ 58 to 60

    59 on average

    1. 1Reroll Defense→ ideally Attack Preparation +1, Perfect Chance, Impact Hit +1 or Attack12% a try
    2. 2Reroll Back Defense→ ideally Attack Preparation +1, Perfect Chance, Impact Hit +1 or Attack9%
    3. 3Reroll Critical Hit→ ideally Attack Preparation +1, Perfect Chance, Impact Hit +1 or Attack6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15
    Attack Preparation +1 Perfect Chance Impact Hit +1 Attack
    Good+13
    Wind's Promise +1

    Then bind it fully.

  8. +10
    Bakarma CloakD 2 → S+ 56 to 62

    58 on average

    1. 1Reroll Critical Hit Resist→ ideally Double Chance or Attack increase12% a try
    2. 2Reroll Protection Circle +1→ ideally Double Chance or Attack increase10%
    3. 3Reroll Earth's Promise +1→ ideally Double Chance or Attack increase7%
    4. 4Reroll Weapon Damage Tolerance→ ideally Double Chance or Attack increase5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17
    Double Chance Attack increase
    Good+13 to +15
    Attack Preparation +1 Attack Impact Hit +1 Wind's Promise +1

    Then bind it fully.

  9. +5
    Holy Spirit GlovesC 5 → S+ 56 to 58

    57 on average

    1. 1Reroll Constitution→ ideally Attack Preparation +1, Impact Hit +1, Attack or Combat Speed13% a try
    2. 2Reroll Back Defense→ ideally Attack Preparation +1, Impact Hit +1, Attack or Combat Speed10%
    3. 3Reroll Blessing of Life +1→ ideally Attack Preparation +1, Impact Hit +1, Attack or Combat Speed7%
    4. 4Reroll Inspiring Spell +1→ ideally Attack Preparation +1, Impact Hit +1, Attack or Combat Speed5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Attack Preparation +1 Impact Hit +1 Attack Combat Speed
    Good+13
    Wind's Promise +1

    Then bind it fully.

  10. +10
    Bakarma GreavesD 1 → S+ 56 to 58

    57 on average

    1. 1Reroll Constitution→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack Preparation +111% a try
    2. 2Reroll Back Defense→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack Preparation +18%
    3. 3Reroll Natural MP Regen→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack Preparation +16%
    4. 4Reroll Accuracy→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack Preparation +13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Attack increase Damage Tolerance Perfect Chance Attack Preparation +1
    Good+13
    Attack

    Then bind it fully.

  11. +10
    Holy Spirit HelmD 1 → S+ 56 to 58

    57 on average

    1. 1Reroll Dexterity→ ideally Attack Preparation +1, Impact Hit +1, Double Chance or Attack increase11% a try
    2. 2Reroll Willpower→ ideally Attack Preparation +1, Impact Hit +1, Double Chance or Attack increase8%
    3. 3Reroll Back Defense→ ideally Attack Preparation +1, Impact Hit +1, Double Chance or Attack increase5%
    4. 4Reroll Accuracy→ ideally Attack Preparation +1, Impact Hit +1, Double Chance or Attack increase3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Attack Preparation +1 Impact Hit +1 Double Chance Attack increase
    Good+13
    Attack

    Then bind it fully.

Can't reach S+