kiskInstall

AsmodiansLv 45 ChanterBeritra

Dоre

95,630 CP
CGear
  1. +10
    Aulamus EarringsD 4 → S+ 55 to 65

    60 on average

    1. 1Reroll Intelligence→ ideally Might, Precision, Attack or Move Speed20% a try
    2. 2Reroll HP→ ideally Might, Precision, Attack or Move Speed17%
    3. 3Reroll Protection Circle +1→ ideally Might, Precision, Attack or Move Speed14%
    4. 4Reroll Blessing of Life +1→ ideally Might, Precision, Attack or Move Speed11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +17
    Might Precision Attack Move Speed
    Good+14
    Attack Preparation +1 Impact Hit +1 Inspiring Spell +1 Wind's Promise +1

    Then bind it fully.

  2. +10
    Aulamus NecklaceD 0 → S+ 57 to 61

    59 on average

    1. 1Reroll Survival Willpower +1→ ideally Combat Speed, Attack, Might, Precision, Attack Preparation +1 or Impact Hit +117% a try
    2. 2Reroll Crossguard +1→ ideally Combat Speed, Attack, Might, Precision, Attack Preparation +1 or Impact Hit +114%
    3. 3Reroll Intelligence→ ideally Combat Speed, Attack, Might, Precision, Attack Preparation +1 or Impact Hit +111%
    4. 4Reroll Defense→ ideally Combat Speed, Attack, Might, Precision, Attack Preparation +1 or Impact Hit +19%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +16
    Combat Speed Attack Might Precision Attack Preparation +1 Impact Hit +1
    Good+13
    Wind's Promise +1

    Then bind it fully.

  3. +10
    Aulamus RingB 21 → S+ 57 to 65

    62 on average

    1. 1Reroll Natural MP Regen→ ideally Might19% a try
    2. 2Reroll Natural HP Regen→ ideally Might14%
    3. 3Reroll Accuracy→ ideally Might11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Might
    Good+14 to +16
    Attack Dark Crush +1 Onslaught +1 Recuperation +1 Spinning Strike +1
    Fine+11
    Incandescent Blow +1

    Then bind it fully.

  4. +10
    Aulamus EarringsB 12 → S+ 55 to 65

    60 on average

    1. 1Reroll Natural MP Regen→ ideally Might, Precision, Attack or Move Speed22% a try
    2. 2Reroll Evasion→ ideally Might, Precision, Attack or Move Speed17%
    3. 3Reroll Blessing of Life +1→ ideally Might, Precision, Attack or Move Speed14%
    4. 4Reroll Critical Hit→ ideally Might, Precision, Attack or Move Speed11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +17
    Might Precision Attack Move Speed
    Good+14
    Attack Preparation +1 Impact Hit +1 Inspiring Spell +1 Wind's Promise +1

    Then bind it fully.

  5. +10
    Vakron PauldronsD 0 → S+ 60 to 65

    62 on average

    1. 1Reroll Defense→ ideally Double Chance, Critical Damage Boost, Attack or Attack Preparation +115% a try
    2. 2Reroll Critical Damage Defense→ ideally Double Chance, Critical Damage Boost, Attack or Attack Preparation +112%
    3. 3Reroll Block→ ideally Double Chance, Critical Damage Boost, Attack or Attack Preparation +19%
    4. 4Reroll Natural HP Regen→ ideally Double Chance, Critical Damage Boost, Attack or Attack Preparation +16%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +17
    Double Chance Critical Damage Boost Attack Attack Preparation +1
    Good+13 to +15
    Impact Hit +1 Wind's Promise +1

    Then bind it fully.

  6. +10
    Nuakum BootsD 1 → S+ 60 to 68

    64 on average

    1. 1Reroll Willpower→ ideally Move Speed or Perfect Chance15% a try
    2. 2Reroll Back Defense→ ideally Move Speed or Perfect Chance12%
    3. 3Reroll Critical Hit Resist→ ideally Move Speed or Perfect Chance9%
    4. 4Reroll Earth's Promise +1→ ideally Move Speed or Perfect Chance6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18 to +19
    Move Speed Perfect Chance
    Good+15 to +17
    Attack Attack Preparation +1 Impact Hit +1
    Fine+13
    Wind's Promise +1

    Then bind it fully.

  7. +10
    Gartua BreastplateD 1 → S+ 59 to 65

    62 on average

    1. 1Reroll MP→ ideally Attack, Damage Boost or Perfect Chance15% a try
    2. 2Reroll HP→ ideally Attack, Damage Boost or Perfect Chance12%
    3. 3Reroll Natural HP Regen→ ideally Attack, Damage Boost or Perfect Chance9%
    4. 4Reroll Status Effect Resist→ ideally Attack, Damage Boost or Perfect Chance6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack Damage Boost Perfect Chance
    Good+13 to +15
    Attack Preparation +1 Impact Hit +1 Wind's Promise +1

    Then bind it fully.

  8. +10
    Aulamus RingB 13 → S+ 58 to 65

    62 on average

    1. 1Reroll Natural MP Regen→ ideally Might or Precision18% a try
    2. 2Reroll Flight Power→ ideally Might or Precision14%
    3. 3Reroll Critical Hit→ ideally Might or Precision11%
    4. 4Reroll Rushing Smash +1→ ideally Might or Precision8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Might Precision
    Good+14 to +16
    Attack Dark Crush +1 Onslaught +1 Recuperation +1 Spinning Strike +1

    Then bind it fully.

  9. +10
    Vakron GlovesB 20 → S+ 60 to 65

    62 on average

    1. 1Reroll Natural HP Regen→ ideally Combat Speed, Attack or Perfect Chance12% a try
    2. 2Reroll Accuracy→ ideally Combat Speed, Attack or Perfect Chance9%
    3. 3Reroll Defense increase→ ideally Combat Speed, Attack or Perfect Chance6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Combat Speed Attack Perfect Chance
    Good+13 to +15
    Impact Hit +1 Wind's Promise +1

    Then bind it fully.

  10. +11
    Vakron HelmD 2 → S+ 58 to 65

    60 on average

    1. 1Reroll Defense→ ideally Double Chance or Attack increase13% a try
    2. 2Reroll Natural MP Regen→ ideally Double Chance or Attack increase10%
    3. 3Reroll Earth's Promise +1→ ideally Double Chance or Attack increase7%
    4. 4Reroll Endurance→ ideally Double Chance or Attack increase5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17
    Double Chance Attack increase
    Good+13 to +15
    Attack Attack Preparation +1 Impact Hit +1 Wind's Promise +1

    Then bind it fully.

  11. +11
    Gartua CloakD 3 → S+ 56 to 66

    60 on average

    1. 1Reroll Critical Damage Defense→ ideally Double Chance or Attack increase13% a try
    2. 2Reroll Earth's Promise +1→ ideally Double Chance or Attack increase10%
    3. 3Reroll Critical Hit→ ideally Double Chance or Attack increase7%
    4. 4Reroll Weapon Damage Tolerance→ ideally Double Chance or Attack increase5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Double Chance Attack increase
    Good+14 to +15
    Attack Preparation +1 Attack Impact Hit +1
    Fine+13
    Wind's Promise +1

    Then bind it fully.

  12. +10
    Bakarma GreavesD 1 → S+ 56 to 58

    57 on average

    1. 1Reroll Crossguard +1→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack Preparation +110% a try
    2. 2Reroll Blessing of Life +1→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack Preparation +18%
    3. 3Reroll Earth's Promise +1→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack Preparation +15%
    4. 4Reroll Status Effect Resist→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack Preparation +13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Attack increase Damage Tolerance Perfect Chance Attack Preparation +1
    Good+13
    Attack

    Then bind it fully.

Arcana crafts

  1. +1
    Chalice of VigorC 11 → S+ 72Craft a Unique withAttack Preparation +1 Impact Hit +1
  2. +1
    Mirror of MagicA 23 → S+ 80Craft a Unique withImpact Hit +1 Inspiring Spell +1
  3. +2
    Bell of MagicB 21 → S+ 60Craft a Unique withAttack Preparation +1 Blessing of Life +1
  4. +1
    Parchment of MagicA 23 → S+ 73Craft a Unique withDark Crush +1 Onslaught +1
  5. +2
    Compass of VigorA 25 → S+ 68Craft a Unique withRecuperation +1 Incandescent Blow +1

Can't reach S+