CGear
Rerolls
How we plan
+10Up nextAulamus StaffA 22 → S+ 55 to 5957 on average
- 1Reroll Critical Hit→ ideally Might, Combat Speed, Weapon Damage Boost or Damage Boost24% a try
- 2Reroll Critical Attack→ ideally Might, Combat Speed, Weapon Damage Boost or Damage Boost18%
Reroll each until it lands one of these it doesn't have yet:
- Best+15
- Might Combat Speed Weapon Damage Boost Damage Boost
- Good+12
- Attack
Then bind it fully.
+5Aulamus NecklaceA 31 → S+ 56 to 5957 on average
- 1Reroll Defense→ ideally Attack, Precision, Attack Preparation +1 or Impact Hit +117% a try
Reroll it until it lands one of these:
- Best+14 to +16
- Attack Precision Attack Preparation +1 Impact Hit +1
- Good+13
- Wind's Promise +1 Inspiring Spell +1
Then bind it fully.
+5Aulamus EarringsC 9 → S+ 55 to 6560 on average
- 1Reroll Critical Hit Resist→ ideally Might, Precision, Attack or Move Speed24% a try
- 2Reroll Natural HP Regen→ ideally Might, Precision, Attack or Move Speed19%
- 3Reroll Block→ ideally Might, Precision, Attack or Move Speed15%
- 4Reroll Critical Hit→ ideally Might, Precision, Attack or Move Speed11%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Might Precision Attack Move Speed
- Good+14
- Attack Preparation +1 Impact Hit +1 Inspiring Spell +1 Wind's Promise +1
Then bind it fully.
+5Aulamus EarringsC 8 → S+ 55 to 6560 on average
- 1Reroll Critical Hit Resist→ ideally Might, Precision, Attack or Move Speed23% a try
- 2Reroll Block→ ideally Might, Precision, Attack or Move Speed18%
- 3Reroll Evasion→ ideally Might, Precision, Attack or Move Speed14%
- 4Reroll Critical Hit→ ideally Might, Precision, Attack or Move Speed11%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Might Precision Attack Move Speed
- Good+14
- Attack Preparation +1 Impact Hit +1 Inspiring Spell +1 Wind's Promise +1
Then bind it fully.
+5Aulamus RingA 26 → S+ 55 to 6560 on average
- 1Reroll Block→ ideally Might or Precision13% a try
- 2Reroll Natural MP Regen→ ideally Might or Precision10%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+15
- Dark Crush +1 Onslaught +1 Recuperation +1
- Fine+11
- Incandescent Blow +1
Then bind it fully.
+5Aulamus RingA 27 → S+ 56 to 6560 on average
- 1Reroll MP→ ideally Might or Precision13% a try
- 2Reroll Critical Hit Resist→ ideally Might or Precision10%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+14 to +15
- Onslaught +1 Recuperation +1 Spinning Strike +1
- Fine+11
- Incandescent Blow +1
Then bind it fully.
+5Vakron GreavesB 15 → S+ 58 to 6360 on average
- 1Reroll Critical Hit Resist→ ideally Attack increase, Damage Tolerance or Perfect Chance11% a try
- 2Reroll Critical Hit→ ideally Attack increase, Damage Tolerance or Perfect Chance8%
- 3Reroll Endurance→ ideally Attack increase, Damage Tolerance or Perfect Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack increase Damage Tolerance Perfect Chance
- Good+13 to +15
- Attack Impact Hit +1
Then bind it fully.
+5Vakron HelmB 18 → S+ 58 to 6360 on average
- 1Reroll Back Defense→ ideally Double Chance or Attack increase10% a try
- 2Reroll Critical Hit→ ideally Double Chance or Attack increase8%
- 3Reroll Inspiring Spell +1→ ideally Double Chance or Attack increase5%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Double Chance Attack increase
- Good+14 to +15
- Attack Attack Preparation +1 Impact Hit +1
Then bind it fully.
Arcana crafts
Chalice of VigorC 8 → S+ 72Craft a Unique withAttack Preparation +1 Impact Hit +1
Compass of MagicC 11 → S+ 68Craft a Unique withRecuperation +1 Incandescent Blow +1
Bell of VigorD 0 → S+ 60Craft a Unique withAttack Preparation +1 Blessing of Life +1
Mirror of VigorC 11 → S+ 80Craft a Unique withImpact Hit +1 Inspiring Spell +1
Parchment of MagicA 23 → S+ 73Craft a Unique withDark Crush +1 Onslaught +1
Can't reach S+
+5Spiritforged GuardC 6Its lines are fixed.
+5Judicator BreastplateA 23Its best rolls fall short.
+5Liberator PauldronsD 0Its lines are fixed.
+5Liberator GlovesD 0Its lines are fixed.
+5Liberator BootsD 0Its lines are fixed.
+5Liberator CloakD 0Its lines are fixed.
+5Ascension BraceletD 0Its lines are fixed.
+5Liberator BraceletD 0Its lines are fixed.