kiskInstall

AsmodiansLv 45 SorcererEreshkigalWingedFools

Dramiie

91,167 CP
CGear
  1. +10
    Aulamus RingD 0 → S+ 56 to 66

    61 on average

    1. 1Reroll Flight Power→ ideally Might or Precision23% a try
    2. 2Reroll Critical Hit Resist→ ideally Might or Precision19%
    3. 3Reroll MP→ ideally Might or Precision15%
    4. 4Reroll Frost +1→ ideally Might or Precision12%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Might Precision
    Good+14 to +15
    Attack Hellfire +1 Blaze +1 Wish of Concentration +1 Bittercold Wind +1
    Fine+14
    Flame Arrow +1 Firestorm +1

    Then bind it fully.

  2. +10
    Gartua RingB 14 → S+ 56 to 66

    60 on average

    1. 1Reroll Flight Power→ ideally Might or Precision19% a try
    2. 2Reroll Defiance +1→ ideally Might or Precision15%
    3. 3Reroll Defense→ ideally Might or Precision13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Might Precision
    Good+14 to +15
    Attack Hellfire +1 Blaze +1 Wish of Concentration +1
    Fine+14
    Flame Arrow +1 Firestorm +1

    Then bind it fully.

  3. +10
    Vakron BreastplateD 0 → S+ 56 to 64

    59 on average

    1. 1Reroll Defense→ ideally Attack, Damage Boost or Perfect Chance20% a try
    2. 2Reroll Critical Damage Defense→ ideally Attack, Damage Boost or Perfect Chance16%
    3. 3Reroll Back Defense→ ideally Attack, Damage Boost or Perfect Chance12%
    4. 4Reroll Front Defense→ ideally Attack, Damage Boost or Perfect Chance8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack Damage Boost Perfect Chance
    Good+13 to +15
    Robe of Flame +1 Critical Hit
    Fine+12
    Accuracy

    Then bind it fully.

  4. +2
    Gartua GlovesD 1 → S+ 55 to 67

    59 on average

    1. 1Reroll Endurance Penetration→ ideally Attack, Combat Speed or Perfect Chance19% a try
    2. 2Reroll Defense→ ideally Attack, Combat Speed or Perfect Chance16%
    3. 3Reroll Critical Damage Defense→ ideally Attack, Combat Speed or Perfect Chance12%
    4. 4Reroll Status Effect Resist→ ideally Attack, Combat Speed or Perfect Chance8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +18
    Attack Combat Speed Perfect Chance
    Good+15
    Robe of Flame +1
    Fine+11 to +13
    Critical Hit Accuracy

    Then bind it fully.

  5. +10
    Vakron PauldronsC 11 → S+ 57 to 62

    59 on average

    1. 1Reroll Evasion→ ideally Attack, Double Chance or Critical Damage Boost15% a try
    2. 2Reroll Critical Hit Resist→ ideally Attack, Double Chance or Critical Damage Boost11%
    3. 3Reroll HP→ ideally Attack, Double Chance or Critical Damage Boost8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack Double Chance Critical Damage Boost
    Good+14
    Robe of Flame +1 Critical Hit

    Then bind it fully.

  6. +10
    Vakron GreavesB 16 → S+ 56 to 67

    59 on average

    1. 1Reroll Critical Damage Defense→ ideally Attack, Damage Tolerance or Perfect Chance15% a try
    2. 2Reroll Critical Hit Resist→ ideally Attack, Damage Tolerance or Perfect Chance11%
    3. 3Reroll Block→ ideally Attack, Damage Tolerance or Perfect Chance7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack Damage Tolerance Perfect Chance
    Good+15
    Robe of Flame +1
    Fine+8
    Critical Hit

    Then bind it fully.

  7. +5
    High Commander Lagta BootsB 13 → S+ 56 to 60

    57 on average

    1. 1Reroll Front Defense→ ideally Robe of Flame +1, Move Speed or Perfect Chance11% a try
    2. 2Reroll Revitalization Contract +1→ ideally Robe of Flame +1, Move Speed or Perfect Chance7%
    3. 3Reroll Robe of Earth +1→ ideally Robe of Flame +1, Move Speed or Perfect Chance4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Robe of Flame +1 Move Speed Perfect Chance
    Fine+11
    Critical Hit

    Then bind it fully.

  8. +5
    Dartan CloakD 0 → S+ 57 to 67

    59 on average

    1. 1Reroll Endurance→ ideally Attack, Robe of Flame +1, Double Chance or Attack increase11% a try
    2. 2Reroll Defense→ ideally Attack, Robe of Flame +1, Double Chance or Attack increase8%
    3. 3Reroll MP→ ideally Attack, Robe of Flame +1, Double Chance or Attack increase6%
    4. 4Reroll HP→ ideally Attack, Robe of Flame +1, Double Chance or Attack increase3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +18
    Attack Robe of Flame +1 Double Chance Attack increase
    Fine+8
    Critical Damage Tolerance

    Then bind it fully.

  9. +5
    Bakarma HelmD 1 → S+ 57 to 62

    58 on average

    1. 1Reroll Front Defense→ ideally Attack, Double Chance, Attack increase or Robe of Flame +111% a try
    2. 2Reroll Natural MP Regen→ ideally Attack, Double Chance, Attack increase or Robe of Flame +18%
    3. 3Reroll Robe of Earth +1→ ideally Attack, Double Chance, Attack increase or Robe of Flame +15%
    4. 4Reroll Grace of Enhancement +1→ ideally Attack, Double Chance, Attack increase or Robe of Flame +13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack Double Chance Attack increase Robe of Flame +1
    Fine+11
    Incoming Heal

    Then bind it fully.

Can't reach S+