kiskInstall

AsmodiansLv 45 ClericEreshkigal

Cruciata

131,258 CP
BGear
  1. +5
    Enraged Kromede NecklaceB 12 → S+ 55 to 65

    60 on average

    1. 1Reroll Natural HP Regen→ ideally Might, Combat Speed, Precision, Critical Hit or Accuracy25% a try
    2. 2Reroll Critical Hit Resist→ ideally Might, Combat Speed, Precision, Critical Hit or Accuracy19%
    3. 3Reroll Block→ ideally Might, Combat Speed, Precision, Critical Hit or Accuracy14%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Combat Speed Precision Critical Hit Accuracy
    Fine+12
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

  2. +10
    Aulamus EarringsB 14 → S+ 56 to 62

    59 on average

    1. 1Reroll Evasion→ ideally Might, Precision, Attack or Critical Hit25% a try
    2. 2Reroll Block→ ideally Might, Precision, Attack or Critical Hit19%
    3. 3Reroll HP→ ideally Might, Precision, Attack or Critical Hit14%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Precision Attack Critical Hit
    Good+12 to +14
    Accuracy Empyrean Lord's Grace +1

    Then bind it fully.

  3. +5
    Enraged Kromede EarringsA 25 → S+ 56 to 66

    62 on average

    1. 1Reroll Evasion→ ideally Might, Precision, Move Speed or Accuracy17% a try
    2. 2Reroll HP→ ideally Might, Precision, Move Speed or Accuracy13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Might Precision Move Speed Accuracy
    Fine+12
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

  4. +10
    Enraged Kromede RingB 14 → S+ 55 to 72

    63 on average

    1. 1Reroll Critical Hit Resist→ ideally Might or Precision17% a try
    2. 2Reroll Flight Power→ ideally Might or Precision12%
    3. 3Reroll Natural HP Regen→ ideally Might or Precision9%

    Reroll each until it lands one of these it doesn't have yet:

    Best+20 to +21
    Might Precision
    Good+16
    Attack
    Fine+14
    Earth's Retribution +1 Radiant Recovery +1 Bolt +1

    Then bind it fully.

  5. +10
    Enraged Kromede RingA 27 → S+ 55 to 69

    61 on average

    1. 1Reroll Debilitating Mark +1→ ideally Might or Precision13% a try
    2. 2Reroll HP→ ideally Might or Precision9%

    Reroll each until it lands one of these it doesn't have yet:

    Best+20 to +21
    Might Precision
    Good+16
    Attack
    Fine+14
    Condemnation +1 Radiant Recovery +1

    Then bind it fully.

  6. +10
    Vakron PauldronsD 3 → S+ 57 to 67

    60 on average

    1. 1Reroll Evasion→ ideally Attack, Critical Damage Boost or Double Chance17% a try
    2. 2Reroll Block→ ideally Attack, Critical Damage Boost or Double Chance14%
    3. 3Reroll Natural HP Regen→ ideally Attack, Critical Damage Boost or Double Chance10%
    4. 4Reroll Healing Enhancement +1→ ideally Attack, Critical Damage Boost or Double Chance7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Attack Critical Damage Boost Double Chance
    Good+14
    Empyrean Lord's Grace +1 Earth's Grace +1
    Fine+11
    Critical Hit

    Then bind it fully.

  7. +10
    Vakron HelmD 4 → S+ 56 to 64

    59 on average

    1. 1Reroll Block→ ideally Double Chance, Attack increase or Attack14% a try
    2. 2Reroll Natural MP Regen→ ideally Double Chance, Attack increase or Attack11%
    3. 3Reroll Constitution→ ideally Double Chance, Attack increase or Attack8%
    4. 4Reroll Accuracy→ ideally Double Chance, Attack increase or Attack5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Double Chance Attack increase Attack
    Good+13
    Empyrean Lord's Grace +1 Earth's Grace +1 Incoming Heal

    Then bind it fully.

  8. +10
    Vakron BootsC 6 → S+ 57 to 61

    59 on average

    1. 1Reroll Critical Hit Resist→ ideally Move Speed, Attack or Perfect Chance10% a try
    2. 2Reroll MP→ ideally Move Speed, Attack or Perfect Chance7%
    3. 3Reroll Natural MP Regen→ ideally Move Speed, Attack or Perfect Chance4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +19
    Move Speed Attack Perfect Chance
    Good+14
    Empyrean Lord's Grace +1

    Then bind it fully.

  9. +10
    Vakron GreavesC 6 → S+ 57 to 65

    60 on average

    1. 1Reroll Natural HP Regen→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance13% a try
    2. 2Reroll Prayer of Concentration +1→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance10%
    3. 3Reroll Endurance→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance8%
    4. 4Reroll Critical Hit→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +17
    Attack increase Damage Tolerance Attack Perfect Chance
    Good+13
    Empyrean Lord's Grace +1
    Fine+13
    Earth's Grace +1

    Then bind it fully.

  10. +10
    Vakron GlovesB 17 → S+ 65 to 69

    66 on average

    1. 1Reroll Evasion→ ideally Combat Speed or Attack10% a try
    2. 2Reroll Constitution→ ideally Combat Speed or Attack7%
    3. 3Reroll Healing Enhancement +1→ ideally Combat Speed or Attack4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Combat Speed Attack
    Good+15 to +17
    Perfect Chance Empyrean Lord's Grace +1

    Then bind it fully.

  11. +10
    Bakarma BreastplateB 14 → S+ 60 to 62

    61 on average

    1. 1Reroll Status Effect Resist→ ideally Attack or Damage Boost10% a try
    2. 2Reroll Back Defense→ ideally Attack or Damage Boost7%
    3. 3Reroll Radiant Benediction +1→ ideally Attack or Damage Boost4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17
    Attack Damage Boost
    Good+14 to +15
    Perfect Chance Earth's Grace +1

    Then bind it fully.

  12. +10
    Vakron CloakD 4 → S+ 65 to 70

    66 on average

    1. 1Reroll Status Effect Resist→ ideally Double Chance or Attack increase11% a try
    2. 2Reroll Critical Damage Defense→ ideally Double Chance or Attack increase8%
    3. 3Reroll Healing Enhancement +1→ ideally Double Chance or Attack increase5%
    4. 4Reroll Critical Hit→ ideally Double Chance or Attack increase3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Double Chance Attack increase
    Good+17
    Attack
    Fine+14
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

Arcana crafts

  1. +3
    Chalice of VigorA 28 → S+ 73Craft a Unique withEmpyrean Lord's Grace +1 Earth's Grace +1
  2. +2
    Compass of VigorA 28 → S+ 72Craft a Unique withDivine Aura +1 Healing Light +1
  3. +2
    Bell of MagicA 28 → S+ 72Craft a Unique withEmpyrean Lord's Grace +1 Immortal Veil +1

Can't reach S+

Already S+: Parchment of Vigor, Mirror of Magic.