kiskInstall

AsmodiansLv 45 GladiatorAzphel

Luvme

150,721 CP
AGear
  1. +11
    Enraged Kromede EarringsA 29 → S+ 55 to 66

    60 on average

    1. 2Flight Power22% a try
    2. 6Critical Hit Resist18%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Might Attack Precision
    Good+14
    Attack Preparation +1 Experienced Counterstrike +1 Impact Hit +1
    Fine+12 to +14
    Murderous Burst +1 Identify Weakness +1

    Then bind it fully.

  2. +15
    Nuakum GuardS 48 → S+ 61 to 64

    62 on average

    1. 3Accuracy21% a try

    Reroll it until it lands one of these:

    Best+15 to +16
    Damage Boost Might Precision
    Good+13
    Attack

    Then bind it fully.

  3. +15
    Aulamus NecklaceB 17 → S+ 57 to 62

    60 on average

    1. 4Evasion20% a try
    2. 8MP16%
    3. 17Block12%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack Might Precision
    Good+13 to +14
    Attack Preparation +1 Experienced Counterstrike +1 Impact Hit +1 Murderous Burst +1

    Then bind it fully.

  4. +15
    Nuakum PauldronsD 0 → S+ 56 to 69

    63 on average

    1. 5Defense18% a try
    2. 9Back Defense15%
    3. 14Block12%
    4. 19Natural MP Regen9%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Critical Damage Boost Double Chance Attack
    Good+14 to +15
    Experienced Counterstrike +1 Murderous Burst +1
    Fine+14
    Impact Hit +1 Attack Preparation +1

    Then bind it fully.

  5. +10
    Nuakum GreavesD 0 → S+ 60 to 69

    63 on average

    1. 10Defense14% a try
    2. 15MP11%
    3. 22Natural MP Regen8%
    4. 27Natural HP Regen5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18 to +19
    Attack increase Perfect Chance
    Good+15 to +17
    Damage Tolerance Attack Experienced Counterstrike +1
    Fine+12
    Murderous Burst +1

    Then bind it fully.

  6. +10
    Nuakum HelmA 23 → S+ 57 to 71

    64 on average

    1. 11Critical Damage Defense14% a try
    2. 16Destructive Impulse +111%
    3. 25Incoming Heal8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18 to +19
    Double Chance Attack
    Good+15
    Experienced Counterstrike +1
    Fine+12 to +14
    Murderous Burst +1 Impact Hit +1 Attack Preparation +1

    Then bind it fully.

  7. +10
    Nuakum BreastplateA 29 → S+ 55 to 66

    62 on average

    1. 12Front Defense12% a try
    2. 18Block9%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18 to +19
    Damage Boost Attack Perfect Chance
    Fine+13
    Impact Hit +1 Attack Preparation +1

    Then bind it fully.

  8. +15
    Enraged Kromede RingA 34 → S+ 61 to 67

    64 on average

    1. 13Defiance +110% a try
    2. 29Leaping Slam +17%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18 to +19
    Might Attack Precision
    Fine+14
    Rending Blow +1

    Then bind it fully.

  9. +10
    Nuakum CloakC 10 → S+ 61 to 68

    62 on average

    1. 20Front Defense8% a try
    2. 26Identify Weakness +15%
    3. 30Accuracy3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+21
    Double Chance Attack increase
    Good+16
    Experienced Counterstrike +1
    Fine+15
    Attack

    Then bind it fully.

  10. +10
    Nuakum GlovesS 39 → S+ 61 to 71

    65 on average

    1. 21Critical Hit10% a try
    2. 24Accuracy8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Perfect Chance
    Good+14 to +15
    Experienced Counterstrike +1 Murderous Burst +1
    Fine+11 to +12
    Attack Preparation +1 Impact Hit +1

    Then bind it fully.

  11. +15
    Nuakum BootsS 53 → S+ 64 to 71

    66 on average

    1. 23Critical Hit8% a try

    Reroll it until it lands one of these:

    Best+19
    Perfect Chance
    Fine+12 to +14
    Murderous Burst +1 Impact Hit +1 Attack Preparation +1

    Then bind it fully.

  12. +15
    Aulamus RingS 38 → S+ 56 to 60

    58 on average

    1. 28Critical Hit11% a try

    Reroll it until it lands one of these:

    Best+17 to +18
    Might Attack
    Good+14 to +15
    Overhead Slam +1 Ruinous Blow +1

    Then bind it fully.

Arcana crafts

  1. +2
    Parchment of VigorB 17 → S+ 70Craft a Unique withOverhead Slam +1 Ruinous Blow +1
  2. +2
    Chalice of VigorB 20 → S+ 71Craft a Unique withOverhead Slam +1 Attack Preparation +1
  3. Compass of MagicB 22 → S+ 68Craft a Unique withRending Blow +1 Crushing Wave +1
  4. Bell of MagicA 24 → S+ 59Craft a Unique withAttack Preparation +1 Survival Stance +1

Bind or enchant

Can't reach S+