kiskInstall

AsmodiansLv 45 ChanterBabaManCos

GuGuu

123,859 CP
BGear
  1. +15
    Vakron GuardC 10 → S+ 56 to 57

    56 on average

    1. 1Reroll Back Attack→ ideally Might, Combat Speed, Weapon Damage Boost, Precision, Damage Boost or Multi-hit Chance29% a try
    2. 2Reroll Accuracy→ ideally Might, Combat Speed, Weapon Damage Boost, Precision, Damage Boost or Multi-hit Chance23%
    3. 3Reroll Dark Crush +1→ ideally Might, Combat Speed, Weapon Damage Boost, Precision, Damage Boost or Multi-hit Chance17%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Might Combat Speed Weapon Damage Boost Precision Damage Boost Multi-hit Chance

    Then bind it fully.

  2. +12
    Aulamus NecklaceB 19 → S+ 56 to 61

    58 on average

    1. 1Reroll HP→ ideally Combat Speed, Precision, Attack Preparation +1 or Impact Hit +120% a try
    2. 2Reroll Defense→ ideally Combat Speed, Precision, Attack Preparation +1 or Impact Hit +115%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +16
    Combat Speed Precision Attack Preparation +1 Impact Hit +1
    Good+12 to +13
    Wind's Promise +1 Inspiring Spell +1 Accuracy

    Then bind it fully.

  3. +11
    Berk EarringsA 27 → S+ 55 to 58

    57 on average

    1. 1Reroll MP→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +116% a try
    2. 2Reroll Crossguard +1→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +112%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +16
    Might Precision Attack Attack Preparation +1 Impact Hit +1
    Good+14
    Move Speed

    Then bind it fully.

  4. +10
    Berk RingD 4 → S+ 58 to 65

    62 on average

    1. 1Reroll MP→ ideally Might or Precision20% a try
    2. 2Reroll Natural MP Regen→ ideally Might or Precision15%
    3. 3Reroll Defense→ ideally Might or Precision11%
    4. 4Reroll Accuracy→ ideally Might or Precision8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Might Precision
    Good+14 to +15
    Attack Dark Crush +1 Onslaught +1 Recuperation +1 Spinning Strike +1

    Then bind it fully.

  5. +11
    Berk EarringsA 26 → S+ 55 to 60

    58 on average

    1. 1Reroll MP→ ideally Might, Precision, Attack or Attack Preparation +120% a try
    2. 2Reroll HP→ ideally Might, Precision, Attack or Attack Preparation +115%
    3. 3Reroll Accuracy→ ideally Might, Precision, Attack or Attack Preparation +112%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +16
    Might Precision Attack Attack Preparation +1
    Good+14
    Move Speed Inspiring Spell +1 Wind's Promise +1

    Then bind it fully.

  6. +12
    Vakron PauldronsD 0 → S+ 60 to 65

    62 on average

    1. 1Reroll Defense→ ideally Double Chance, Critical Damage Boost, Attack or Attack Preparation +115% a try
    2. 2Reroll Critical Damage Defense→ ideally Double Chance, Critical Damage Boost, Attack or Attack Preparation +112%
    3. 3Reroll Critical Hit Resist→ ideally Double Chance, Critical Damage Boost, Attack or Attack Preparation +19%
    4. 4Reroll HP→ ideally Double Chance, Critical Damage Boost, Attack or Attack Preparation +16%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +17
    Double Chance Critical Damage Boost Attack Attack Preparation +1
    Good+13 to +15
    Impact Hit +1 Wind's Promise +1

    Then bind it fully.

  7. +14
    Nuakum BreastplateB 18 → S+ 56 to 69

    62 on average

    1. 1Reroll Block→ ideally Damage Boost or Perfect Chance13% a try
    2. 2Reroll Natural HP Regen→ ideally Damage Boost or Perfect Chance11%
    3. 3Reroll Protection Circle +1→ ideally Damage Boost or Perfect Chance8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18 to +19
    Damage Boost Perfect Chance
    Good+15
    Attack Preparation +1 Impact Hit +1
    Fine+9 to +13
    Wind's Promise +1 Inspiring Spell +1

    Then bind it fully.

  8. +12
    Berk RingC 10 → S+ 58 to 65

    62 on average

    1. 1Reroll MP→ ideally Might or Precision18% a try
    2. 2Reroll Defense→ ideally Might or Precision14%
    3. 3Reroll Impactful Crush +1→ ideally Might or Precision11%
    4. 4Reroll Accuracy→ ideally Might or Precision8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Might Precision
    Good+14 to +15
    Attack Dark Crush +1 Onslaught +1 Recuperation +1 Spinning Strike +1

    Then bind it fully.

  9. +11
    Bakarma GlovesB 15 → S+ 58 to 60

    59 on average

    1. 1Reroll HP→ ideally Attack, Combat Speed, Attack Preparation +1, Impact Hit +1 or Perfect Chance12% a try
    2. 2Reroll Raging Spell +1→ ideally Attack, Combat Speed, Attack Preparation +1, Impact Hit +1 or Perfect Chance9%
    3. 3Reroll Accuracy→ ideally Attack, Combat Speed, Attack Preparation +1, Impact Hit +1 or Perfect Chance7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack Combat Speed Attack Preparation +1 Impact Hit +1 Perfect Chance

    Then bind it fully.

  10. +10
    Vakron CloakD 0 → S+ 56 to 66

    60 on average

    1. 1Reroll Dexterity→ ideally Double Chance or Attack increase13% a try
    2. 2Reroll Evasion→ ideally Double Chance or Attack increase10%
    3. 3Reroll Front Defense→ ideally Double Chance or Attack increase8%
    4. 4Reroll Natural HP Regen→ ideally Double Chance or Attack increase5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Double Chance Attack increase
    Good+14 to +15
    Attack Preparation +1 Attack Impact Hit +1
    Fine+13
    Wind's Promise +1

    Then bind it fully.

  11. +11
    Bakarma BootsB 15 → S+ 58 to 59

    58 on average

    1. 1Reroll Block→ ideally Move Speed, Attack Preparation +1, Perfect Chance, Impact Hit +1 or Attack12% a try
    2. 2Reroll Blessing of Life +1→ ideally Move Speed, Attack Preparation +1, Perfect Chance, Impact Hit +1 or Attack9%
    3. 3Reroll Earth's Promise +1→ ideally Move Speed, Attack Preparation +1, Perfect Chance, Impact Hit +1 or Attack6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Move Speed Attack Preparation +1 Perfect Chance Impact Hit +1 Attack

    Then bind it fully.

  12. +14
    Bakarma HelmA 25 → S+ 58 to 61

    59 on average

    1. 1Reroll Dexterity→ ideally Double Chance, Attack Preparation +1 or Impact Hit +18% a try
    2. 2Reroll Critical Hit→ ideally Double Chance, Attack Preparation +1 or Impact Hit +16%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +16
    Double Chance Attack Preparation +1 Impact Hit +1
    Good+13
    Wind's Promise +1

    Then bind it fully.

  13. +11
    Bakarma GreavesD 0 → S+ 56 to 58

    57 on average

    1. 1Reroll Defense→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack Preparation +112% a try
    2. 2Reroll Critical Hit Resist→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack Preparation +19%
    3. 3Reroll Block→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack Preparation +16%
    4. 4Reroll Natural HP Regen→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack Preparation +13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Attack increase Damage Tolerance Perfect Chance Attack Preparation +1
    Good+13
    Attack

    Then bind it fully.

Arcana crafts

  1. +2
    Compass of VigorC 11 → S+ 68Craft a Unique withRecuperation +1 Incandescent Blow +1
  2. +2
    Bell of VigorC 6 → S+ 60Craft a Unique withAttack Preparation +1 Blessing of Life +1
  3. +2
    Parchment of MagicB 17 → S+ 73Craft a Unique withDark Crush +1 Onslaught +1
  4. +2
    Chalice of VigorB 22 → S+ 72Craft a Unique withAttack Preparation +1 Impact Hit +1
  5. +2
    Mirror of VigorA 34 → S+ 80Craft a Unique withImpact Hit +1 Inspiring Spell +1

Can't reach S+