Rerolls
How we plan
+10Up nextBerk NecklaceB 14 → S+ 56 to 5857 on average
- 1Reroll Critical Hit Resist→ ideally Attack, Might, Attack Preparation +1, Combat Speed, Precision or Wind's Promise +118% a try
- 2Reroll Natural HP Regen→ ideally Attack, Might, Attack Preparation +1, Combat Speed, Precision or Wind's Promise +113%
- 3Reroll HP→ ideally Attack, Might, Attack Preparation +1, Combat Speed, Precision or Wind's Promise +19%
Reroll each until it lands one of these it doesn't have yet:
- Best+13 to +15
- Attack Might Attack Preparation +1 Combat Speed Precision Wind's Promise +1
Then bind it fully.
+8Bakarma PauldronsD 1 → S+ 59 to 6160 on average
- 1Reroll Back Defense→ ideally Attack, Double Chance, Critical Damage Boost, Attack Preparation +1 or Impact Hit +114% a try
- 2Reroll Front Defense→ ideally Attack, Double Chance, Critical Damage Boost, Attack Preparation +1 or Impact Hit +111%
- 3Reroll Regeneration→ ideally Attack, Double Chance, Critical Damage Boost, Attack Preparation +1 or Impact Hit +19%
- 4Reroll Blessing of Life +1→ ideally Attack, Double Chance, Critical Damage Boost, Attack Preparation +1 or Impact Hit +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Double Chance Critical Damage Boost Attack Preparation +1 Impact Hit +1
- Good+13
- Wind's Promise +1
Then bind it fully.
+6Vakron GlovesC 6 → S+ 60 to 6562 on average
- 1Reroll Critical Damage Defense→ ideally Combat Speed, Attack or Perfect Chance15% a try
- 2Reroll Natural HP Regen→ ideally Combat Speed, Attack or Perfect Chance12%
- 3Reroll Accuracy→ ideally Combat Speed, Attack or Perfect Chance9%
- 4Reroll Inspiring Spell +1→ ideally Combat Speed, Attack or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Combat Speed Attack Perfect Chance
- Good+13 to +15
- Attack Preparation +1 Impact Hit +1 Wind's Promise +1
Then bind it fully.
+10Bakarma BreastplateB 16 → S+ 58 to 6059 on average
- 1Reroll Willpower→ ideally Attack, Damage Boost, Attack Preparation +1, Impact Hit +1 or Perfect Chance12% a try
- 2Reroll Critical Hit Resist→ ideally Attack, Damage Boost, Attack Preparation +1, Impact Hit +1 or Perfect Chance9%
- 3Reroll Critical Hit→ ideally Attack, Damage Boost, Attack Preparation +1, Impact Hit +1 or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Damage Boost Attack Preparation +1 Impact Hit +1 Perfect Chance
Then bind it fully.
+10Bakarma HelmD 1 → S+ 57 to 6159 on average
- 1Reroll Front Defense→ ideally Double Chance, Attack increase, Attack Preparation +1, Attack or Impact Hit +113% a try
- 2Reroll MP→ ideally Double Chance, Attack increase, Attack Preparation +1, Attack or Impact Hit +111%
- 3Reroll HP→ ideally Double Chance, Attack increase, Attack Preparation +1, Attack or Impact Hit +18%
- 4Reroll Accuracy→ ideally Double Chance, Attack increase, Attack Preparation +1, Attack or Impact Hit +15%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Double Chance Attack increase Attack Preparation +1 Attack Impact Hit +1
- Good+13
- Wind's Promise +1
Then bind it fully.
+10Bakarma CloakB 13 → S+ 56 to 6158 on average
- 1Reroll Status Effect Resist→ ideally Double Chance or Attack increase11% a try
- 2Reroll Critical Damage Defense→ ideally Double Chance or Attack increase8%
- 3Reroll Natural HP Regen→ ideally Double Chance or Attack increase5%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Double Chance Attack increase
- Good+14 to +15
- Attack Preparation +1 Attack Impact Hit +1
Then bind it fully.
+10Bakarma GreavesD 1 → S+ 56 to 5857 on average
- 1Reroll Defense→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack Preparation +111% a try
- 2Reroll Raging Spell +1→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack Preparation +18%
- 3Reroll Critical Hit→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack Preparation +16%
- 4Reroll Accuracy→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack Preparation +13%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack increase Damage Tolerance Perfect Chance Attack Preparation +1
- Good+13
- Attack
Then bind it fully.
Can't reach S+
+10Spiritforged StaffC 8Its lines are fixed.
+10Spiritforged GuardC 6Its lines are fixed.
Unyielding BootsB 13Its best rolls fall short.
Liberator EarringsD 3Its lines are fixed.
Liberator EarringsD 3Its lines are fixed.
Division RingB 19Its best rolls fall short.
Division RingB 15Its best rolls fall short.
+10Ascension BraceletD 0Its lines are fixed.
Liberator BraceletD 0Its lines are fixed.
Their gear as kisk last fetched it, at 2026-10-31 16:33 UTC. Their page looks them up again when it's opened in a browser.