kiskInstall

ElyosLv 45 SorcererBakarmaKonoha

Inuko

147,692 CP
AGear
  1. +10
    Enraged Kromede EarringsC 10 → S+ 57 to 59

    58 on average

    1. 1Reroll Natural HP Regen→ ideally Might, Precision, Attack, Accuracy, Critical Hit or Move Speed23% a try
    2. 2Reroll Grace of Resistance +1→ ideally Might, Precision, Attack, Accuracy, Critical Hit or Move Speed17%
    3. 3Reroll Evasion→ ideally Might, Precision, Attack, Accuracy, Critical Hit or Move Speed13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Might Precision Attack Accuracy Critical Hit Move Speed

    Then bind it fully.

  2. +10
    Enraged Kromede RingB 15 → S+ 57 to 70

    62 on average

    1. 1Reroll Critical Hit Resist→ ideally Might or Precision21% a try
    2. 2Reroll Natural HP Regen→ ideally Might or Precision16%
    3. 3Reroll Accuracy→ ideally Might or Precision13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19 to +20
    Might Precision
    Good+16
    Attack
    Fine+14 to +15
    Blaze +1 Wish of Concentration +1 Bittercold Wind +1 Flame Arrow +1 Firestorm +1

    Then bind it fully.

  3. +10
    Aulamus RingB 16 → S+ 56 to 66

    60 on average

    1. 1Reroll Flight Power→ ideally Might or Precision20% a try
    2. 2Reroll Natural MP Regen→ ideally Might or Precision16%
    3. 3Reroll Critical Hit→ ideally Might or Precision13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Might Precision
    Good+14 to +15
    Attack Hellfire +1 Wish of Concentration +1 Bittercold Wind +1
    Fine+14
    Flame Arrow +1 Firestorm +1

    Then bind it fully.

  4. +15
    Splendent True Dragon Lord EarringsA 24 → S+ 57 to 66

    62 on average

    1. 1Reroll Natural HP Regen→ ideally Might, Precision or Critical Hit25% a try
    2. 2Reroll HP→ ideally Might, Precision or Critical Hit19%
    3. 3Reroll Defense→ ideally Might, Precision or Critical Hit14%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +16
    Might Precision Critical Hit
    Good+13 to +14
    Accuracy Move Speed Robe of Flame +1
    Fine+10
    Fire Mark +1

    Then bind it fully.

  5. +10
    Nuakum PauldronsC 11 → S+ 55 to 69

    62 on average

    1. 1Reroll Critical Damage Defense→ ideally Double Chance or Critical Damage Boost17% a try
    2. 2Reroll HP→ ideally Double Chance or Critical Damage Boost13%
    3. 3Reroll Natural HP Regen→ ideally Double Chance or Critical Damage Boost9%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Double Chance Critical Damage Boost
    Good+14 to +15
    Critical Hit Robe of Flame +1
    Fine+10 to +13
    Accuracy Defense increase

    Then bind it fully.

  6. +10
    Nuakum GlovesD 2 → S+ 58 to 71

    63 on average

    1. 1Reroll Willpower→ ideally Combat Speed, Attack or Perfect Chance19% a try
    2. 2Reroll Back Defense→ ideally Combat Speed, Attack or Perfect Chance15%
    3. 3Reroll Vitality Evaporation +1→ ideally Combat Speed, Attack or Perfect Chance11%
    4. 4Reroll Grace of Enhancement +1→ ideally Combat Speed, Attack or Perfect Chance8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18 to +19
    Combat Speed Attack Perfect Chance
    Good+15
    Robe of Flame +1
    Fine+11 to +14
    Critical Hit Accuracy

    Then bind it fully.

  7. +10
    Nuakum BootsC 9 → S+ 58 to 66

    61 on average

    1. 1Reroll Evasion→ ideally Move Speed, Attack or Perfect Chance15% a try
    2. 2Reroll MP→ ideally Move Speed, Attack or Perfect Chance11%
    3. 3Reroll Grace of Enhancement +1→ ideally Move Speed, Attack or Perfect Chance8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18 to +19
    Move Speed Attack Perfect Chance
    Good+15
    Robe of Flame +1
    Fine+14
    Critical Hit

    Then bind it fully.

  8. +10
    Nuakum BreastplateB 13 → S+ 59 to 68

    63 on average

    1. 1Reroll Dexterity→ ideally Damage Boost, Attack or Perfect Chance14% a try
    2. 2Reroll Revitalization Contract +1→ ideally Damage Boost, Attack or Perfect Chance11%
    3. 3Reroll Fire Mark +1→ ideally Damage Boost, Attack or Perfect Chance8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +19
    Damage Boost Attack Perfect Chance
    Good+14 to +15
    Robe of Flame +1 Critical Hit

    Then bind it fully.

  9. +10
    Nuakum GreavesB 16 → S+ 59 to 73

    63 on average

    1. 1Reroll Dexterity→ ideally Attack increase, Damage Tolerance or Attack14% a try
    2. 2Reroll Critical Hit Resist→ ideally Attack increase, Damage Tolerance or Attack11%
    3. 3Reroll Vitality Evaporation +1→ ideally Attack increase, Damage Tolerance or Attack7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18 to +19
    Attack increase Damage Tolerance Attack
    Good+15
    Robe of Flame +1
    Fine+9
    Critical Hit

    Then bind it fully.

  10. +15
    Nuakum HelmB 21 → S+ 59 to 71

    64 on average

    1. 1Reroll Defense→ ideally Attack or Attack increase14% a try
    2. 2Reroll Evasion→ ideally Attack or Attack increase10%
    3. 3Reroll Endurance→ ideally Attack or Attack increase7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Attack Attack increase
    Good+15
    Robe of Flame +1
    Fine+11 to +13
    Incoming Heal Critical Hit

    Then bind it fully.

  11. +10
    Aulamus NecklaceA 29 → S+ 56 to 58

    57 on average

    1. 1Reroll Flight Power→ ideally Combat Speed, Critical Hit, Might or Precision14% a try
    2. 2Reroll Grace of Enhancement +1→ ideally Combat Speed, Critical Hit, Might or Precision10%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Combat Speed Critical Hit Might Precision
    Good+13
    Robe of Flame +1

    Then bind it fully.

  12. +10
    Nuakum CloakC 10 → S+ 68 to 72

    69 on average

    1. 1Reroll Natural HP Regen→ ideally Double Chance, Attack increase or Attack8% a try
    2. 2Reroll Robe of Earth +1→ ideally Double Chance, Attack increase or Attack5%
    3. 3Reroll Grace of Enhancement +1→ ideally Double Chance, Attack increase or Attack3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+20 to +21
    Double Chance Attack increase Attack
    Good+17
    Robe of Flame +1

    Then bind it fully.

Arcana crafts

  1. +3
    Chalice of MagicA 31 → S+ 73Craft a Unique withRobe of Flame +1 Hellfire +1
  2. +2
    Compass of MagicA 27 → S+ 64Craft a Unique withBittercold Wind +1 Winter's Shackles +1

Bind or enchant

Can't reach S+

Already S+: Splendent True Dragon Lord Spellbook, Parchment of Magic, Mirror of Vigor.