kiskInstall

AsmodiansLv 45 SpiritmasterAtielOldTayfa

Tatron

96,181 CP
CGear
  1. +10
    Aulamus EarringsB 15 → S+ 56 to 63

    59 on average

    1. 1Reroll Evasion→ ideally Might, Precision, Attack, Spirit Strike +1 or Mental Focus +129% a try
    2. 2Reroll Defense→ ideally Might, Precision, Attack, Spirit Strike +1 or Mental Focus +125%
    3. 3Reroll Spirit's Descent +1→ ideally Might, Precision, Attack, Spirit Strike +1 or Mental Focus +121%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Precision Attack Spirit Strike +1 Mental Focus +1
    Good+13 to +14
    Element Unification +1 Critical Hit Accuracy Spirit Revitalization +1

    Then bind it fully.

  2. +10
    Aulamus NecklaceD 1 → S+ 57 to 60

    58 on average

    1. 1Reroll Critical Hit Resist→ ideally Combat Speed, Attack, Spirit Strike +1, Might, Precision, Mental Focus +1 or Element Unification +127% a try
    2. 2Reroll Natural HP Regen→ ideally Combat Speed, Attack, Spirit Strike +1, Might, Precision, Mental Focus +1 or Element Unification +121%
    3. 3Reroll HP→ ideally Combat Speed, Attack, Spirit Strike +1, Might, Precision, Mental Focus +1 or Element Unification +116%
    4. 4Reroll Consecutive Countercurrent +1→ ideally Combat Speed, Attack, Spirit Strike +1, Might, Precision, Mental Focus +1 or Element Unification +112%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Combat Speed Attack Spirit Strike +1 Might Precision Mental Focus +1 Element Unification +1
    Good+14
    Accuracy

    Then bind it fully.

  3. +10
    Aulamus OrbB 14 → S+ 58 to 59

    59 on average

    1. 1Reroll Back Attack→ ideally Might, Precision, Combat Speed, Weapon Damage Boost or Damage Boost23% a try
    2. 2Reroll Accuracy→ ideally Might, Precision, Combat Speed, Weapon Damage Boost or Damage Boost17%
    3. 3Reroll Elemental Fusion +1→ ideally Might, Precision, Combat Speed, Weapon Damage Boost or Damage Boost12%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Might Precision Combat Speed Weapon Damage Boost Damage Boost

    Then bind it fully.

  4. +10
    Aulamus RingD 4 → S+ 59 to 65

    62 on average

    1. 1Reroll Block→ ideally Might, Precision, Elemental Fusion +1 or Combustion +120% a try
    2. 2Reroll Natural HP Regen→ ideally Might, Precision, Elemental Fusion +1 or Combustion +115%
    3. 3Reroll Natural MP Regen→ ideally Might, Precision, Elemental Fusion +1 or Combustion +111%
    4. 4Reroll Critical Hit→ ideally Might, Precision, Elemental Fusion +1 or Combustion +18%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +17
    Might Precision Elemental Fusion +1 Combustion +1
    Good+14 to +15
    Attack Summon: Fire Spirit +1 Cold Shock +1

    Then bind it fully.

  5. +10
    Vakron GlovesD 1 → S+ 60 to 66

    62 on average

    1. 1Reroll HP→ ideally Combat Speed, Attack, Perfect Chance, Spirit Strike +1 or Mental Focus +115% a try
    2. 2Reroll Natural MP Regen→ ideally Combat Speed, Attack, Perfect Chance, Spirit Strike +1 or Mental Focus +112%
    3. 3Reroll Natural HP Regen→ ideally Combat Speed, Attack, Perfect Chance, Spirit Strike +1 or Mental Focus +19%
    4. 4Reroll Corrode +1→ ideally Combat Speed, Attack, Perfect Chance, Spirit Strike +1 or Mental Focus +16%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Combat Speed Attack Perfect Chance Spirit Strike +1 Mental Focus +1
    Fine+12
    Element Unification +1

    Then bind it fully.

  6. +10
    Aulamus RingB 22 → S+ 56 to 60

    58 on average

    1. 1Reroll Block→ ideally Might, Precision, Elemental Fusion +1 or Combustion +110% a try
    2. 2Reroll HP→ ideally Might, Precision, Elemental Fusion +1 or Combustion +18%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +17
    Might Precision Elemental Fusion +1 Combustion +1
    Good+15
    Summon: Fire Spirit +1

    Then bind it fully.

  7. +11
    Bakarma BreastplateD 0 → S+ 58 to 61

    60 on average

    1. 1Reroll Critical Damage Defense→ ideally Spirit Strike +1, Attack, Damage Boost, Mental Focus +1 or Perfect Chance15% a try
    2. 2Reroll Front Defense→ ideally Spirit Strike +1, Attack, Damage Boost, Mental Focus +1 or Perfect Chance12%
    3. 3Reroll Natural HP Regen→ ideally Spirit Strike +1, Attack, Damage Boost, Mental Focus +1 or Perfect Chance9%
    4. 4Reroll Spirit Communion +1→ ideally Spirit Strike +1, Attack, Damage Boost, Mental Focus +1 or Perfect Chance6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Spirit Strike +1 Attack Damage Boost Mental Focus +1 Perfect Chance
    Good+13
    Element Unification +1

    Then bind it fully.

  8. +10
    Vakron PauldronsB 15 → S+ 60 to 65

    62 on average

    1. 1Reroll Defense→ ideally Attack, Critical Damage Boost, Double Chance or Spirit Strike +112% a try
    2. 2Reroll Back Defense→ ideally Attack, Critical Damage Boost, Double Chance or Spirit Strike +19%
    3. 3Reroll Critical Hit Resist→ ideally Attack, Critical Damage Boost, Double Chance or Spirit Strike +17%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack Critical Damage Boost Double Chance Spirit Strike +1
    Good+13
    Element Unification +1

    Then bind it fully.

  9. +10
    Vakron GreavesA 29 → S+ 59 to 62

    60 on average

    1. 1Reroll Willpower→ ideally Attack increase, Damage Tolerance or Spirit Strike +110% a try
    2. 2Reroll Block→ ideally Attack increase, Damage Tolerance or Spirit Strike +17%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack increase Damage Tolerance Spirit Strike +1
    Good+14
    Attack

    Then bind it fully.

  10. +10
    Bakarma CloakB 17 → S+ 56 to 65

    60 on average

    1. 1Reroll Critical Hit Resist→ ideally Spirit Strike +1, Attack increase or Mental Focus +112% a try
    2. 2Reroll Consecutive Countercurrent +1→ ideally Spirit Strike +1, Attack increase or Mental Focus +19%
    3. 3Reroll Critical Hit→ ideally Spirit Strike +1, Attack increase or Mental Focus +16%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Spirit Strike +1 Attack increase Mental Focus +1
    Good+14
    Attack
    Fine+10
    Element Unification +1

    Then bind it fully.

  11. +10
    Bakarma BootsB 13 → S+ 57 to 62

    59 on average

    1. 1Reroll Dexterity→ ideally Spirit Strike +1, Mental Focus +1, Move Speed or Perfect Chance11% a try
    2. 2Reroll MP→ ideally Spirit Strike +1, Mental Focus +1, Move Speed or Perfect Chance8%
    3. 3Reroll Corrode +1→ ideally Spirit Strike +1, Mental Focus +1, Move Speed or Perfect Chance6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Spirit Strike +1 Mental Focus +1 Move Speed Perfect Chance
    Fine+12
    Element Unification +1

    Then bind it fully.

  12. +10
    Vakron HelmB 20 → S+ 59 to 65

    61 on average

    1. 1Reroll Perfect Resist→ ideally Attack increase, Double Chance, Spirit Strike +1 or Mental Focus +19% a try
    2. 2Reroll Dexterity→ ideally Attack increase, Double Chance, Spirit Strike +1 or Mental Focus +17%
    3. 3Reroll Incoming Heal→ ideally Attack increase, Double Chance, Spirit Strike +1 or Mental Focus +15%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack increase Double Chance Spirit Strike +1 Mental Focus +1
    Fine+12
    Element Unification +1

    Then bind it fully.

Arcana crafts

  1. Chalice of VigorD 4 → S+ 71Craft a Unique withSpirit Strike +1 Mental Focus +1
  2. Bell of MagicB 12 → S+ 75Craft a Unique withSpirit Strike +1 Element Unification +1
  3. Compass of MagicD 0 → S+ 61Craft a Unique withCombustion +1 Summon: Water Spirit +1

Can't reach S+