Rerolls
How we plan
+10Up nextBerk EarringsD 0 → S+ 55 to 6058 on average
- 1Critical Hit Resist24% a try
- 3MP19%
- 9Natural MP Regen15%
- 18Defense11%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Might Precision Attack Attack Preparation +1 Impact Hit +1
- Good+14
- Move Speed Inspiring Spell +1 Wind's Promise +1
Then bind it fully.
+10Aulamus EarringsB 19 → S+ 57 to 6559 on average
- 2Critical Hit Resist22% a try
- 5Survival Willpower +117%
- 33Critical Hit14%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Might Precision Move Speed
- Good+13 to +14
- Attack Preparation +1 Impact Hit +1 Inspiring Spell +1 Wind's Promise +1 Accuracy
Then bind it fully.
+10Berk RingD 0 → S+ 58 to 6562 on average
- 4Block18% a try
- 10HP14%
- 19Wave Blow +110%
- 24Heat Wave Blow +18%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+14 to +15
- Attack Dark Crush +1 Onslaught +1 Recuperation +1 Spinning Strike +1
Then bind it fully.
+10Berk NecklaceA 26 → S+ 56 to 5756 on average
- 6MP17% a try
- 15HP12%
- 35Inspiring Spell +19%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack Might Attack Preparation +1 Impact Hit +1 Combat Speed Precision
Then bind it fully.
+10Bakarma BootsD 1 → S+ 58 to 6059 on average
- 7Dexterity15% a try
- 14Willpower12%
- 22Natural HP Regen9%
- 30Critical Hit6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Move Speed Attack Preparation +1 Perfect Chance Impact Hit +1 Attack
- Good+13
- Wind's Promise +1
Then bind it fully.
+10Bakarma PauldronsD 0 → S+ 59 to 6160 on average
- 8Endurance Penetration14% a try
- 13Willpower12%
- 21Front Defense9%
- 27Natural MP Regen6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Double Chance Critical Damage Boost Attack Preparation +1 Impact Hit +1
- Good+13
- Wind's Promise +1
Then bind it fully.
+10Bakarma CloakD 0 → S+ 56 to 6258 on average
- 11Critical Damage Defense13% a try
- 20Back Defense10%
- 26Critical Hit Resist8%
- 32Raging Spell +15%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Double Chance Attack increase
- Good+13 to +15
- Attack Preparation +1 Attack Impact Hit +1 Wind's Promise +1
Then bind it fully.
+10Berk RingA 29 → S+ 55 to 6560 on average
- 12Block12% a try
- 29Critical Hit9%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+14 to +15
- Onslaught +1 Recuperation +1 Spinning Strike +1
- Fine+11
- Incandescent Blow +1
Then bind it fully.
+10Vakron BreastplateB 13 → S+ 60 to 6563 on average
- 16Willpower11% a try
- 23Defense8%
- 28Evasion6%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Damage Boost Perfect Chance
- Good+13 to +15
- Attack Preparation +1 Impact Hit +1 Wind's Promise +1
Then bind it fully.
+10Bakarma GreavesD 1 → S+ 56 to 5857 on average
- 17Critical Damage Defense12% a try
- 25Back Defense8%
- 31MP6%
- 34Accuracy3%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack increase Damage Tolerance Perfect Chance Attack Preparation +1
- Good+13
- Attack
Then bind it fully.
Arcana crafts
Parchment of MagicD 0 → S+ 73Craft a Unique withDark Crush +1 Onslaught +1
Chalice of VigorC 11 → S+ 72Craft a Unique withAttack Preparation +1 Impact Hit +1
Bell of VigorD 0 → S+ 60Craft a Unique withAttack Preparation +1 Blessing of Life +1
Can't reach S+
+10Spiritforged StaffC 8Its lines are fixed.
+10Spiritforged GuardC 6Its lines are fixed.
Unyielding HelmB 14Its best rolls fall short.
Divine Canyon GlovesB 15Its best rolls fall short.
+10Ascension BraceletD 0Its lines are fixed.
+10Liberator BraceletD 0Its lines are fixed.