Rerolls
How we plan
+10Up nextAulamus EarringsD 0 → S+ 55 to 6359 on average
- 1Reroll Flight Power→ ideally Might, Precision, Attack or Move Speed32% a try
- 2Reroll Natural MP Regen→ ideally Might, Precision, Attack or Move Speed26%
- 3Reroll MP→ ideally Might, Precision, Attack or Move Speed20%
- 4Reroll HP→ ideally Might, Precision, Attack or Move Speed15%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Attack Move Speed
- Good+14
- Accuracy Fury +1 Impact Hit +1 Critical Hit
Then bind it fully.
+10Berk RingC 6 → S+ 58 to 6562 on average
- 1Reroll Flight Power→ ideally Might or Precision18% a try
- 2Reroll Critical Hit Resist→ ideally Might or Precision14%
- 3Reroll Shield Rush +1→ ideally Might or Precision11%
- 4Reroll Critical Hit→ ideally Might or Precision8%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+14 to +15
- Attack Vicious Strike +1 Judgment +1 Pummel +1 Punishment +1
Then bind it fully.
+10Berk EarringsC 11 → S+ 55 to 5856 on average
- 1Reroll Evasion→ ideally Might, Precision, Attack, Fury +1 or Impact Hit +116% a try
- 2Reroll Critical Hit Resist→ ideally Might, Precision, Attack, Fury +1 or Impact Hit +111%
- 3Reroll Natural MP Regen→ ideally Might, Precision, Attack, Fury +1 or Impact Hit +17%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Precision Attack Fury +1 Impact Hit +1
Then bind it fully.
+10Berk RingC 10 → S+ 58 to 6562 on average
- 1Reroll Shield Rush +1→ ideally Might or Precision17% a try
- 2Reroll HP→ ideally Might or Precision14%
- 3Reroll Flash Rampage +1→ ideally Might or Precision10%
- 4Reroll Warding Strike +1→ ideally Might or Precision8%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+14 to +15
- Attack Vicious Strike +1 Judgment +1 Pummel +1 Punishment +1
Then bind it fully.
+14Nuakum BootsD 2 → S+ 60 to 6964 on average
- 1Reroll Critical Hit Resist→ ideally Move Speed, Perfect Chance or Attack14% a try
- 2Reroll Survival Willpower +1→ ideally Move Speed, Perfect Chance or Attack11%
- 3Reroll Ironclad Defense +1→ ideally Move Speed, Perfect Chance or Attack9%
- 4Reroll Accuracy→ ideally Move Speed, Perfect Chance or Attack6%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +19
- Move Speed Perfect Chance Attack
- Good+14 to +16
- Fury +1 Impact Hit +1
- Fine+13
- Insulting Roar +1
Then bind it fully.
+10Gartua GlovesD 2 → S+ 59 to 6662 on average
- 1Reroll Defense→ ideally Combat Speed, Attack, Perfect Chance or Fury +115% a try
- 2Reroll Critical Damage Defense→ ideally Combat Speed, Attack, Perfect Chance or Fury +112%
- 3Reroll Back Defense→ ideally Combat Speed, Attack, Perfect Chance or Fury +19%
- 4Reroll Critical Hit→ ideally Combat Speed, Attack, Perfect Chance or Fury +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Combat Speed Attack Perfect Chance Fury +1
- Good+14
- Impact Hit +1 Insulting Roar +1
Then bind it fully.
+10Bakarma PauldronsD 3 → S+ 58 to 6260 on average
- 1Reroll Defense→ ideally Attack, Double Chance, Critical Damage Boost or Fury +115% a try
- 2Reroll Back Defense→ ideally Attack, Double Chance, Critical Damage Boost or Fury +112%
- 3Reroll Natural HP Regen→ ideally Attack, Double Chance, Critical Damage Boost or Fury +19%
- 4Reroll Defense increase→ ideally Attack, Double Chance, Critical Damage Boost or Fury +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Double Chance Critical Damage Boost Fury +1
- Good+14
- Impact Hit +1 Insulting Roar +1
Then bind it fully.
+13Gartua CloakD 0 → S+ 57 to 6761 on average
- 1Reroll Accuracy→ ideally Attack increase or Double Chance13% a try
- 2Reroll Back Defense→ ideally Attack increase or Double Chance11%
- 3Reroll Block→ ideally Attack increase or Double Chance8%
- 4Reroll MP→ ideally Attack increase or Double Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Attack increase Double Chance
- Good+14 to +16
- Fury +1 Attack Impact Hit +1
- Fine+13
- Insulting Roar +1
Then bind it fully.
+11Vakron BreastplateC 8 → S+ 59 to 6662 on average
- 1Reroll Back Defense→ ideally Damage Boost, Attack, Perfect Chance or Fury +115% a try
- 2Reroll Critical Hit Resist→ ideally Damage Boost, Attack, Perfect Chance or Fury +112%
- 3Reroll Critical Hit→ ideally Damage Boost, Attack, Perfect Chance or Fury +19%
- 4Reroll Block→ ideally Damage Boost, Attack, Perfect Chance or Fury +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Damage Boost Attack Perfect Chance Fury +1
- Good+14
- Impact Hit +1 Insulting Roar +1
Then bind it fully.
+10Berk NecklaceC 8 → S+ 55 to 5656 on average
- 1Reroll Critical Hit Resist→ ideally Attack, Might, Fury +1, Combat Speed, Precision or Impact Hit +119% a try
- 2Reroll Natural HP Regen→ ideally Attack, Might, Fury +1, Combat Speed, Precision or Impact Hit +114%
- 3Reroll Defense→ ideally Attack, Might, Fury +1, Combat Speed, Precision or Impact Hit +110%
- 4Reroll Block→ ideally Attack, Might, Fury +1, Combat Speed, Precision or Impact Hit +17%
Reroll each until it lands one of these it doesn't have yet:
- Best+14
- Attack Might Fury +1 Combat Speed Precision Impact Hit +1
Then bind it fully.
+15Rupture SwordD 0 → S+ 5555 on average
- 1Reroll Back Attack→ ideally Might, Precision, Weapon Damage Boost or Combat Speed20% a try
- 2Reroll HP→ ideally Might, Precision, Weapon Damage Boost or Combat Speed14%
- 3Reroll Annihilate +1→ ideally Might, Precision, Weapon Damage Boost or Combat Speed9%
- 4Reroll Warding Strike +1→ ideally Might, Precision, Weapon Damage Boost or Combat Speed4%
Reroll each until it lands one of these it doesn't have yet:
- Best+13 to +14
- Might Precision Weapon Damage Boost Combat Speed
Then bind it fully.
+13Nuakum HelmA 30 → S+ 61 to 7165 on average
- 1Reroll Critical Hit Resist→ ideally Attack increase or Attack11% a try
- 2Reroll Incoming Heal→ ideally Attack increase or Attack9%
- 3Reroll Dexterity→ ideally Attack increase or Attack6%
Reroll each until it lands one of these it doesn't have yet:
- Best+18 to +19
- Attack increase Attack
- Good+16
- Fury +1
- Fine+13 to +14
- Impact Hit +1 Insulting Roar +1
Then bind it fully.
+10Bakarma GreavesD 0 → S+ 57 to 5958 on average
- 1Reroll Accuracy→ ideally Attack increase, Fury +1, Perfect Chance or Damage Tolerance11% a try
- 2Reroll Warding Shield +1→ ideally Attack increase, Fury +1, Perfect Chance or Damage Tolerance8%
- 3Reroll Survival Willpower +1→ ideally Attack increase, Fury +1, Perfect Chance or Damage Tolerance5%
- 4Reroll Enhance Health +1→ ideally Attack increase, Fury +1, Perfect Chance or Damage Tolerance3%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Attack increase Fury +1 Perfect Chance Damage Tolerance
- Good+13
- Attack
Then bind it fully.
Arcana crafts
+3Mirror of VigorC 7 → S+ 60Craft a Unique withImpact Hit +1 Ironclad Defense +1
+3Compass of VigorB 21 → S+ 64Craft a Unique withPummel +1 Warding Strike +1
+2Chalice of VigorA 24 → S+ 66Craft a Unique withFury +1 Impact Hit +1
+2Bell of MagicA 31 → S+ 69Craft a Unique withFury +1 Insulting Roar +1
Bind or enchant
+3Parchment of MagicS 49 → S+ 56Enchant it fully
Can't reach S+
+12Bakarma GuardA 24Soul Fuse it for one more line.
+10Ascension BraceletD 0Its lines are fixed.
+10Pilgrim BraceletD 0Its lines are fixed.
Their gear as kisk last fetched it, at 2026-11-02 01:26 UTC. Their page looks them up again when it's opened in a browser.