kiskInstall

ElyosLv 45 ChanterBakarmaABYSS

Dercu

120,148 CP
BGear
  1. +10
    Enraged Kromede EarringsA 33 → S+ 56 to 66

    60 on average

    1. 1Reroll Block→ ideally Might, Attack or Move Speed27% a try
    2. 2Reroll Earth's Promise +1→ ideally Might, Attack or Move Speed22%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Might Attack Move Speed
    Good+14 to +15
    Accuracy Attack Preparation +1 Impact Hit +1 Inspiring Spell +1
    Fine+11
    Critical Hit

    Then bind it fully.

  2. +10
    Berk EarringsC 9 → S+ 55 to 60

    58 on average

    1. 1Reroll MP→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +124% a try
    2. 2Reroll Block→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +119%
    3. 3Reroll HP→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +115%
    4. 4Reroll Critical Hit→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +111%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +16
    Might Precision Attack Attack Preparation +1 Impact Hit +1
    Good+14
    Move Speed Inspiring Spell +1 Wind's Promise +1

    Then bind it fully.

  3. +11
    Berk RingD 0 → S+ 58 to 65

    62 on average

    1. 1Reroll Evasion→ ideally Might or Precision18% a try
    2. 2Reroll HP→ ideally Might or Precision14%
    3. 3Reroll Tremor Crush +1→ ideally Might or Precision11%
    4. 4Reroll Flight Power→ ideally Might or Precision8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Might Precision
    Good+14 to +15
    Attack Dark Crush +1 Onslaught +1 Recuperation +1 Spinning Strike +1

    Then bind it fully.

  4. +10
    Aulamus RingC 6 → S+ 58 to 65

    62 on average

    1. 1Reroll Evasion→ ideally Might or Precision20% a try
    2. 2Reroll Critical Hit Resist→ ideally Might or Precision15%
    3. 3Reroll Natural HP Regen→ ideally Might or Precision11%
    4. 4Reroll Critical Hit→ ideally Might or Precision8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Might Precision
    Good+14 to +16
    Attack Dark Crush +1 Onslaught +1 Recuperation +1 Spinning Strike +1

    Then bind it fully.

  5. +11
    Vakron GlovesD 0 → S+ 60 to 65

    62 on average

    1. 1Reroll Evasion→ ideally Combat Speed, Attack or Perfect Chance15% a try
    2. 2Reroll Critical Damage Defense→ ideally Combat Speed, Attack or Perfect Chance12%
    3. 3Reroll Natural MP Regen→ ideally Combat Speed, Attack or Perfect Chance9%
    4. 4Reroll Survival Willpower +1→ ideally Combat Speed, Attack or Perfect Chance6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Combat Speed Attack Perfect Chance
    Good+13 to +15
    Attack Preparation +1 Impact Hit +1 Wind's Promise +1

    Then bind it fully.

  6. +11
    Vakron GreavesD 0 → S+ 58 to 64

    60 on average

    1. 1Reroll Defense→ ideally Attack increase, Damage Tolerance or Perfect Chance14% a try
    2. 2Reroll Back Defense→ ideally Attack increase, Damage Tolerance or Perfect Chance11%
    3. 3Reroll HP→ ideally Attack increase, Damage Tolerance or Perfect Chance8%
    4. 4Reroll Natural HP Regen→ ideally Attack increase, Damage Tolerance or Perfect Chance5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack increase Damage Tolerance Perfect Chance
    Good+13 to +15
    Attack Attack Preparation +1 Impact Hit +1

    Then bind it fully.

  7. +11
    Vakron BreastplateB 17 → S+ 60 to 65

    63 on average

    1. 1Reroll Dexterity→ ideally Attack or Perfect Chance12% a try
    2. 2Reroll MP→ ideally Attack or Perfect Chance9%
    3. 3Reroll Blessing of Life +1→ ideally Attack or Perfect Chance6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack Perfect Chance
    Good+13 to +15
    Attack Preparation +1 Impact Hit +1 Wind's Promise +1

    Then bind it fully.

  8. +10
    Vakron PauldronsB 17 → S+ 60 to 65

    62 on average

    1. 1Reroll Critical Damage Defense→ ideally Double Chance, Critical Damage Boost or Attack Preparation +111% a try
    2. 2Reroll Back Defense→ ideally Double Chance, Critical Damage Boost or Attack Preparation +19%
    3. 3Reroll HP→ ideally Double Chance, Critical Damage Boost or Attack Preparation +16%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +17
    Double Chance Critical Damage Boost Attack Preparation +1
    Good+13 to +15
    Impact Hit +1 Wind's Promise +1

    Then bind it fully.

  9. +10
    Vakron CloakD 1 → S+ 56 to 66

    60 on average

    1. 1Reroll MP→ ideally Double Chance or Attack increase13% a try
    2. 2Reroll Natural HP Regen→ ideally Double Chance or Attack increase10%
    3. 3Reroll Raging Spell +1→ ideally Double Chance or Attack increase8%
    4. 4Reroll Accuracy→ ideally Double Chance or Attack increase5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Double Chance Attack increase
    Good+14 to +15
    Attack Preparation +1 Attack Impact Hit +1
    Fine+13
    Wind's Promise +1

    Then bind it fully.

  10. +11
    Bakarma HelmD 4 → S+ 57 to 61

    59 on average

    1. 1Reroll Defense→ ideally Double Chance, Attack increase, Attack Preparation +1, Attack or Impact Hit +113% a try
    2. 2Reroll Evasion→ ideally Double Chance, Attack increase, Attack Preparation +1, Attack or Impact Hit +110%
    3. 3Reroll HP→ ideally Double Chance, Attack increase, Attack Preparation +1, Attack or Impact Hit +18%
    4. 4Reroll Inspiring Spell +1→ ideally Double Chance, Attack increase, Attack Preparation +1, Attack or Impact Hit +15%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +16
    Double Chance Attack increase Attack Preparation +1 Attack Impact Hit +1
    Good+13
    Wind's Promise +1

    Then bind it fully.

  11. +11
    Nuakum BootsA 35 → S+ 64 to 68

    65 on average

    1. 1Reroll Defense→ ideally Perfect Chance8% a try
    2. 2Reroll Critical Damage Defense→ ideally Perfect Chance6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Perfect Chance
    Good+15
    Attack Preparation +1 Impact Hit +1
    Fine+13
    Wind's Promise +1

    Then bind it fully.

Arcana crafts

  1. +2
    Mirror of VigorS 38 → S+ 80Craft a Unique withImpact Hit +1 Inspiring Spell +1
  2. +3
    Compass of VigorS 40 → S+ 68Craft a Unique withRecuperation +1 Incandescent Blow +1
  3. +1
    Parchment of MagicA 29 → S+ 73Craft a Unique withDark Crush +1 Onslaught +1
  4. Bell of VigorA 26 → S+ 60Craft a Unique withAttack Preparation +1 Blessing of Life +1

Bind or enchant

Can't reach S+