kiskInstall

ElyosLv 45 ClericFregionFate

Traumster

82,923 CP
CGear
  1. +5
    Aulamus MaceA 24 → S+ 56 to 59

    58 on average

    1. 1Reroll HP→ ideally Might, Weapon Damage Boost, Damage Boost or Multi-hit Chance24% a try
    2. 2Reroll Debilitating Mark +1→ ideally Might, Weapon Damage Boost, Damage Boost or Multi-hit Chance18%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Might Weapon Damage Boost Damage Boost Multi-hit Chance
    Good+13
    Attack

    Then bind it fully.

  2. +5
    Aulamus EarringsD 0 → S+ 56 to 62

    59 on average

    1. 1Reroll Natural HP Regen→ ideally Might, Precision, Attack, Move Speed or Critical Hit28% a try
    2. 2Reroll Empyrean Lords' Benediction +1→ ideally Might, Precision, Attack, Move Speed or Critical Hit22%
    3. 3Reroll MP→ ideally Might, Precision, Attack, Move Speed or Critical Hit17%
    4. 4Reroll Block→ ideally Might, Precision, Attack, Move Speed or Critical Hit12%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Precision Attack Move Speed Critical Hit
    Good+12 to +14
    Accuracy Empyrean Lord's Grace +1

    Then bind it fully.

  3. Aulamus RingD 1 → S+ 55 to 67

    61 on average

    1. 1Reroll Natural MP Regen→ ideally Might or Precision20% a try
    2. 2Reroll Defense→ ideally Might or Precision15%
    3. 3Reroll Natural HP Regen→ ideally Might or Precision11%
    4. 4Reroll Accuracy→ ideally Might or Precision8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Might Precision
    Good+15
    Attack
    Fine+14
    Condemnation +1 Earth's Retribution +1 Radiant Recovery +1 Bolt +1

    Then bind it fully.

  4. +5
    Berk RingD 3 → S+ 55 to 67

    61 on average

    1. 1Reroll Debilitating Mark +1→ ideally Might or Precision16% a try
    2. 2Reroll Lightning Strike Scattershot +1→ ideally Might or Precision13%
    3. 3Reroll Defiance +1→ ideally Might or Precision11%
    4. 4Reroll Critical Hit→ ideally Might or Precision8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Might Precision
    Fine+14
    Condemnation +1 Attack Earth's Retribution +1 Radiant Recovery +1 Bolt +1

    Then bind it fully.

  5. +5
    Vakron BreastplateB 15 → S+ 57 to 67

    61 on average

    1. 1Reroll Defense→ ideally Damage Boost or Perfect Chance13% a try
    2. 2Reroll Critical Damage Defense→ ideally Damage Boost or Perfect Chance10%
    3. 3Reroll Warm Benediction +1→ ideally Damage Boost or Perfect Chance7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +18
    Damage Boost Perfect Chance
    Good+14
    Empyrean Lord's Grace +1 Earth's Grace +1
    Fine+11
    Critical Hit

    Then bind it fully.

  6. +5
    Vakron GreavesD 0 → S+ 57 to 65

    60 on average

    1. 1Reroll Multi-hit Resist→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance13% a try
    2. 2Reroll Willpower→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance11%
    3. 3Reroll Critical Damage Defense→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance8%
    4. 4Reroll Radiant Benediction +1→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +17
    Attack increase Damage Tolerance Attack Perfect Chance
    Good+13
    Empyrean Lord's Grace +1
    Fine+13
    Earth's Grace +1

    Then bind it fully.

  7. +6
    Bakarma PauldronsD 0 → S+ 59 to 63

    61 on average

    1. 1Reroll Dexterity→ ideally Attack, Double Chance or Critical Damage Boost12% a try
    2. 2Reroll Willpower→ ideally Attack, Double Chance or Critical Damage Boost10%
    3. 3Reroll Back Defense→ ideally Attack, Double Chance or Critical Damage Boost7%
    4. 4Reroll Natural HP Regen→ ideally Attack, Double Chance or Critical Damage Boost4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack Double Chance Critical Damage Boost
    Good+14
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

  8. +5
    Bakarma BootsD 2 → S+ 61 to 63

    62 on average

    1. 1Reroll Block→ ideally Move Speed, Attack or Perfect Chance12% a try
    2. 2Reroll MP→ ideally Move Speed, Attack or Perfect Chance9%
    3. 3Reroll Radiant Benediction +1→ ideally Move Speed, Attack or Perfect Chance6%
    4. 4Reroll Immortal Veil +1→ ideally Move Speed, Attack or Perfect Chance4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +17
    Move Speed Attack Perfect Chance
    Good+14
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

  9. +5
    Bakarma HelmD 0 → S+ 58 to 60

    58 on average

    1. 1Reroll Critical Damage Defense→ ideally Double Chance, Attack increase or Attack11% a try
    2. 2Reroll Back Defense→ ideally Double Chance, Attack increase or Attack8%
    3. 3Reroll Critical Hit Resist→ ideally Double Chance, Attack increase or Attack5%
    4. 4Reroll Natural HP Regen→ ideally Double Chance, Attack increase or Attack3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Double Chance Attack increase Attack
    Good+13
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

  10. +5
    Bakarma CloakC 9 → S+ 62 to 66

    63 on average

    1. 1Reroll Evasion→ ideally Double Chance or Attack increase7% a try
    2. 2Reroll Block→ ideally Double Chance or Attack increase5%
    3. 3Reroll MP→ ideally Double Chance or Attack increase3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Double Chance Attack increase
    Good+14
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

Can't reach S+