kiskInstall

AsmodiansLv 45 AssassinFafnirN13

EVADE

116,007 CP
CGear
  1. +14
    Aulamus DaggerA 22 → S+ 57 to 59

    58 on average

    1. 1Reroll Critical Attack→ ideally Might, Weapon Damage Boost, Damage Boost or Multi-hit Chance26% a try
    2. 2Reroll HP→ ideally Might, Weapon Damage Boost, Damage Boost or Multi-hit Chance19%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Might Weapon Damage Boost Damage Boost Multi-hit Chance
    Good+13
    Attack

    Then bind it fully.

  2. +10
    Aulamus EarringsB 14 → S+ 56 to 64

    60 on average

    1. 1Reroll Revitalization Contract +1→ ideally Might, Attack, Precision or Move Speed19% a try
    2. 2Reroll Critical Hit Resist→ ideally Might, Attack, Precision or Move Speed16%
    3. 3Reroll MP→ ideally Might, Attack, Precision or Move Speed12%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Might Attack Precision Move Speed
    Good+14
    Assault Stance +1 Exploit Weakness +1 Rear Smite +1

    Then bind it fully.

  3. +10
    Aulamus NecklaceC 8 → S+ 56 to 62

    59 on average

    1. 1Reroll Critical Hit Resist→ ideally Combat Speed, Attack, Might or Precision23% a try
    2. 2Reroll Natural HP Regen→ ideally Combat Speed, Attack, Might or Precision19%
    3. 3Reroll Flight Power→ ideally Combat Speed, Attack, Might or Precision14%
    4. 4Reroll Critical Hit→ ideally Combat Speed, Attack, Might or Precision11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +16
    Combat Speed Attack Might Precision
    Good+14
    Assault Stance +1 Rear Smite +1 Exploit Weakness +1 Impact Hit +1

    Then bind it fully.

  4. +11
    Bakarma BreastplateD 2 → S+ 57 to 61

    59 on average

    1. 1Reroll Defense→ ideally Attack, Damage Boost, Rear Smite +1 or Assault Stance +117% a try
    2. 2Reroll Evasion→ ideally Attack, Damage Boost, Rear Smite +1 or Assault Stance +114%
    3. 3Reroll Critical Damage Defense→ ideally Attack, Damage Boost, Rear Smite +1 or Assault Stance +112%
    4. 4Reroll Accuracy→ ideally Attack, Damage Boost, Rear Smite +1 or Assault Stance +19%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack Damage Boost Rear Smite +1 Assault Stance +1
    Good+13 to +14
    Perfect Chance Exploit Weakness +1 Impact Hit +1

    Then bind it fully.

  5. +10
    Vakron PauldronsA 30 → S+ 61 to 65

    63 on average

    1. 1Reroll HP→ ideally Attack12% a try
    2. 2Reroll Endurance Penetration→ ideally Attack9%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17
    Attack
    Good+14 to +15
    Rear Smite +1 Assault Stance +1 Exploit Weakness +1 Impact Hit +1

    Then bind it fully.

  6. +10
    Vakron BootsD 1 → S+ 59 to 65

    62 on average

    1. 1Reroll Endurance Penetration→ ideally Move Speed, Attack or Perfect Chance15% a try
    2. 2Reroll Critical Hit Resist→ ideally Move Speed, Attack or Perfect Chance12%
    3. 3Reroll Natural HP Regen→ ideally Move Speed, Attack or Perfect Chance9%
    4. 4Reroll Accuracy→ ideally Move Speed, Attack or Perfect Chance6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Move Speed Attack Perfect Chance
    Good+13 to +15
    Rear Smite +1 Assault Stance +1 Exploit Weakness +1

    Then bind it fully.

  7. +10
    Aulamus RingA 25 → S+ 56 to 59

    57 on average

    1. 1Reroll Flash Slice +1→ ideally Might, Precision or Attack11% a try
    2. 2Reroll Natural HP Regen→ ideally Might, Precision or Attack7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +18
    Might Precision Attack
    Good+15
    Insignia Explosion +1

    Then bind it fully.

  8. +10
    Aulamus RingA 23 → S+ 59 to 65

    62 on average

    1. 1Reroll Intelligence→ ideally Might, Precision or Attack14% a try
    2. 2Reroll Evasion→ ideally Might, Precision or Attack11%
    3. 3Reroll Storm Rampage +1→ ideally Might, Precision or Attack8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +18
    Might Precision Attack
    Good+15
    Quick Slice +1 Insignia Explosion +1 Heart Gore +1

    Then bind it fully.

  9. +10
    Vakron GlovesB 15 → S+ 60 to 65

    63 on average

    1. 1Reroll Evasion→ ideally Attack or Perfect Chance12% a try
    2. 2Reroll HP→ ideally Attack or Perfect Chance9%
    3. 3Reroll Endurance Penetration→ ideally Attack or Perfect Chance6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack Perfect Chance
    Good+14 to +15
    Rear Smite +1 Assault Stance +1 Exploit Weakness +1

    Then bind it fully.

  10. +10
    Vakron HelmD 0 → S+ 59 to 64

    61 on average

    1. 1Reroll Willpower→ ideally Attack increase, Double Chance or Attack13% a try
    2. 2Reroll Back Defense→ ideally Attack increase, Double Chance or Attack10%
    3. 3Reroll HP→ ideally Attack increase, Double Chance or Attack8%
    4. 4Reroll Determination +1→ ideally Attack increase, Double Chance or Attack5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack increase Double Chance Attack
    Good+13 to +15
    Rear Smite +1 Assault Stance +1 Exploit Weakness +1

    Then bind it fully.

  11. +10
    Vakron CloakD 1 → S+ 57 to 67

    61 on average

    1. 1Reroll Willpower→ ideally Attack increase or Double Chance12% a try
    2. 2Reroll Evasion→ ideally Attack increase or Double Chance10%
    3. 3Reroll Revitalization Contract +1→ ideally Attack increase or Double Chance7%
    4. 4Reroll Weapon Damage Tolerance→ ideally Attack increase or Double Chance5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Attack increase Double Chance
    Good+14 to +16
    Rear Smite +1 Assault Stance +1 Attack
    Fine+12
    Exploit Weakness +1

    Then bind it fully.

  12. +10
    Vakron GreavesD 3 → S+ 59 to 63

    60 on average

    1. 1Reroll Natural HP Regen→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack13% a try
    2. 2Reroll Revitalization Contract +1→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack10%
    3. 3Reroll Defense Break +1→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack8%
    4. 4Reroll Impact Hit +1→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack increase Damage Tolerance Perfect Chance Attack
    Good+14
    Rear Smite +1 Assault Stance +1

    Then bind it fully.

Arcana crafts

  1. Parchment of VigorD 3 → S+ 75Craft a Unique withQuick Slice +1 Insignia Explosion +1
  2. Chalice of VigorC 11 → S+ 72Craft a Unique withAssault Stance +1 Rear Smite +1
  3. Compass of MagicB 15 → S+ 67Craft a Unique withSavage Roar +1 Ambush +1
  4. Bell of VigorC 9 → S+ 62Craft a Unique withAssault Stance +1 Ambush Stance +1
  5. Mirror of VigorA 23 → S+ 80Craft a Unique withRear Smite +1 Exploit Weakness +1

Can't reach S+