CGear
Rerolls
How we plan
+7Up nextVakron BreastplateD 0 → S+ 59 to 6562 on average
- 1Reroll Defense→ ideally Attack, Damage Boost or Perfect Chance15% a try
- 2Reroll Evasion→ ideally Attack, Damage Boost or Perfect Chance12%
- 3Reroll Critical Damage Defense→ ideally Attack, Damage Boost or Perfect Chance9%
- 4Reroll Natural MP Regen→ ideally Attack, Damage Boost or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Damage Boost Perfect Chance
- Good+13 to +15
- Attack Preparation +1 Impact Hit +1 Wind's Promise +1
Then bind it fully.
+10Vakron GlovesB 13 → S+ 60 to 6361 on average
- 1Reroll Evasion→ ideally Combat Speed, Attack or Perfect Chance13% a try
- 2Reroll Critical Damage Defense→ ideally Combat Speed, Attack or Perfect Chance9%
- 3Reroll MP→ ideally Combat Speed, Attack or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Combat Speed Attack Perfect Chance
- Good+15
- Attack Preparation +1 Impact Hit +1
Then bind it fully.
+5Vakron PauldronsB 13 → S+ 60 to 6361 on average
- 1Reroll Evasion→ ideally Double Chance, Critical Damage Boost, Attack or Attack Preparation +113% a try
- 2Reroll Critical Damage Defense→ ideally Double Chance, Critical Damage Boost, Attack or Attack Preparation +19%
- 3Reroll Natural MP Regen→ ideally Double Chance, Critical Damage Boost, Attack or Attack Preparation +17%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Double Chance Critical Damage Boost Attack Attack Preparation +1
- Good+15
- Impact Hit +1
Then bind it fully.
+8Vakron GreavesD 0 → S+ 58 to 6460 on average
- 1Reroll Evasion→ ideally Attack increase, Damage Tolerance or Perfect Chance14% a try
- 2Reroll Front Defense→ ideally Attack increase, Damage Tolerance or Perfect Chance11%
- 3Reroll MP→ ideally Attack increase, Damage Tolerance or Perfect Chance8%
- 4Reroll Crossguard +1→ ideally Attack increase, Damage Tolerance or Perfect Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack increase Damage Tolerance Perfect Chance
- Good+13 to +15
- Attack Attack Preparation +1 Impact Hit +1
Then bind it fully.
+10Gartua NecklaceA 28 → S+ 57 to 6058 on average
- 1Reroll Block→ ideally Combat Speed, Attack, Might, Precision, Attack Preparation +1 or Impact Hit +116% a try
- 2Reroll Earth's Promise +1→ ideally Combat Speed, Attack, Might, Precision, Attack Preparation +1 or Impact Hit +112%
- 3Reroll Critical Hit→ ideally Combat Speed, Attack, Might, Precision, Attack Preparation +1 or Impact Hit +19%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Combat Speed Attack Might Precision Attack Preparation +1 Impact Hit +1
Then bind it fully.
+10Bakarma BootsB 20 → S+ 58 to 6059 on average
- 1Reroll Back Defense→ ideally Attack Preparation +1, Perfect Chance, Impact Hit +1 or Attack12% a try
- 2Reroll Critical Hit Resist→ ideally Attack Preparation +1, Perfect Chance, Impact Hit +1 or Attack9%
- 3Reroll Inspiring Spell +1→ ideally Attack Preparation +1, Perfect Chance, Impact Hit +1 or Attack6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15
- Attack Preparation +1 Perfect Chance Impact Hit +1 Attack
- Good+13
- Wind's Promise +1
Then bind it fully.
+10Kashapa CloakB 14 → S+ 55 to 6057 on average
- 1Reroll Constitution→ ideally Double Chance, Attack increase or Attack Preparation +111% a try
- 2Reroll Critical Damage Defense→ ideally Double Chance, Attack increase or Attack Preparation +18%
- 3Reroll Back Defense→ ideally Double Chance, Attack increase or Attack Preparation +15%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Double Chance Attack increase Attack Preparation +1
- Good+13
- Attack Wind's Promise +1
Then bind it fully.
+5Dartan HelmA 22 → S+ 56 to 5757 on average
- 1Reroll Critical Hit Resist→ ideally Attack Preparation +1, Double Chance, Attack increase or Impact Hit +17% a try
- 2Reroll Critical Hit→ ideally Attack Preparation +1, Double Chance, Attack increase or Impact Hit +15%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack Preparation +1 Double Chance Attack increase Impact Hit +1
Then bind it fully.
Arcana crafts
Chalice of VigorD 0 → S+ 72Craft a Unique withAttack Preparation +1 Impact Hit +1
Parchment of MagicD 0 → S+ 73Craft a Unique withDark Crush +1 Onslaught +1
+1Mirror of VigorA 23 → S+ 80Craft a Unique withImpact Hit +1 Inspiring Spell +1
Compass of VigorC 6 → S+ 68Craft a Unique withRecuperation +1 Incandescent Blow +1
Bell of VigorD 0 → S+ 60Craft a Unique withAttack Preparation +1 Blessing of Life +1
Can't reach S+
+10Spiritforged StaffC 8Its lines are fixed.
+7Spiritforged GuardC 6Its lines are fixed.
+4Pilgrim EarringsD 3Its lines are fixed.
+7Divine Canyon EarringsB 22Its best rolls fall short.
+7Anguish RingA 30Its best rolls fall short.
+7Divine Canyon RingA 29Its best rolls fall short.
+10Ascension BraceletD 0Its lines are fixed.
+4Drifter BraceletD 0Its lines are fixed.