kiskInstall

AsmodiansLv 45 ClericEreshkigalS1Q

Kahuëtte

97,072 CP
CGear
  1. +10
    Aulamus MaceA 23 → S+ 56 to 57

    57 on average

    1. 1Reroll Block→ ideally Might, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance22% a try
    2. 2Reroll Bolt +1→ ideally Might, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance16%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Might Combat Speed Weapon Damage Boost Damage Boost Multi-hit Chance

    Then bind it fully.

  2. +11
    Aulamus RingA 23 → S+ 57 to 67

    61 on average

    1. 1Reroll Defiance +1→ ideally Might17% a try
    2. 2Reroll Natural HP Regen→ ideally Might14%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Might
    Good+15
    Attack
    Fine+11 to +14
    Condemnation +1 Radiant Recovery +1 Bolt +1 Divine Aura +1 Healing Light +1

    Then bind it fully.

  3. +10
    Aulamus EarringsA 22 → S+ 56 to 62

    59 on average

    1. 1Reroll Critical Hit Resist→ ideally Might, Precision, Attack or Critical Hit22% a try
    2. 2Reroll Heal Block +1→ ideally Might, Precision, Attack or Critical Hit17%
    3. 3Reroll Immortal Veil +1→ ideally Might, Precision, Attack or Critical Hit13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Precision Attack Critical Hit
    Good+12 to +14
    Accuracy Empyrean Lord's Grace +1

    Then bind it fully.

  4. +10
    Aulamus NecklaceC 11 → S+ 57 to 58

    57 on average

    1. 1Reroll Evasion→ ideally Combat Speed, Attack, Might, Precision or Accuracy18% a try
    2. 2Reroll MP→ ideally Combat Speed, Attack, Might, Precision or Accuracy13%
    3. 3Reroll Defense→ ideally Combat Speed, Attack, Might, Precision or Accuracy8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Combat Speed Attack Might Precision Accuracy

    Then bind it fully.

  5. +10
    Aulamus RingC 12 → S+ 55 to 67

    60 on average

    1. 1Reroll MP→ ideally Might or Precision15% a try
    2. 2Reroll Natural MP Regen→ ideally Might or Precision12%
    3. 3Reroll Critical Hit→ ideally Might or Precision9%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Might Precision
    Fine+13 to +14
    Condemnation +1 Earth's Retribution +1 Radiant Recovery +1 Bolt +1 Divine Aura +1

    Then bind it fully.

  6. +10
    Vakron BreastplateD 0 → S+ 55 to 67

    60 on average

    1. 1Reroll Double Resist→ ideally Damage Boost, Attack or Perfect Chance17% a try
    2. 2Reroll Front Defense→ ideally Damage Boost, Attack or Perfect Chance14%
    3. 3Reroll Natural MP Regen→ ideally Damage Boost, Attack or Perfect Chance10%
    4. 4Reroll Radiant Benediction +1→ ideally Damage Boost, Attack or Perfect Chance7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +18
    Damage Boost Attack Perfect Chance
    Good+14
    Empyrean Lord's Grace +1 Earth's Grace +1
    Fine+11
    Critical Hit

    Then bind it fully.

  7. +10
    Vakron HelmD 1 → S+ 56 to 64

    59 on average

    1. 1Reroll Critical Damage Defense→ ideally Double Chance, Attack increase or Attack14% a try
    2. 2Reroll Natural HP Regen→ ideally Double Chance, Attack increase or Attack11%
    3. 3Reroll Heal Block +1→ ideally Double Chance, Attack increase or Attack8%
    4. 4Reroll Constitution→ ideally Double Chance, Attack increase or Attack5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Double Chance Attack increase Attack
    Good+13
    Empyrean Lord's Grace +1 Earth's Grace +1 Incoming Heal

    Then bind it fully.

  8. +10
    Vakron GlovesD 1 → S+ 65 to 69

    67 on average

    1. 1Reroll Dexterity→ ideally Combat Speed or Attack12% a try
    2. 2Reroll Willpower→ ideally Combat Speed or Attack9%
    3. 3Reroll Critical Damage Defense→ ideally Combat Speed or Attack7%
    4. 4Reroll Constitution→ ideally Combat Speed or Attack4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Combat Speed Attack
    Good+15 to +17
    Perfect Chance Earth's Grace +1 Empyrean Lord's Grace +1

    Then bind it fully.

  9. +10
    Vakron PauldronsA 28 → S+ 57 to 67

    60 on average

    1. 1Reroll Prayer of Concentration +1→ ideally Critical Damage Boost or Double Chance10% a try
    2. 2Reroll Immortal Veil +1→ ideally Critical Damage Boost or Double Chance7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Critical Damage Boost Double Chance
    Good+14
    Earth's Grace +1
    Fine+11
    Critical Hit

    Then bind it fully.

  10. +10
    Vakron BootsD 1 → S+ 64 to 68

    66 on average

    1. 1Reroll Willpower→ ideally Move Speed, Attack or Perfect Chance13% a try
    2. 2Reroll Critical Hit Resist→ ideally Move Speed, Attack or Perfect Chance10%
    3. 3Reroll Natural MP Regen→ ideally Move Speed, Attack or Perfect Chance7%
    4. 4Reroll Constitution→ ideally Move Speed, Attack or Perfect Chance4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +19
    Move Speed Attack Perfect Chance
    Good+14
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

  11. +10
    Vakron CloakD 0 → S+ 65 to 70

    66 on average

    1. 1Reroll Willpower→ ideally Double Chance or Attack increase11% a try
    2. 2Reroll Evasion→ ideally Double Chance or Attack increase8%
    3. 3Reroll HP→ ideally Double Chance or Attack increase5%
    4. 4Reroll Radiant Benediction +1→ ideally Double Chance or Attack increase3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Double Chance Attack increase
    Good+17
    Attack
    Fine+14
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

  12. +10
    Bakarma GreavesD 0 → S+ 57 to 59

    57 on average

    1. 1Reroll Defense→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance11% a try
    2. 2Reroll Back Defense→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance8%
    3. 3Reroll Front Defense→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance6%
    4. 4Reroll Critical Hit Resist→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Attack increase Damage Tolerance Attack Perfect Chance
    Good+13
    Empyrean Lord's Grace +1

    Then bind it fully.

Arcana crafts

  1. Chalice of MagicC 11 → S+ 73Craft a Unique withEmpyrean Lord's Grace +1 Earth's Grace +1
  2. Mirror of VigorB 15 → S+ 65Craft a Unique withEarth's Grace +1 Healing Enhancement +1
  3. +1
    Bell of MagicA 24 → S+ 72Craft a Unique withEmpyrean Lord's Grace +1 Immortal Veil +1
  4. Compass of VigorB 19 → S+ 72Craft a Unique withDivine Aura +1 Healing Light +1
  5. Parchment of VigorB 22 → S+ 75Craft a Unique withCondemnation +1 Earth's Retribution +1

Can't reach S+