kiskInstall

AsmodiansLv 45 RangerAzphelCelestials

Maetrine

107,621 CP
CGear
  1. +10
    Enraged Kromede NecklaceC 6 → S+ 57 to 64

    61 on average

    1. 1Reroll MP→ ideally Critical Hit, Might, Combat Speed, Attack, Precision or Accuracy31% a try
    2. 2Reroll Natural MP Regen→ ideally Critical Hit, Might, Combat Speed, Attack, Precision or Accuracy25%
    3. 3Reroll Natural HP Regen→ ideally Critical Hit, Might, Combat Speed, Attack, Precision or Accuracy19%
    4. 4Reroll Concentrated Fire +1→ ideally Critical Hit, Might, Combat Speed, Attack, Precision or Accuracy14%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16
    Critical Hit Might Combat Speed Attack Precision Accuracy
    Good+13
    Focused Eye +1 Hunter's Resolve +1

    Then bind it fully.

  2. +10
    Aulamus EarringsA 24 → S+ 57 to 60

    59 on average

    1. 1Reroll MP→ ideally Might, Precision, Attack or Critical Hit18% a try
    2. 2Reroll Revitalization Contract +1→ ideally Might, Precision, Attack or Critical Hit12%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Precision Attack Critical Hit
    Good+13
    Hunter's Resolve +1

    Then bind it fully.

  3. +10
    Gartua EarringsA 24 → S+ 57 to 61

    59 on average

    1. 1Reroll MP→ ideally Might, Precision, Attack, Critical Hit or Accuracy22% a try
    2. 2Reroll Melee Fire +1→ ideally Might, Precision, Attack, Critical Hit or Accuracy17%
    3. 3Reroll Concentrated Fire +1→ ideally Might, Precision, Attack, Critical Hit or Accuracy13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Precision Attack Critical Hit Accuracy
    Good+13
    Hunter's Resolve +1

    Then bind it fully.

  4. +10
    Vakron GlovesD 0 → S+ 58 to 65

    61 on average

    1. 1Reroll Multi-hit Resist→ ideally Attack, Combat Speed or Perfect Chance17% a try
    2. 2Reroll Critical Damage Defense→ ideally Attack, Combat Speed or Perfect Chance14%
    3. 3Reroll Critical Hit Resist→ ideally Attack, Combat Speed or Perfect Chance10%
    4. 4Reroll Natural MP Regen→ ideally Attack, Combat Speed or Perfect Chance7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack Combat Speed Perfect Chance
    Good+15
    Focused Eye +1 Hunter's Resolve +1
    Fine+12
    Critical Hit

    Then bind it fully.

  5. +10
    Enraged Kromede RingS 35 → S+ 55 to 65

    61 on average

    1. 1Reroll Block→ ideally Might, Precision or Attack15% a try
    2. 2Reroll Burst Arrow +1→ ideally Might, Precision or Attack11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18 to +19
    Might Precision Attack
    Fine+14
    Deadshot +1 Drill Dart +1 Gale Arrow +1

    Then bind it fully.

  6. +10
    Aulamus RingA 27 → S+ 55 to 59

    57 on average

    1. 1Reroll Natural HP Regen→ ideally Might10% a try

    Reroll it until it lands one of these:

    Best+18
    Might
    Good+14 to +16
    Attack Deadshot +1

    Then bind it fully.

  7. +10
    Bakarma BreastplateD 1 → S+ 55 to 59

    57 on average

    1. 1Reroll MP→ ideally Attack, Damage Boost, Focused Eye +1 or Perfect Chance17% a try
    2. 2Reroll Wind Vigor +1→ ideally Attack, Damage Boost, Focused Eye +1 or Perfect Chance13%
    3. 3Reroll Melee Fire +1→ ideally Attack, Damage Boost, Focused Eye +1 or Perfect Chance10%
    4. 4Reroll Constitution→ ideally Attack, Damage Boost, Focused Eye +1 or Perfect Chance7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +16
    Attack Damage Boost Focused Eye +1 Perfect Chance
    Good+13 to +14
    Hunter's Resolve +1 Critical Hit

    Then bind it fully.

  8. +10
    Gartua BootsC 5 → S+ 57 to 65

    60 on average

    1. 1Reroll Dexterity→ ideally Attack, Move Speed or Perfect Chance17% a try
    2. 2Reroll Defense→ ideally Attack, Move Speed or Perfect Chance13%
    3. 3Reroll Unyielding Resolve +1→ ideally Attack, Move Speed or Perfect Chance10%
    4. 4Reroll Accuracy→ ideally Attack, Move Speed or Perfect Chance7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack Move Speed Perfect Chance
    Good+14 to +15
    Focused Eye +1 Hunter's Resolve +1
    Fine+12
    Critical Hit

    Then bind it fully.

  9. +10
    Gartua GreavesD 0 → S+ 59 to 63

    60 on average

    1. 1Reroll Willpower→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance14% a try
    2. 2Reroll Front Defense→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance11%
    3. 3Reroll Block→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance8%
    4. 4Reroll Natural HP Regen→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack increase Attack Damage Tolerance Perfect Chance
    Good+13 to +14
    Focused Eye +1 Hunter's Resolve +1

    Then bind it fully.

  10. +10
    Vakron CloakD 0 → S+ 68 to 71

    69 on average

    1. 1Reroll Evasion→ ideally Double Chance, Attack increase or Attack11% a try
    2. 2Reroll Back Defense→ ideally Double Chance, Attack increase or Attack8%
    3. 3Reroll Critical Hit Resist→ ideally Double Chance, Attack increase or Attack5%
    4. 4Reroll HP→ ideally Double Chance, Attack increase or Attack3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +19
    Double Chance Attack increase Attack
    Good+15 to +16
    Focused Eye +1 Hunter's Resolve +1

    Then bind it fully.

  11. +10
    High Commander Lagta PauldronsB 14 → S+ 55 to 57

    57 on average

    1. 1Reroll Front Defense→ ideally Attack, Focused Eye +1 or Double Chance10% a try
    2. 2Reroll HP→ ideally Attack, Focused Eye +1 or Double Chance7%
    3. 3Reroll Natural HP Regen→ ideally Attack, Focused Eye +1 or Double Chance4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Attack Focused Eye +1 Double Chance
    Good+14
    Hunter's Resolve +1

    Then bind it fully.

  12. +10
    Bakarma HelmD 0 → S+ 61 to 62

    61 on average

    1. 1Reroll Willpower→ ideally Attack, Double Chance, Attack increase, Focused Eye +1 or Hunter's Resolve +111% a try
    2. 2Reroll Critical Damage Defense→ ideally Attack, Double Chance, Attack increase, Focused Eye +1 or Hunter's Resolve +18%
    3. 3Reroll Block→ ideally Attack, Double Chance, Attack increase, Focused Eye +1 or Hunter's Resolve +15%
    4. 4Reroll Natural HP Regen→ ideally Attack, Double Chance, Attack increase, Focused Eye +1 or Hunter's Resolve +13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +16
    Attack Double Chance Attack increase Focused Eye +1 Hunter's Resolve +1

    Then bind it fully.

Arcana crafts

  1. Mirror of VigorB 13 → S+ 73Craft a Unique withFocused Eye +1 Hunter's Soul +1
  2. Compass of VigorD 0 → S+ 66Craft a Unique withDeadshot +1 Gale Arrow +1
  3. Chalice of VigorC 11 → S+ 70Craft a Unique withHunter's Resolve +1 Focused Eye +1
  4. Parchment of MagicB 18 → S+ 76Craft a Unique withDrill Dart +1 Tempest Shot +1
  5. Bell of MagicA 24 → S+ 64Craft a Unique withHunter's Resolve +1 Rooting Eye +1

Can't reach S+