CGear
Rerolls
How we plan
+10Up nextAulamus NecklaceB 13 → S+ 56 to 5857 on average
- 1Flight Power25% a try
- 2MP19%
- 6Critical Hit Resist14%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Combat Speed Attack Critical Hit Accuracy Might
- Good+13
- Focused Eye +1
Then bind it fully.
+10Aulamus RingB 14 → S+ 55 to 6660 on average
- 3MP17% a try
- 4Marking Shot +113%
- 7Evasion11%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might Precision
- Good+13 to +16
- Attack Deadshot +1 Drill Dart +1 Tempest Shot +1 Snipe +1
Then bind it fully.
+10Aulamus RingA 24 → S+ 57 to 6661 on average
- 5Evasion13% a try
- 12Snare Shot +111%
- 20Burst Arrow +19%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might Precision
- Good+13 to +14
- Deadshot +1 Drill Dart +1 Gale Arrow +1 Tempest Shot +1 Snipe +1
Then bind it fully.
+10Bakarma HelmD 2 → S+ 61 to 6261 on average
- 8Dexterity10% a try
- 14Revitalization Contract +17%
- 19Melee Fire +15%
- 23Weapon Damage Tolerance3%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Attack Double Chance Attack increase Focused Eye +1 Hunter's Resolve +1
Then bind it fully.
+10Bakarma BreastplateA 24 → S+ 55 to 5857 on average
- 9Critical Damage Defense10% a try
- 15Natural HP Regen7%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Attack Damage Boost Perfect Chance
- Good+14
- Hunter's Resolve +1
Then bind it fully.
+10Spectral CloakB 14 → S+ 62 to 6362 on average
- 10Constitution9% a try
- 16Natural MP Regen7%
- 22Accuracy4%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Focused Eye +1 Double Chance Hunter's Resolve +1 Attack
Then bind it fully.
+10Fantasy GlovesB 15 → S+ 55 to 5756 on average
- 11Constitution10% a try
- 17Critical Damage Defense7%
- 21Front Defense4%
Reroll each until it lands one of these it doesn't have yet:
- Best+13 to +15
- Attack Hunter's Resolve +1 Combat Speed
- Good+13
- Perfect Chance
Then bind it fully.
+10Fantasy BootsB 15 → S+ 5757 on average
- 13Defense9% a try
- 18Evasion6%
- 24Rooting Eye +13%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Focused Eye +1 Attack
- Good+13
- Move Speed
Then bind it fully.
Can't reach S+
+10Spiritforged BowC 8Its lines are fixed.
+10Spiritforged GuardC 6Its lines are fixed.
+6Judicator GreavesB 21Its best rolls fall short.
+6Divine Canyon PauldronsB 21Its best rolls fall short.
+6Liberator EarringsD 4Its lines are fixed.
+6Liberator EarringsD 4Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
+6Liberator BraceletD 0Its lines are fixed.