Rerolls
How we plan
+15Up nextAulamus StaffB 13 → S+ 55 to 6057 on average
- 1Reroll Back Attack→ ideally Might, Precision, Combat Speed or Damage Boost32% a try
- 2Reroll Front Attack→ ideally Might, Precision, Combat Speed or Damage Boost26%
- 3Reroll Accuracy→ ideally Might, Precision, Combat Speed or Damage Boost20%
Reroll each until it lands one of these it doesn't have yet:
- Best+15
- Might Precision Combat Speed Damage Boost
- Good+12 to +14
- Multi-hit Chance Attack
Then bind it fully.
+15Vakron GuardC 10 → S+ 56 to 5756 on average
- 1Reroll Back Attack→ ideally Might, Combat Speed, Weapon Damage Boost, Precision, Damage Boost or Multi-hit Chance29% a try
- 2Reroll Accuracy→ ideally Might, Combat Speed, Weapon Damage Boost, Precision, Damage Boost or Multi-hit Chance23%
- 3Reroll Dark Crush +1→ ideally Might, Combat Speed, Weapon Damage Boost, Precision, Damage Boost or Multi-hit Chance17%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Combat Speed Weapon Damage Boost Precision Damage Boost Multi-hit Chance
Then bind it fully.
+12Aulamus NecklaceB 19 → S+ 56 to 6158 on average
- 1Reroll HP→ ideally Combat Speed, Precision, Attack Preparation +1 or Impact Hit +120% a try
- 2Reroll Defense→ ideally Combat Speed, Precision, Attack Preparation +1 or Impact Hit +115%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Combat Speed Precision Attack Preparation +1 Impact Hit +1
- Good+12 to +13
- Wind's Promise +1 Inspiring Spell +1 Accuracy
Then bind it fully.
+11Berk EarringsA 27 → S+ 55 to 5857 on average
- 1Reroll MP→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +116% a try
- 2Reroll Crossguard +1→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +112%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Might Precision Attack Attack Preparation +1 Impact Hit +1
- Good+14
- Move Speed
Then bind it fully.
+10Berk RingD 4 → S+ 58 to 6562 on average
- 1Reroll MP→ ideally Might or Precision20% a try
- 2Reroll Natural MP Regen→ ideally Might or Precision15%
- 3Reroll Defense→ ideally Might or Precision11%
- 4Reroll Accuracy→ ideally Might or Precision8%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+14 to +15
- Attack Dark Crush +1 Onslaught +1 Recuperation +1 Spinning Strike +1
Then bind it fully.
+11Berk EarringsA 26 → S+ 55 to 6058 on average
- 1Reroll MP→ ideally Might, Precision, Attack or Attack Preparation +120% a try
- 2Reroll HP→ ideally Might, Precision, Attack or Attack Preparation +115%
- 3Reroll Accuracy→ ideally Might, Precision, Attack or Attack Preparation +112%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Might Precision Attack Attack Preparation +1
- Good+14
- Move Speed Inspiring Spell +1 Wind's Promise +1
Then bind it fully.
+12Vakron PauldronsD 0 → S+ 60 to 6562 on average
- 1Reroll Defense→ ideally Double Chance, Critical Damage Boost, Attack or Attack Preparation +115% a try
- 2Reroll Critical Damage Defense→ ideally Double Chance, Critical Damage Boost, Attack or Attack Preparation +112%
- 3Reroll Critical Hit Resist→ ideally Double Chance, Critical Damage Boost, Attack or Attack Preparation +19%
- 4Reroll HP→ ideally Double Chance, Critical Damage Boost, Attack or Attack Preparation +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Double Chance Critical Damage Boost Attack Attack Preparation +1
- Good+13 to +15
- Impact Hit +1 Wind's Promise +1
Then bind it fully.
+14Nuakum BreastplateB 18 → S+ 56 to 6962 on average
- 1Reroll Block→ ideally Damage Boost or Perfect Chance13% a try
- 2Reroll Natural HP Regen→ ideally Damage Boost or Perfect Chance11%
- 3Reroll Protection Circle +1→ ideally Damage Boost or Perfect Chance8%
Reroll each until it lands one of these it doesn't have yet:
- Best+18 to +19
- Damage Boost Perfect Chance
- Good+15
- Attack Preparation +1 Impact Hit +1
- Fine+9 to +13
- Wind's Promise +1 Inspiring Spell +1
Then bind it fully.
+12Berk RingC 10 → S+ 58 to 6562 on average
- 1Reroll MP→ ideally Might or Precision18% a try
- 2Reroll Defense→ ideally Might or Precision14%
- 3Reroll Impactful Crush +1→ ideally Might or Precision11%
- 4Reroll Accuracy→ ideally Might or Precision8%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+14 to +15
- Attack Dark Crush +1 Onslaught +1 Recuperation +1 Spinning Strike +1
Then bind it fully.
+11Bakarma GlovesB 15 → S+ 58 to 6059 on average
- 1Reroll HP→ ideally Attack, Combat Speed, Attack Preparation +1, Impact Hit +1 or Perfect Chance12% a try
- 2Reroll Raging Spell +1→ ideally Attack, Combat Speed, Attack Preparation +1, Impact Hit +1 or Perfect Chance9%
- 3Reroll Accuracy→ ideally Attack, Combat Speed, Attack Preparation +1, Impact Hit +1 or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Combat Speed Attack Preparation +1 Impact Hit +1 Perfect Chance
Then bind it fully.
+10Vakron CloakD 0 → S+ 56 to 6660 on average
- 1Reroll Dexterity→ ideally Double Chance or Attack increase13% a try
- 2Reroll Evasion→ ideally Double Chance or Attack increase10%
- 3Reroll Front Defense→ ideally Double Chance or Attack increase8%
- 4Reroll Natural HP Regen→ ideally Double Chance or Attack increase5%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Double Chance Attack increase
- Good+14 to +15
- Attack Preparation +1 Attack Impact Hit +1
- Fine+13
- Wind's Promise +1
Then bind it fully.
+11Bakarma BootsB 15 → S+ 58 to 5958 on average
- 1Reroll Block→ ideally Move Speed, Attack Preparation +1, Perfect Chance, Impact Hit +1 or Attack12% a try
- 2Reroll Blessing of Life +1→ ideally Move Speed, Attack Preparation +1, Perfect Chance, Impact Hit +1 or Attack9%
- 3Reroll Earth's Promise +1→ ideally Move Speed, Attack Preparation +1, Perfect Chance, Impact Hit +1 or Attack6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Move Speed Attack Preparation +1 Perfect Chance Impact Hit +1 Attack
Then bind it fully.
+14Bakarma HelmA 25 → S+ 58 to 6159 on average
- 1Reroll Dexterity→ ideally Double Chance, Attack Preparation +1 or Impact Hit +18% a try
- 2Reroll Critical Hit→ ideally Double Chance, Attack Preparation +1 or Impact Hit +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Double Chance Attack Preparation +1 Impact Hit +1
- Good+13
- Wind's Promise +1
Then bind it fully.
+11Bakarma GreavesD 0 → S+ 56 to 5857 on average
- 1Reroll Defense→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack Preparation +112% a try
- 2Reroll Critical Hit Resist→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack Preparation +19%
- 3Reroll Block→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack Preparation +16%
- 4Reroll Natural HP Regen→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack Preparation +13%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack increase Damage Tolerance Perfect Chance Attack Preparation +1
- Good+13
- Attack
Then bind it fully.
Arcana crafts
+2Compass of VigorC 11 → S+ 68Craft a Unique withRecuperation +1 Incandescent Blow +1
+2Bell of VigorC 6 → S+ 60Craft a Unique withAttack Preparation +1 Blessing of Life +1
+2Parchment of MagicB 17 → S+ 73Craft a Unique withDark Crush +1 Onslaught +1
+2Chalice of VigorB 22 → S+ 72Craft a Unique withAttack Preparation +1 Impact Hit +1
+2Mirror of VigorA 34 → S+ 80Craft a Unique withImpact Hit +1 Inspiring Spell +1
Can't reach S+
+11Ascension BraceletD 0Its lines are fixed.
+10Liberator BraceletD 0Its lines are fixed.
Their gear as kisk last fetched it, at 2026-11-01 17:51 UTC. Their page looks them up again when it's opened in a browser.