Rerolls
How we plan
+15Up nextNuakum GuardA 29 → S+ 60 to 6261 on average
- 1Reroll Critical Attack→ ideally Weapon Damage Boost, Damage Boost, Multi-hit Chance, Might or Precision24% a try
- 2Reroll Hellfire +1→ ideally Weapon Damage Boost, Damage Boost, Multi-hit Chance, Might or Precision18%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Weapon Damage Boost Damage Boost Multi-hit Chance Might Precision
Then bind it fully.
+10Enraged Kromede RingB 15 → S+ 56 to 7062 on average
- 1Reroll Frost Burst +1→ ideally Might or Precision19% a try
- 2Reroll Defense→ ideally Might or Precision16%
- 3Reroll HP→ ideally Might or Precision13%
Reroll each until it lands one of these it doesn't have yet:
- Best+19 to +20
- Might Precision
- Good+16
- Attack
- Fine+14 to +15
- Hellfire +1 Blaze +1 Bittercold Wind +1 Flame Arrow +1 Firestorm +1
Then bind it fully.
+11Enraged Kromede NecklaceD 5 → S+ 60 to 6462 on average
- 1Reroll Natural MP Regen→ ideally Critical Hit, Might, Combat Speed, Attack, Accuracy or Precision26% a try
- 2Reroll Natural HP Regen→ ideally Critical Hit, Might, Combat Speed, Attack, Accuracy or Precision21%
- 3Reroll Absorb Essence +1→ ideally Critical Hit, Might, Combat Speed, Attack, Accuracy or Precision15%
- 4Reroll Robe of Earth +1→ ideally Critical Hit, Might, Combat Speed, Attack, Accuracy or Precision11%
Reroll each until it lands one of these it doesn't have yet:
- Best+16
- Critical Hit Might Combat Speed Attack Accuracy Precision
- Good+13
- Robe of Flame +1
Then bind it fully.
+10Aulamus RingA 30 → S+ 57 to 6660 on average
- 1Reroll Flight Power→ ideally Might or Precision17% a try
- 2Reroll Accuracy→ ideally Might or Precision13%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might Precision
- Good+14 to +15
- Attack Blaze +1 Bittercold Wind +1
- Fine+14
- Flame Arrow +1 Firestorm +1
Then bind it fully.
+12Enraged Kromede EarringsA 22 → S+ 55 to 5756 on average
- 1Reroll Block→ ideally Might, Precision, Accuracy, Critical Hit or Move Speed18% a try
- 2Reroll Defense→ ideally Might, Precision, Accuracy, Critical Hit or Move Speed12%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Might Precision Accuracy Critical Hit Move Speed
Then bind it fully.
+11Nuakum PauldronsB 18 → S+ 55 to 6963 on average
- 1Reroll Dexterity→ ideally Double Chance or Attack18% a try
- 2Reroll Critical Hit Resist→ ideally Double Chance or Attack14%
- 3Reroll HP→ ideally Double Chance or Attack10%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Double Chance Attack
- Good+14 to +15
- Critical Hit Robe of Flame +1
- Fine+10 to +13
- Accuracy Defense increase
Then bind it fully.
+10Nuakum GlovesD 1 → S+ 58 to 7163 on average
- 1Reroll Block→ ideally Combat Speed, Attack or Perfect Chance19% a try
- 2Reroll Natural MP Regen→ ideally Combat Speed, Attack or Perfect Chance15%
- 3Reroll Cold Snap +1→ ideally Combat Speed, Attack or Perfect Chance11%
- 4Reroll Robe of Earth +1→ ideally Combat Speed, Attack or Perfect Chance8%
Reroll each until it lands one of these it doesn't have yet:
- Best+18 to +19
- Combat Speed Attack Perfect Chance
- Good+15
- Robe of Flame +1
- Fine+11 to +14
- Critical Hit Accuracy
Then bind it fully.
+10Aulamus EarringsB 20 → S+ 57 to 6159 on average
- 1Reroll Natural MP Regen→ ideally Might, Precision, Attack, Critical Hit or Move Speed20% a try
- 2Reroll Grace of Resistance +1→ ideally Might, Precision, Attack, Critical Hit or Move Speed15%
- 3Reroll Robe of Cold +1→ ideally Might, Precision, Attack, Critical Hit or Move Speed11%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Attack Critical Hit Move Speed
- Good+13
- Robe of Flame +1
Then bind it fully.
+11Nuakum BreastplateB 13 → S+ 59 to 6863 on average
- 1Reroll Willpower→ ideally Damage Boost, Attack or Perfect Chance15% a try
- 2Reroll HP→ ideally Damage Boost, Attack or Perfect Chance11%
- 3Reroll Cold Snap +1→ ideally Damage Boost, Attack or Perfect Chance8%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +19
- Damage Boost Attack Perfect Chance
- Good+15
- Robe of Flame +1
- Fine+14
- Accuracy
Then bind it fully.
+10Nuakum BootsB 12 → S+ 58 to 6661 on average
- 1Reroll Cold Snap +1→ ideally Move Speed, Attack or Perfect Chance14% a try
- 2Reroll Robe of Cold +1→ ideally Move Speed, Attack or Perfect Chance11%
- 3Reroll Constitution→ ideally Move Speed, Attack or Perfect Chance8%
Reroll each until it lands one of these it doesn't have yet:
- Best+18 to +19
- Move Speed Attack Perfect Chance
- Good+15
- Robe of Flame +1
- Fine+14
- Critical Hit
Then bind it fully.
+10Nuakum HelmD 1 → S+ 59 to 7162 on average
- 1Reroll Willpower→ ideally Attack, Double Chance or Attack increase15% a try
- 2Reroll Revitalization Contract +1→ ideally Attack, Double Chance or Attack increase12%
- 3Reroll Cold Snap +1→ ideally Attack, Double Chance or Attack increase9%
- 4Reroll Robe of Earth +1→ ideally Attack, Double Chance or Attack increase6%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Attack Double Chance Attack increase
- Good+15
- Robe of Flame +1
- Fine+11 to +13
- Incoming Heal Critical Hit
Then bind it fully.
+11Nuakum GreavesD 2 → S+ 59 to 7362 on average
- 1Reroll Natural MP Regen→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance15% a try
- 2Reroll Absorb Essence +1→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance12%
- 3Reroll Vitality Evaporation +1→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance9%
- 4Reroll Fire Mark +1→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +19
- Attack increase Damage Tolerance Attack Perfect Chance
- Good+15
- Robe of Flame +1
- Fine+9
- Critical Hit
Then bind it fully.
+13Nuakum CloakB 22 → S+ 65 to 6966 on average
- 1Reroll Status Effect Resist→ ideally Double Chance or Attack increase4% a try
- 2Reroll Absorb Essence +1→ ideally Double Chance or Attack increase3%
Reroll each until it lands one of these it doesn't have yet:
- Best+21
- Double Chance Attack increase
- Good+17
- Robe of Flame +1
Then bind it fully.
Arcana crafts
+1Parchment of MagicB 22 → S+ 87Craft a Unique withHellfire +1 Blaze +1
+1Mirror of VigorA 24 → S+ 75Craft a Unique withRobe of Flame +1 Vitality Evaporation +1
+1Compass of MagicB 20 → S+ 64Craft a Unique withBittercold Wind +1 Winter's Shackles +1
Bind or enchant
+2Chalice of VigorS 54 → S+ 78Enchant it fully
+1Bell of MagicA 34 → S+ 59Enchant it fully
Can't reach S+
+15Enraged Kromede SpellbookA 32Soul Fuse it for one more line.
+10Ascension BraceletD 0Its lines are fixed.
+10Pilgrim BraceletD 0Its lines are fixed.