CGear
Rerolls
How we plan
Up nextBakarma GlovesD 2 → S+ 58 to 6160 on average
- 1MP14% a try
- 2Crossguard +111%
- 4Earth's Promise +19%
- 7Critical Hit6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Combat Speed Attack Preparation +1 Impact Hit +1 Perfect Chance
- Good+13
- Wind's Promise +1
Then bind it fully.
Bakarma CloakB 13 → S+ 56 to 6258 on average
- 3Evasion9% a try
- 6Block7%
- 10Survival Willpower +15%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Double Chance Attack increase
- Good+13 to +15
- Attack Preparation +1 Impact Hit +1 Wind's Promise +1
Then bind it fully.
Bakarma GreavesB 21 → S+ 56 to 5857 on average
- 5Evasion8% a try
- 8Critical Damage Defense6%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Damage Tolerance Perfect Chance Attack Preparation +1
- Good+13
- Impact Hit +1
Then bind it fully.
Spectral HelmA 24 → S+ 55 to 5656 on average
- 9Constitution6% a try
- 11Block4%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack Preparation +1 Impact Hit +1 Double Chance
Then bind it fully.
Can't reach S+
+13Rupture RodC 11Soul Fuse it for one more line.
+10Spiritforged GuardC 6Its lines are fixed.
Division BreastplateC 11Its best rolls fall short.
Liberator PauldronsD 0Its lines are fixed.
Anguish BootsD 0Its best rolls fall short.
Liberator NecklaceD 0Its lines are fixed.
Liberator EarringsD 3Its lines are fixed.
Liberator EarringsD 3Its lines are fixed.
Liberator RingD 0Its lines are fixed.
Liberator RingD 0Its lines are fixed.
+5Ascension BraceletD 0Its lines are fixed.
Liberator BraceletD 0Its lines are fixed.