Rerolls
How we plan
+10Up nextBerk RingB 14 → S+ 56 to 6559 on average
- 1Reroll Critical Hit Resist→ ideally Might or Precision22% a try
- 2Reroll Block→ ideally Might or Precision17%
- 3Reroll Natural MP Regen→ ideally Might or Precision13%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might Precision
- Good+14 to +15
- Hellfire +1 Blaze +1 Wish of Concentration +1 Bittercold Wind +1 Attack
- Fine+14
- Flame Arrow +1
Then bind it fully.
+10Berk RingD 1 → S+ 56 to 6660 on average
- 1Reroll Block→ ideally Might or Precision23% a try
- 2Reroll Frost +1→ ideally Might or Precision18%
- 3Reroll HP→ ideally Might or Precision16%
- 4Reroll Critical Hit→ ideally Might or Precision12%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might Precision
- Good+14 to +15
- Hellfire +1 Blaze +1 Wish of Concentration +1 Bittercold Wind +1 Attack
- Fine+14
- Flame Arrow +1 Firestorm +1
Then bind it fully.
+10Vakron GlovesD 1 → S+ 55 to 6759 on average
- 1Reroll Evasion→ ideally Attack, Combat Speed or Perfect Chance19% a try
- 2Reroll HP→ ideally Attack, Combat Speed or Perfect Chance15%
- 3Reroll Grace of Resistance +1→ ideally Attack, Combat Speed or Perfect Chance11%
- 4Reroll Fire Mark +1→ ideally Attack, Combat Speed or Perfect Chance8%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +18
- Attack Combat Speed Perfect Chance
- Good+15
- Robe of Flame +1
- Fine+11 to +13
- Critical Hit Accuracy
Then bind it fully.
+10Berk EarringsB 18 → S+ 55 to 5756 on average
- 1Reroll Natural MP Regen→ ideally Might, Accuracy or Critical Hit16% a try
- 2Reroll Critical Hit Resist→ ideally Might, Accuracy or Critical Hit10%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Accuracy Critical Hit
- Good+13
- Move Speed
Then bind it fully.
+10Berk EarringsC 6 → S+ 56 to 5756 on average
- 1Reroll Natural MP Regen→ ideally Might, Precision, Attack, Accuracy or Critical Hit20% a try
- 2Reroll Absorb Essence +1→ ideally Might, Precision, Attack, Accuracy or Critical Hit15%
- 3Reroll Intelligence→ ideally Might, Precision, Attack, Accuracy or Critical Hit10%
- 4Reroll Robe of Earth +1→ ideally Might, Precision, Attack, Accuracy or Critical Hit6%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Precision Attack Accuracy Critical Hit
Then bind it fully.
+10Bakarma BootsD 1 → S+ 58 to 6359 on average
- 1Reroll Evasion→ ideally Attack, Move Speed, Robe of Flame +1 or Perfect Chance14% a try
- 2Reroll Back Defense→ ideally Attack, Move Speed, Robe of Flame +1 or Perfect Chance11%
- 3Reroll Absorb Essence +1→ ideally Attack, Move Speed, Robe of Flame +1 or Perfect Chance7%
- 4Reroll Robe of Earth +1→ ideally Attack, Move Speed, Robe of Flame +1 or Perfect Chance4%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Move Speed Robe of Flame +1 Perfect Chance
- Fine+12
- Critical Hit
Then bind it fully.
+10Bakarma PauldronsC 9 → S+ 57 to 6059 on average
- 1Reroll Perfect Resist→ ideally Attack, Double Chance or Critical Damage Boost10% a try
- 2Reroll Evasion→ ideally Attack, Double Chance or Critical Damage Boost7%
- 3Reroll Back Defense→ ideally Attack, Double Chance or Critical Damage Boost4%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Double Chance Critical Damage Boost
- Good+14
- Robe of Flame +1
Then bind it fully.
+15Bakarma BreastplateC 8 → S+ 56 to 6058 on average
- 1Reroll Critical Damage Defense→ ideally Attack, Damage Boost or Robe of Flame +114% a try
- 2Reroll Front Defense→ ideally Attack, Damage Boost or Robe of Flame +111%
- 3Reroll Revitalization Contract +1→ ideally Attack, Damage Boost or Robe of Flame +17%
- 4Reroll Defense increase→ ideally Attack, Damage Boost or Robe of Flame +14%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Damage Boost Robe of Flame +1
- Good+14
- Perfect Chance
- Fine+12
- Critical Hit
Then bind it fully.
+10Bakarma CloakD 1 → S+ 60 to 7062 on average
- 1Reroll Natural MP Regen→ ideally Attack, Double Chance, Attack increase or Robe of Flame +111% a try
- 2Reroll Natural HP Regen→ ideally Attack, Double Chance, Attack increase or Robe of Flame +18%
- 3Reroll Revitalization Contract +1→ ideally Attack, Double Chance, Attack increase or Robe of Flame +15%
- 4Reroll Robe of Cold +1→ ideally Attack, Double Chance, Attack increase or Robe of Flame +13%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Attack Double Chance Attack increase Robe of Flame +1
- Fine+8
- Critical Damage Tolerance
Then bind it fully.
+10Bakarma GreavesB 16 → S+ 60 to 6160 on average
- 1Reroll Critical Hit Resist→ ideally Attack increase, Damage Tolerance, Robe of Flame +1 or Perfect Chance8% a try
- 2Reroll Natural HP Regen→ ideally Attack increase, Damage Tolerance, Robe of Flame +1 or Perfect Chance5%
- 3Reroll Accuracy→ ideally Attack increase, Damage Tolerance, Robe of Flame +1 or Perfect Chance3%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Attack increase Damage Tolerance Robe of Flame +1 Perfect Chance
Then bind it fully.
+5Courage HelmC 11 → S+ 5858 on average
- 1Reroll Critical Damage Defense→ ideally Robe of Flame +1, Attack, Double Chance or Attack increase8% a try
- 2Reroll Front Defense→ ideally Robe of Flame +1, Attack, Double Chance or Attack increase5%
- 3Reroll Constitution→ ideally Robe of Flame +1, Attack, Double Chance or Attack increase3%
- 4Reroll Incoming Heal→ ideally Robe of Flame +1, Attack, Double Chance or Attack increase1%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Robe of Flame +1 Attack Double Chance Attack increase
Then bind it fully.
Arcana crafts
Chalice of MagicD 0 → S+ 73Craft a Unique withRobe of Flame +1 Hellfire +1
Mirror of MagicB 15 → S+ 75Craft a Unique withRobe of Flame +1 Vitality Evaporation +1
Parchment of MagicB 22 → S+ 87Craft a Unique withHellfire +1 Blaze +1
Can't reach S+
+5Spiritforged SpellbookC 8Its lines are fixed.
+5Spiritforged GuardC 6Its lines are fixed.
+10Berk NecklaceA 28Soul Fuse it for one more line.
+10Ascension BraceletD 0Its lines are fixed.
+10Pilgrim BraceletD 0Its lines are fixed.
Their gear as kisk last fetched it, at 2026-11-01 12:20 UTC. Their page looks them up again when it's opened in a browser.