Rerolls
How we plan
+5Up nextTrue Dragon Lord EarringsA 22 → S+ 56 to 6561 on average
- 1Reroll Flight Power→ ideally Might, Precision or Attack31% a try
- 2Reroll Natural HP Regen→ ideally Might, Precision or Attack25%
- 3Reroll HP→ ideally Might, Precision or Attack19%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Precision Attack
- Good+12 to +13
- Move Speed Critical Hit Accuracy Empyrean Lord's Grace +1
- Fine+9
- Immortal Veil +1
Then bind it fully.
+5Aulamus MaceA 24 → S+ 56 to 5958 on average
- 1Reroll HP→ ideally Might, Weapon Damage Boost, Damage Boost or Multi-hit Chance24% a try
- 2Reroll Debilitating Mark +1→ ideally Might, Weapon Damage Boost, Damage Boost or Multi-hit Chance18%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Weapon Damage Boost Damage Boost Multi-hit Chance
- Good+13
- Attack
Then bind it fully.
+5Aulamus EarringsD 0 → S+ 56 to 6259 on average
- 1Reroll Natural HP Regen→ ideally Might, Precision, Attack, Move Speed or Critical Hit28% a try
- 2Reroll Empyrean Lords' Benediction +1→ ideally Might, Precision, Attack, Move Speed or Critical Hit22%
- 3Reroll MP→ ideally Might, Precision, Attack, Move Speed or Critical Hit17%
- 4Reroll Block→ ideally Might, Precision, Attack, Move Speed or Critical Hit12%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Attack Move Speed Critical Hit
- Good+12 to +14
- Accuracy Empyrean Lord's Grace +1
Then bind it fully.
Aulamus RingD 1 → S+ 55 to 6761 on average
- 1Reroll Natural MP Regen→ ideally Might or Precision20% a try
- 2Reroll Defense→ ideally Might or Precision15%
- 3Reroll Natural HP Regen→ ideally Might or Precision11%
- 4Reroll Accuracy→ ideally Might or Precision8%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Might Precision
- Good+15
- Attack
- Fine+14
- Condemnation +1 Earth's Retribution +1 Radiant Recovery +1 Bolt +1
Then bind it fully.
+5Berk RingD 3 → S+ 55 to 6761 on average
- 1Reroll Debilitating Mark +1→ ideally Might or Precision16% a try
- 2Reroll Lightning Strike Scattershot +1→ ideally Might or Precision13%
- 3Reroll Defiance +1→ ideally Might or Precision11%
- 4Reroll Critical Hit→ ideally Might or Precision8%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Might Precision
- Fine+14
- Condemnation +1 Attack Earth's Retribution +1 Radiant Recovery +1 Bolt +1
Then bind it fully.
+5Vakron BreastplateB 15 → S+ 57 to 6761 on average
- 1Reroll Defense→ ideally Damage Boost or Perfect Chance13% a try
- 2Reroll Critical Damage Defense→ ideally Damage Boost or Perfect Chance10%
- 3Reroll Warm Benediction +1→ ideally Damage Boost or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +18
- Damage Boost Perfect Chance
- Good+14
- Empyrean Lord's Grace +1 Earth's Grace +1
- Fine+11
- Critical Hit
Then bind it fully.
+5Vakron GreavesD 0 → S+ 57 to 6560 on average
- 1Reroll Multi-hit Resist→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance13% a try
- 2Reroll Willpower→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance11%
- 3Reroll Critical Damage Defense→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance8%
- 4Reroll Radiant Benediction +1→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Attack increase Damage Tolerance Attack Perfect Chance
- Good+13
- Empyrean Lord's Grace +1
- Fine+13
- Earth's Grace +1
Then bind it fully.
+6Bakarma PauldronsD 0 → S+ 59 to 6361 on average
- 1Reroll Dexterity→ ideally Attack, Double Chance or Critical Damage Boost12% a try
- 2Reroll Willpower→ ideally Attack, Double Chance or Critical Damage Boost10%
- 3Reroll Back Defense→ ideally Attack, Double Chance or Critical Damage Boost7%
- 4Reroll Natural HP Regen→ ideally Attack, Double Chance or Critical Damage Boost4%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Double Chance Critical Damage Boost
- Good+14
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
+5Bakarma BootsD 2 → S+ 61 to 6362 on average
- 1Reroll Block→ ideally Move Speed, Attack or Perfect Chance12% a try
- 2Reroll MP→ ideally Move Speed, Attack or Perfect Chance9%
- 3Reroll Radiant Benediction +1→ ideally Move Speed, Attack or Perfect Chance6%
- 4Reroll Immortal Veil +1→ ideally Move Speed, Attack or Perfect Chance4%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Move Speed Attack Perfect Chance
- Good+14
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
+5Bakarma HelmD 0 → S+ 58 to 6058 on average
- 1Reroll Critical Damage Defense→ ideally Double Chance, Attack increase or Attack11% a try
- 2Reroll Back Defense→ ideally Double Chance, Attack increase or Attack8%
- 3Reroll Critical Hit Resist→ ideally Double Chance, Attack increase or Attack5%
- 4Reroll Natural HP Regen→ ideally Double Chance, Attack increase or Attack3%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Double Chance Attack increase Attack
- Good+13
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
+5Bakarma CloakC 9 → S+ 62 to 6663 on average
- 1Reroll Evasion→ ideally Double Chance or Attack increase7% a try
- 2Reroll Block→ ideally Double Chance or Attack increase5%
- 3Reroll MP→ ideally Double Chance or Attack increase3%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Double Chance Attack increase
- Good+14
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
Can't reach S+
+6Spiritforged GuardC 6Its lines are fixed.
Divine Canyon GlovesA 27Its best rolls fall short.
+5Berk NecklaceB 18Soul Fuse it for one more line.
+5Ascension BraceletD 0Its lines are fixed.
Pilgrim BraceletD 0Its lines are fixed.
Their gear as kisk last fetched it, at 2026-11-01 09:09 UTC. Their page looks them up again when it's opened in a browser.