CGear
Rerolls
How we plan
+7Up nextBerk EarringsD 0 → S+ 56 to 5756 on average
- 1Reroll Critical Hit Resist→ ideally Might, Precision, Attack, Accuracy or Critical Hit25% a try
- 2Reroll Block→ ideally Might, Precision, Attack, Accuracy or Critical Hit18%
- 3Reroll MP→ ideally Might, Precision, Attack, Accuracy or Critical Hit12%
- 4Reroll Natural HP Regen→ ideally Might, Precision, Attack, Accuracy or Critical Hit6%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Precision Attack Accuracy Critical Hit
Then bind it fully.
+5Bakarma BreastplateD 0 → S+ 55 to 5957 on average
- 1Reroll Defense→ ideally Attack, Damage Boost, Focused Eye +1 or Perfect Chance18% a try
- 2Reroll Evasion→ ideally Attack, Damage Boost, Focused Eye +1 or Perfect Chance14%
- 3Reroll Block→ ideally Attack, Damage Boost, Focused Eye +1 or Perfect Chance10%
- 4Reroll HP→ ideally Attack, Damage Boost, Focused Eye +1 or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Attack Damage Boost Focused Eye +1 Perfect Chance
- Good+13 to +14
- Hunter's Resolve +1 Critical Hit
Then bind it fully.
+5Bakarma PauldronsD 0 → S+ 56 to 6058 on average
- 1Reroll Perfect Resist→ ideally Attack, Double Chance or Critical Damage Boost16% a try
- 2Reroll Willpower→ ideally Attack, Double Chance or Critical Damage Boost13%
- 3Reroll Front Defense→ ideally Attack, Double Chance or Critical Damage Boost10%
- 4Reroll Constitution→ ideally Attack, Double Chance or Critical Damage Boost7%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Double Chance Critical Damage Boost
- Good+14
- Focused Eye +1 Critical Hit Hunter's Resolve +1
Then bind it fully.
+8Gartua GlovesC 6 → S+ 58 to 6561 on average
- 1Reroll Back Defense→ ideally Attack, Combat Speed or Perfect Chance17% a try
- 2Reroll Status Effect Resist→ ideally Attack, Combat Speed or Perfect Chance13%
- 3Reroll Concentrated Fire +1→ ideally Attack, Combat Speed or Perfect Chance10%
- 4Reroll Accuracy→ ideally Attack, Combat Speed or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Combat Speed Perfect Chance
- Good+15
- Focused Eye +1 Hunter's Resolve +1
- Fine+12
- Critical Hit
Then bind it fully.
+5Bakarma GreavesB 13 → S+ 56 to 5756 on average
- 1Reroll Defense→ ideally Attack increase, Damage Tolerance, Attack, Focused Eye +1 or Perfect Chance11% a try
- 2Reroll Critical Damage Defense→ ideally Attack increase, Damage Tolerance, Attack, Focused Eye +1 or Perfect Chance8%
- 3Reroll Block→ ideally Attack increase, Damage Tolerance, Attack, Focused Eye +1 or Perfect Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack increase Damage Tolerance Attack Focused Eye +1 Perfect Chance
Then bind it fully.
+5High Commander Lagta HelmA 26 → S+ 5959 on average
- 1Reroll Defense→ ideally Double Chance, Attack increase or Hunter's Resolve +15% a try
- 2Reroll Evasion→ ideally Double Chance, Attack increase or Hunter's Resolve +13%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Double Chance Attack increase Hunter's Resolve +1
Then bind it fully.
Can't reach S+
+5Rupture LongbowD 0Soul Fuse it for one more line.
+5Spiritforged GuardC 6Its lines are fixed.
Division BootsD 0Its best rolls fall short.
Trid CloakD 3Its best rolls fall short.
+5Berk NecklaceA 27Soul Fuse it for one more line.
Liberator EarringsD 4Its lines are fixed.
Anguish RingC 8Its best rolls fall short.
Division RingD 3Its best rolls fall short.
+5Ascension BraceletD 0Its lines are fixed.
Liberator BraceletD 0Its lines are fixed.
Their gear as kisk last fetched it, at 2026-11-01 12:48 UTC. Their page looks them up again when it's opened in a browser.