kiskInstall

ElyosLv 45 TemplarFregionSpainEmpire

Duro

107,523 CP
CGear
  1. +10
    Berk RingC 6 → S+ 58 to 65

    62 on average

    1. 1Reroll Flight Power→ ideally Might or Precision18% a try
    2. 2Reroll Critical Hit Resist→ ideally Might or Precision14%
    3. 3Reroll Shield Rush +1→ ideally Might or Precision11%
    4. 4Reroll Critical Hit→ ideally Might or Precision8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Might Precision
    Good+14 to +15
    Attack Vicious Strike +1 Judgment +1 Pummel +1 Punishment +1

    Then bind it fully.

  2. +10
    Berk EarringsC 11 → S+ 55 to 58

    56 on average

    1. 1Reroll Evasion→ ideally Might, Precision, Attack, Fury +1 or Impact Hit +116% a try
    2. 2Reroll Critical Hit Resist→ ideally Might, Precision, Attack, Fury +1 or Impact Hit +111%
    3. 3Reroll Natural MP Regen→ ideally Might, Precision, Attack, Fury +1 or Impact Hit +17%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Might Precision Attack Fury +1 Impact Hit +1

    Then bind it fully.

  3. +10
    Berk RingC 10 → S+ 58 to 65

    62 on average

    1. 1Reroll Shield Rush +1→ ideally Might or Precision17% a try
    2. 2Reroll HP→ ideally Might or Precision14%
    3. 3Reroll Flash Rampage +1→ ideally Might or Precision10%
    4. 4Reroll Warding Strike +1→ ideally Might or Precision8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Might Precision
    Good+14 to +15
    Attack Vicious Strike +1 Judgment +1 Pummel +1 Punishment +1

    Then bind it fully.

  4. +14
    Nuakum BootsD 2 → S+ 60 to 69

    64 on average

    1. 1Reroll Critical Hit Resist→ ideally Move Speed, Perfect Chance or Attack14% a try
    2. 2Reroll Survival Willpower +1→ ideally Move Speed, Perfect Chance or Attack11%
    3. 3Reroll Ironclad Defense +1→ ideally Move Speed, Perfect Chance or Attack9%
    4. 4Reroll Accuracy→ ideally Move Speed, Perfect Chance or Attack6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +19
    Move Speed Perfect Chance Attack
    Good+14 to +16
    Fury +1 Impact Hit +1
    Fine+13
    Insulting Roar +1

    Then bind it fully.

  5. +10
    Gartua GlovesD 2 → S+ 59 to 66

    62 on average

    1. 1Reroll Defense→ ideally Combat Speed, Attack, Perfect Chance or Fury +115% a try
    2. 2Reroll Critical Damage Defense→ ideally Combat Speed, Attack, Perfect Chance or Fury +112%
    3. 3Reroll Back Defense→ ideally Combat Speed, Attack, Perfect Chance or Fury +19%
    4. 4Reroll Critical Hit→ ideally Combat Speed, Attack, Perfect Chance or Fury +16%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Combat Speed Attack Perfect Chance Fury +1
    Good+14
    Impact Hit +1 Insulting Roar +1

    Then bind it fully.

  6. +10
    Bakarma PauldronsD 3 → S+ 58 to 62

    60 on average

    1. 1Reroll Defense→ ideally Attack, Double Chance, Critical Damage Boost or Fury +115% a try
    2. 2Reroll Back Defense→ ideally Attack, Double Chance, Critical Damage Boost or Fury +112%
    3. 3Reroll Natural HP Regen→ ideally Attack, Double Chance, Critical Damage Boost or Fury +19%
    4. 4Reroll Defense increase→ ideally Attack, Double Chance, Critical Damage Boost or Fury +16%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack Double Chance Critical Damage Boost Fury +1
    Good+14
    Impact Hit +1 Insulting Roar +1

    Then bind it fully.

  7. +13
    Gartua CloakD 0 → S+ 57 to 67

    61 on average

    1. 1Reroll Accuracy→ ideally Attack increase or Double Chance13% a try
    2. 2Reroll Back Defense→ ideally Attack increase or Double Chance11%
    3. 3Reroll Block→ ideally Attack increase or Double Chance8%
    4. 4Reroll MP→ ideally Attack increase or Double Chance5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Attack increase Double Chance
    Good+14 to +16
    Fury +1 Attack Impact Hit +1
    Fine+13
    Insulting Roar +1

    Then bind it fully.

  8. +11
    Vakron BreastplateC 8 → S+ 59 to 66

    62 on average

    1. 1Reroll Back Defense→ ideally Damage Boost, Attack, Perfect Chance or Fury +115% a try
    2. 2Reroll Critical Hit Resist→ ideally Damage Boost, Attack, Perfect Chance or Fury +112%
    3. 3Reroll Critical Hit→ ideally Damage Boost, Attack, Perfect Chance or Fury +19%
    4. 4Reroll Block→ ideally Damage Boost, Attack, Perfect Chance or Fury +16%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +17
    Damage Boost Attack Perfect Chance Fury +1
    Good+14
    Impact Hit +1 Insulting Roar +1

    Then bind it fully.

  9. +10
    Berk NecklaceC 8 → S+ 55 to 56

    56 on average

    1. 1Reroll Critical Hit Resist→ ideally Attack, Might, Fury +1, Combat Speed, Precision or Impact Hit +119% a try
    2. 2Reroll Natural HP Regen→ ideally Attack, Might, Fury +1, Combat Speed, Precision or Impact Hit +114%
    3. 3Reroll Defense→ ideally Attack, Might, Fury +1, Combat Speed, Precision or Impact Hit +110%
    4. 4Reroll Block→ ideally Attack, Might, Fury +1, Combat Speed, Precision or Impact Hit +17%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14
    Attack Might Fury +1 Combat Speed Precision Impact Hit +1

    Then bind it fully.

  10. +15
    Rupture SwordD 0 → S+ 55

    55 on average

    1. 1Reroll Back Attack→ ideally Might, Precision, Weapon Damage Boost or Combat Speed20% a try
    2. 2Reroll HP→ ideally Might, Precision, Weapon Damage Boost or Combat Speed14%
    3. 3Reroll Annihilate +1→ ideally Might, Precision, Weapon Damage Boost or Combat Speed9%
    4. 4Reroll Warding Strike +1→ ideally Might, Precision, Weapon Damage Boost or Combat Speed4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+13 to +14
    Might Precision Weapon Damage Boost Combat Speed

    Then bind it fully.

  11. +13
    Nuakum HelmA 30 → S+ 61 to 71

    65 on average

    1. 1Reroll Critical Hit Resist→ ideally Attack increase or Attack11% a try
    2. 2Reroll Incoming Heal→ ideally Attack increase or Attack9%
    3. 3Reroll Dexterity→ ideally Attack increase or Attack6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18 to +19
    Attack increase Attack
    Good+16
    Fury +1
    Fine+13 to +14
    Impact Hit +1 Insulting Roar +1

    Then bind it fully.

  12. +10
    Bakarma GreavesD 0 → S+ 57 to 59

    58 on average

    1. 1Reroll Accuracy→ ideally Attack increase, Fury +1, Perfect Chance or Damage Tolerance11% a try
    2. 2Reroll Warding Shield +1→ ideally Attack increase, Fury +1, Perfect Chance or Damage Tolerance8%
    3. 3Reroll Survival Willpower +1→ ideally Attack increase, Fury +1, Perfect Chance or Damage Tolerance5%
    4. 4Reroll Enhance Health +1→ ideally Attack increase, Fury +1, Perfect Chance or Damage Tolerance3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +16
    Attack increase Fury +1 Perfect Chance Damage Tolerance
    Good+13
    Attack

    Then bind it fully.

Arcana crafts

  1. +3
    Mirror of VigorC 7 → S+ 60Craft a Unique withImpact Hit +1 Ironclad Defense +1
  2. +3
    Compass of VigorB 21 → S+ 64Craft a Unique withPummel +1 Warding Strike +1
  3. +2
    Chalice of VigorA 24 → S+ 66Craft a Unique withFury +1 Impact Hit +1
  4. +2
    Bell of MagicA 31 → S+ 69Craft a Unique withFury +1 Insulting Roar +1

Bind or enchant

Can't reach S+