Rerolls
How we plan
+10Up nextAulamus SpellbookB 15 → S+ 56 to 5957 on average
- 1Reroll Critical Attack→ ideally Might, Precision, Combat Speed, Damage Boost or Multi-hit Chance30% a try
- 2Reroll Winter's Shackles +1→ ideally Might, Precision, Combat Speed, Damage Boost or Multi-hit Chance24%
- 3Reroll Status Effect Accuracy→ ideally Might, Precision, Combat Speed, Damage Boost or Multi-hit Chance19%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Precision Combat Speed Damage Boost Multi-hit Chance
- Good+13
- Attack
Then bind it fully.
+10Aulamus RingD 0 → S+ 56 to 6661 on average
- 1Reroll Flight Power→ ideally Might or Precision23% a try
- 2Reroll Critical Hit Resist→ ideally Might or Precision19%
- 3Reroll MP→ ideally Might or Precision15%
- 4Reroll Frost +1→ ideally Might or Precision12%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might Precision
- Good+14 to +15
- Attack Hellfire +1 Blaze +1 Wish of Concentration +1 Bittercold Wind +1
- Fine+14
- Flame Arrow +1 Firestorm +1
Then bind it fully.
+10Gartua RingB 14 → S+ 56 to 6660 on average
- 1Reroll Flight Power→ ideally Might or Precision19% a try
- 2Reroll Defiance +1→ ideally Might or Precision15%
- 3Reroll Defense→ ideally Might or Precision13%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might Precision
- Good+14 to +15
- Attack Hellfire +1 Blaze +1 Wish of Concentration +1
- Fine+14
- Flame Arrow +1 Firestorm +1
Then bind it fully.
+10Vakron BreastplateD 0 → S+ 56 to 6459 on average
- 1Reroll Defense→ ideally Attack, Damage Boost or Perfect Chance20% a try
- 2Reroll Critical Damage Defense→ ideally Attack, Damage Boost or Perfect Chance16%
- 3Reroll Back Defense→ ideally Attack, Damage Boost or Perfect Chance12%
- 4Reroll Front Defense→ ideally Attack, Damage Boost or Perfect Chance8%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Damage Boost Perfect Chance
- Good+13 to +15
- Robe of Flame +1 Critical Hit
- Fine+12
- Accuracy
Then bind it fully.
+2Gartua GlovesD 1 → S+ 55 to 6759 on average
- 1Reroll Endurance Penetration→ ideally Attack, Combat Speed or Perfect Chance19% a try
- 2Reroll Defense→ ideally Attack, Combat Speed or Perfect Chance16%
- 3Reroll Critical Damage Defense→ ideally Attack, Combat Speed or Perfect Chance12%
- 4Reroll Status Effect Resist→ ideally Attack, Combat Speed or Perfect Chance8%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +18
- Attack Combat Speed Perfect Chance
- Good+15
- Robe of Flame +1
- Fine+11 to +13
- Critical Hit Accuracy
Then bind it fully.
+10Vakron PauldronsC 11 → S+ 57 to 6259 on average
- 1Reroll Evasion→ ideally Attack, Double Chance or Critical Damage Boost15% a try
- 2Reroll Critical Hit Resist→ ideally Attack, Double Chance or Critical Damage Boost11%
- 3Reroll HP→ ideally Attack, Double Chance or Critical Damage Boost8%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Double Chance Critical Damage Boost
- Good+14
- Robe of Flame +1 Critical Hit
Then bind it fully.
+10Vakron GreavesB 16 → S+ 56 to 6759 on average
- 1Reroll Critical Damage Defense→ ideally Attack, Damage Tolerance or Perfect Chance15% a try
- 2Reroll Critical Hit Resist→ ideally Attack, Damage Tolerance or Perfect Chance11%
- 3Reroll Block→ ideally Attack, Damage Tolerance or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Damage Tolerance Perfect Chance
- Good+15
- Robe of Flame +1
- Fine+8
- Critical Hit
Then bind it fully.
+5High Commander Lagta BootsB 13 → S+ 56 to 6057 on average
- 1Reroll Front Defense→ ideally Robe of Flame +1, Move Speed or Perfect Chance11% a try
- 2Reroll Revitalization Contract +1→ ideally Robe of Flame +1, Move Speed or Perfect Chance7%
- 3Reroll Robe of Earth +1→ ideally Robe of Flame +1, Move Speed or Perfect Chance4%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Robe of Flame +1 Move Speed Perfect Chance
- Fine+11
- Critical Hit
Then bind it fully.
+5Dartan CloakD 0 → S+ 57 to 6759 on average
- 1Reroll Endurance→ ideally Attack, Robe of Flame +1, Double Chance or Attack increase11% a try
- 2Reroll Defense→ ideally Attack, Robe of Flame +1, Double Chance or Attack increase8%
- 3Reroll MP→ ideally Attack, Robe of Flame +1, Double Chance or Attack increase6%
- 4Reroll HP→ ideally Attack, Robe of Flame +1, Double Chance or Attack increase3%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +18
- Attack Robe of Flame +1 Double Chance Attack increase
- Fine+8
- Critical Damage Tolerance
Then bind it fully.
+5Bakarma HelmD 1 → S+ 57 to 6258 on average
- 1Reroll Front Defense→ ideally Attack, Double Chance, Attack increase or Robe of Flame +111% a try
- 2Reroll Natural MP Regen→ ideally Attack, Double Chance, Attack increase or Robe of Flame +18%
- 3Reroll Robe of Earth +1→ ideally Attack, Double Chance, Attack increase or Robe of Flame +15%
- 4Reroll Grace of Enhancement +1→ ideally Attack, Double Chance, Attack increase or Robe of Flame +13%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Double Chance Attack increase Robe of Flame +1
- Fine+11
- Incoming Heal
Then bind it fully.
Can't reach S+
+5Spiritforged GuardC 6Its lines are fixed.
+5Liberator NecklaceD 0Its lines are fixed.
+3Liberator EarringsD 4Its lines are fixed.
+3Liberator EarringsD 4Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
+3Liberator BraceletD 0Its lines are fixed.