Rerolls
How we plan
+10Up nextAulamus EarringsD 0 → S+ 55 to 6358 on average
- 1Reroll Critical Hit Resist→ ideally Might, Precision, Attack, Move Speed, Spirit Strike +1 or Mental Focus +136% a try
- 2Reroll Revitalization Contract +1→ ideally Might, Precision, Attack, Move Speed, Spirit Strike +1 or Mental Focus +130%
- 3Reroll Block→ ideally Might, Precision, Attack, Move Speed, Spirit Strike +1 or Mental Focus +126%
- 4Reroll HP→ ideally Might, Precision, Attack, Move Speed, Spirit Strike +1 or Mental Focus +121%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Attack Move Speed Spirit Strike +1 Mental Focus +1
- Good+13 to +14
- Element Unification +1 Critical Hit Accuracy Spirit Revitalization +1
Then bind it fully.
+10Aulamus EarringsB 15 → S+ 56 to 6359 on average
- 1Reroll Evasion→ ideally Might, Precision, Attack, Spirit Strike +1 or Mental Focus +129% a try
- 2Reroll Defense→ ideally Might, Precision, Attack, Spirit Strike +1 or Mental Focus +125%
- 3Reroll Spirit's Descent +1→ ideally Might, Precision, Attack, Spirit Strike +1 or Mental Focus +121%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Attack Spirit Strike +1 Mental Focus +1
- Good+13 to +14
- Element Unification +1 Critical Hit Accuracy Spirit Revitalization +1
Then bind it fully.
+10Aulamus NecklaceD 1 → S+ 57 to 6058 on average
- 1Reroll Critical Hit Resist→ ideally Combat Speed, Attack, Spirit Strike +1, Might, Precision, Mental Focus +1 or Element Unification +127% a try
- 2Reroll Natural HP Regen→ ideally Combat Speed, Attack, Spirit Strike +1, Might, Precision, Mental Focus +1 or Element Unification +121%
- 3Reroll HP→ ideally Combat Speed, Attack, Spirit Strike +1, Might, Precision, Mental Focus +1 or Element Unification +116%
- 4Reroll Consecutive Countercurrent +1→ ideally Combat Speed, Attack, Spirit Strike +1, Might, Precision, Mental Focus +1 or Element Unification +112%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Combat Speed Attack Spirit Strike +1 Might Precision Mental Focus +1 Element Unification +1
- Good+14
- Accuracy
Then bind it fully.
+10Aulamus OrbB 14 → S+ 58 to 5959 on average
- 1Reroll Back Attack→ ideally Might, Precision, Combat Speed, Weapon Damage Boost or Damage Boost23% a try
- 2Reroll Accuracy→ ideally Might, Precision, Combat Speed, Weapon Damage Boost or Damage Boost17%
- 3Reroll Elemental Fusion +1→ ideally Might, Precision, Combat Speed, Weapon Damage Boost or Damage Boost12%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Precision Combat Speed Weapon Damage Boost Damage Boost
Then bind it fully.
+10Aulamus RingD 4 → S+ 59 to 6562 on average
- 1Reroll Block→ ideally Might, Precision, Elemental Fusion +1 or Combustion +120% a try
- 2Reroll Natural HP Regen→ ideally Might, Precision, Elemental Fusion +1 or Combustion +115%
- 3Reroll Natural MP Regen→ ideally Might, Precision, Elemental Fusion +1 or Combustion +111%
- 4Reroll Critical Hit→ ideally Might, Precision, Elemental Fusion +1 or Combustion +18%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Might Precision Elemental Fusion +1 Combustion +1
- Good+14 to +15
- Attack Summon: Fire Spirit +1 Cold Shock +1
Then bind it fully.
+10Vakron GlovesD 1 → S+ 60 to 6662 on average
- 1Reroll HP→ ideally Combat Speed, Attack, Perfect Chance, Spirit Strike +1 or Mental Focus +115% a try
- 2Reroll Natural MP Regen→ ideally Combat Speed, Attack, Perfect Chance, Spirit Strike +1 or Mental Focus +112%
- 3Reroll Natural HP Regen→ ideally Combat Speed, Attack, Perfect Chance, Spirit Strike +1 or Mental Focus +19%
- 4Reroll Corrode +1→ ideally Combat Speed, Attack, Perfect Chance, Spirit Strike +1 or Mental Focus +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Combat Speed Attack Perfect Chance Spirit Strike +1 Mental Focus +1
- Fine+12
- Element Unification +1
Then bind it fully.
+10Aulamus RingB 22 → S+ 56 to 6058 on average
- 1Reroll Block→ ideally Might, Precision, Elemental Fusion +1 or Combustion +110% a try
- 2Reroll HP→ ideally Might, Precision, Elemental Fusion +1 or Combustion +18%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Might Precision Elemental Fusion +1 Combustion +1
- Good+15
- Summon: Fire Spirit +1
Then bind it fully.
+11Bakarma BreastplateD 0 → S+ 58 to 6160 on average
- 1Reroll Critical Damage Defense→ ideally Spirit Strike +1, Attack, Damage Boost, Mental Focus +1 or Perfect Chance15% a try
- 2Reroll Front Defense→ ideally Spirit Strike +1, Attack, Damage Boost, Mental Focus +1 or Perfect Chance12%
- 3Reroll Natural HP Regen→ ideally Spirit Strike +1, Attack, Damage Boost, Mental Focus +1 or Perfect Chance9%
- 4Reroll Spirit Communion +1→ ideally Spirit Strike +1, Attack, Damage Boost, Mental Focus +1 or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Spirit Strike +1 Attack Damage Boost Mental Focus +1 Perfect Chance
- Good+13
- Element Unification +1
Then bind it fully.
+10Vakron PauldronsB 15 → S+ 60 to 6562 on average
- 1Reroll Defense→ ideally Attack, Critical Damage Boost, Double Chance or Spirit Strike +112% a try
- 2Reroll Back Defense→ ideally Attack, Critical Damage Boost, Double Chance or Spirit Strike +19%
- 3Reroll Critical Hit Resist→ ideally Attack, Critical Damage Boost, Double Chance or Spirit Strike +17%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Critical Damage Boost Double Chance Spirit Strike +1
- Good+13
- Element Unification +1
Then bind it fully.
+10Vakron GreavesA 29 → S+ 59 to 6260 on average
- 1Reroll Willpower→ ideally Attack increase, Damage Tolerance or Spirit Strike +110% a try
- 2Reroll Block→ ideally Attack increase, Damage Tolerance or Spirit Strike +17%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack increase Damage Tolerance Spirit Strike +1
- Good+14
- Attack
Then bind it fully.
+10Bakarma CloakB 17 → S+ 56 to 6560 on average
- 1Reroll Critical Hit Resist→ ideally Spirit Strike +1, Attack increase or Mental Focus +112% a try
- 2Reroll Consecutive Countercurrent +1→ ideally Spirit Strike +1, Attack increase or Mental Focus +19%
- 3Reroll Critical Hit→ ideally Spirit Strike +1, Attack increase or Mental Focus +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Spirit Strike +1 Attack increase Mental Focus +1
- Good+14
- Attack
- Fine+10
- Element Unification +1
Then bind it fully.
+10Bakarma BootsB 13 → S+ 57 to 6259 on average
- 1Reroll Dexterity→ ideally Spirit Strike +1, Mental Focus +1, Move Speed or Perfect Chance11% a try
- 2Reroll MP→ ideally Spirit Strike +1, Mental Focus +1, Move Speed or Perfect Chance8%
- 3Reroll Corrode +1→ ideally Spirit Strike +1, Mental Focus +1, Move Speed or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Spirit Strike +1 Mental Focus +1 Move Speed Perfect Chance
- Fine+12
- Element Unification +1
Then bind it fully.
+10Vakron HelmB 20 → S+ 59 to 6561 on average
- 1Reroll Perfect Resist→ ideally Attack increase, Double Chance, Spirit Strike +1 or Mental Focus +19% a try
- 2Reroll Dexterity→ ideally Attack increase, Double Chance, Spirit Strike +1 or Mental Focus +17%
- 3Reroll Incoming Heal→ ideally Attack increase, Double Chance, Spirit Strike +1 or Mental Focus +15%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack increase Double Chance Spirit Strike +1 Mental Focus +1
- Fine+12
- Element Unification +1
Then bind it fully.
Arcana crafts
Chalice of VigorD 4 → S+ 71Craft a Unique withSpirit Strike +1 Mental Focus +1
Bell of MagicB 12 → S+ 75Craft a Unique withSpirit Strike +1 Element Unification +1
Compass of MagicD 0 → S+ 61Craft a Unique withCombustion +1 Summon: Water Spirit +1
Can't reach S+
+10Bakarma GuardB 13Soul Fuse it for one more line.
+10Ascension BraceletD 0Its lines are fixed.
+10Liberator BraceletD 0Its lines are fixed.