kiskInstall

AsmodiansLv 45 ChanterEreshkigal

MonkAtHome

87,021 CP
CGear
  1. +5
    Aulamus NecklaceA 31 → S+ 56 to 59

    57 on average

    1. 1Reroll Defense→ ideally Attack, Precision, Attack Preparation +1 or Impact Hit +117% a try

    Reroll it until it lands one of these:

    Best+14 to +16
    Attack Precision Attack Preparation +1 Impact Hit +1
    Good+13
    Wind's Promise +1 Inspiring Spell +1

    Then bind it fully.

  2. +5
    Aulamus EarringsC 9 → S+ 55 to 65

    60 on average

    1. 1Reroll Critical Hit Resist→ ideally Might, Precision, Attack or Move Speed24% a try
    2. 2Reroll Natural HP Regen→ ideally Might, Precision, Attack or Move Speed19%
    3. 3Reroll Block→ ideally Might, Precision, Attack or Move Speed15%
    4. 4Reroll Critical Hit→ ideally Might, Precision, Attack or Move Speed11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +17
    Might Precision Attack Move Speed
    Good+14
    Attack Preparation +1 Impact Hit +1 Inspiring Spell +1 Wind's Promise +1

    Then bind it fully.

  3. +5
    Aulamus EarringsC 8 → S+ 55 to 65

    60 on average

    1. 1Reroll Critical Hit Resist→ ideally Might, Precision, Attack or Move Speed23% a try
    2. 2Reroll Block→ ideally Might, Precision, Attack or Move Speed18%
    3. 3Reroll Evasion→ ideally Might, Precision, Attack or Move Speed14%
    4. 4Reroll Critical Hit→ ideally Might, Precision, Attack or Move Speed11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +17
    Might Precision Attack Move Speed
    Good+14
    Attack Preparation +1 Impact Hit +1 Inspiring Spell +1 Wind's Promise +1

    Then bind it fully.

  4. +5
    Aulamus RingA 26 → S+ 55 to 65

    60 on average

    1. 1Reroll Block→ ideally Might or Precision13% a try
    2. 2Reroll Natural MP Regen→ ideally Might or Precision10%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Might Precision
    Good+15
    Dark Crush +1 Onslaught +1 Recuperation +1
    Fine+11
    Incandescent Blow +1

    Then bind it fully.

  5. +5
    Aulamus RingA 27 → S+ 56 to 65

    60 on average

    1. 1Reroll MP→ ideally Might or Precision13% a try
    2. 2Reroll Critical Hit Resist→ ideally Might or Precision10%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Might Precision
    Good+14 to +15
    Onslaught +1 Recuperation +1 Spinning Strike +1
    Fine+11
    Incandescent Blow +1

    Then bind it fully.

  6. +5
    Vakron GreavesB 15 → S+ 58 to 63

    60 on average

    1. 1Reroll Critical Hit Resist→ ideally Attack increase, Damage Tolerance or Perfect Chance11% a try
    2. 2Reroll Critical Hit→ ideally Attack increase, Damage Tolerance or Perfect Chance8%
    3. 3Reroll Endurance→ ideally Attack increase, Damage Tolerance or Perfect Chance5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack increase Damage Tolerance Perfect Chance
    Good+13 to +15
    Attack Impact Hit +1

    Then bind it fully.

  7. +5
    Vakron HelmB 18 → S+ 58 to 63

    60 on average

    1. 1Reroll Back Defense→ ideally Double Chance or Attack increase10% a try
    2. 2Reroll Critical Hit→ ideally Double Chance or Attack increase8%
    3. 3Reroll Inspiring Spell +1→ ideally Double Chance or Attack increase5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17
    Double Chance Attack increase
    Good+14 to +15
    Attack Attack Preparation +1 Impact Hit +1

    Then bind it fully.

Arcana crafts

  1. Chalice of VigorC 8 → S+ 72Craft a Unique withAttack Preparation +1 Impact Hit +1
  2. Compass of MagicC 11 → S+ 68Craft a Unique withRecuperation +1 Incandescent Blow +1
  3. Bell of VigorD 0 → S+ 60Craft a Unique withAttack Preparation +1 Blessing of Life +1
  4. Mirror of VigorC 11 → S+ 80Craft a Unique withImpact Hit +1 Inspiring Spell +1
  5. Parchment of MagicA 23 → S+ 73Craft a Unique withDark Crush +1 Onslaught +1

Can't reach S+