kiskInstall

ElyosLv 45 SorcererGaussHISPANIA

Brisa

91,201 CP
CGear
  1. +10
    Berk RingD 1 → S+ 56 to 66

    60 on average

    1. 1Reroll Block→ ideally Might or Precision23% a try
    2. 2Reroll Frost +1→ ideally Might or Precision18%
    3. 3Reroll HP→ ideally Might or Precision16%
    4. 4Reroll Critical Hit→ ideally Might or Precision12%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Might Precision
    Good+14 to +15
    Hellfire +1 Blaze +1 Wish of Concentration +1 Bittercold Wind +1 Attack
    Fine+14
    Flame Arrow +1 Firestorm +1

    Then bind it fully.

  2. +10
    Vakron GlovesD 1 → S+ 55 to 67

    59 on average

    1. 1Reroll Evasion→ ideally Attack, Combat Speed or Perfect Chance19% a try
    2. 2Reroll HP→ ideally Attack, Combat Speed or Perfect Chance15%
    3. 3Reroll Grace of Resistance +1→ ideally Attack, Combat Speed or Perfect Chance11%
    4. 4Reroll Fire Mark +1→ ideally Attack, Combat Speed or Perfect Chance8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +18
    Attack Combat Speed Perfect Chance
    Good+15
    Robe of Flame +1
    Fine+11 to +13
    Critical Hit Accuracy

    Then bind it fully.

  3. +10
    Berk EarringsB 18 → S+ 55 to 57

    56 on average

    1. 1Reroll Natural MP Regen→ ideally Might, Accuracy or Critical Hit16% a try
    2. 2Reroll Critical Hit Resist→ ideally Might, Accuracy or Critical Hit10%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Might Accuracy Critical Hit
    Good+13
    Move Speed

    Then bind it fully.

  4. +10
    Berk EarringsC 6 → S+ 56 to 57

    56 on average

    1. 1Reroll Natural MP Regen→ ideally Might, Precision, Attack, Accuracy or Critical Hit20% a try
    2. 2Reroll Absorb Essence +1→ ideally Might, Precision, Attack, Accuracy or Critical Hit15%
    3. 3Reroll Intelligence→ ideally Might, Precision, Attack, Accuracy or Critical Hit10%
    4. 4Reroll Robe of Earth +1→ ideally Might, Precision, Attack, Accuracy or Critical Hit6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Might Precision Attack Accuracy Critical Hit

    Then bind it fully.

  5. +10
    Bakarma BootsD 1 → S+ 58 to 63

    59 on average

    1. 1Reroll Evasion→ ideally Attack, Move Speed, Robe of Flame +1 or Perfect Chance14% a try
    2. 2Reroll Back Defense→ ideally Attack, Move Speed, Robe of Flame +1 or Perfect Chance11%
    3. 3Reroll Absorb Essence +1→ ideally Attack, Move Speed, Robe of Flame +1 or Perfect Chance7%
    4. 4Reroll Robe of Earth +1→ ideally Attack, Move Speed, Robe of Flame +1 or Perfect Chance4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack Move Speed Robe of Flame +1 Perfect Chance
    Fine+12
    Critical Hit

    Then bind it fully.

  6. +10
    Bakarma PauldronsC 9 → S+ 57 to 60

    59 on average

    1. 1Reroll Perfect Resist→ ideally Attack, Double Chance or Critical Damage Boost10% a try
    2. 2Reroll Evasion→ ideally Attack, Double Chance or Critical Damage Boost7%
    3. 3Reroll Back Defense→ ideally Attack, Double Chance or Critical Damage Boost4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack Double Chance Critical Damage Boost
    Good+14
    Robe of Flame +1

    Then bind it fully.

  7. +15
    Bakarma BreastplateC 8 → S+ 56 to 60

    58 on average

    1. 1Reroll Critical Damage Defense→ ideally Attack, Damage Boost or Robe of Flame +114% a try
    2. 2Reroll Front Defense→ ideally Attack, Damage Boost or Robe of Flame +111%
    3. 3Reroll Revitalization Contract +1→ ideally Attack, Damage Boost or Robe of Flame +17%
    4. 4Reroll Defense increase→ ideally Attack, Damage Boost or Robe of Flame +14%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack Damage Boost Robe of Flame +1
    Good+14
    Perfect Chance
    Fine+12
    Critical Hit

    Then bind it fully.

  8. +10
    Bakarma CloakD 1 → S+ 60 to 70

    62 on average

    1. 1Reroll Natural MP Regen→ ideally Attack, Double Chance, Attack increase or Robe of Flame +111% a try
    2. 2Reroll Natural HP Regen→ ideally Attack, Double Chance, Attack increase or Robe of Flame +18%
    3. 3Reroll Revitalization Contract +1→ ideally Attack, Double Chance, Attack increase or Robe of Flame +15%
    4. 4Reroll Robe of Cold +1→ ideally Attack, Double Chance, Attack increase or Robe of Flame +13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Attack Double Chance Attack increase Robe of Flame +1
    Fine+8
    Critical Damage Tolerance

    Then bind it fully.

  9. +10
    Bakarma GreavesB 16 → S+ 60 to 61

    60 on average

    1. 1Reroll Critical Hit Resist→ ideally Attack increase, Damage Tolerance, Robe of Flame +1 or Perfect Chance8% a try
    2. 2Reroll Natural HP Regen→ ideally Attack increase, Damage Tolerance, Robe of Flame +1 or Perfect Chance5%
    3. 3Reroll Accuracy→ ideally Attack increase, Damage Tolerance, Robe of Flame +1 or Perfect Chance3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +16
    Attack increase Damage Tolerance Robe of Flame +1 Perfect Chance

    Then bind it fully.

  10. +5
    Courage HelmC 11 → S+ 58

    58 on average

    1. 1Reroll Critical Damage Defense→ ideally Robe of Flame +1, Attack, Double Chance or Attack increase8% a try
    2. 2Reroll Front Defense→ ideally Robe of Flame +1, Attack, Double Chance or Attack increase5%
    3. 3Reroll Constitution→ ideally Robe of Flame +1, Attack, Double Chance or Attack increase3%
    4. 4Reroll Incoming Heal→ ideally Robe of Flame +1, Attack, Double Chance or Attack increase1%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Robe of Flame +1 Attack Double Chance Attack increase

    Then bind it fully.

Arcana crafts

  1. Chalice of MagicD 0 → S+ 73Craft a Unique withRobe of Flame +1 Hellfire +1
  2. Mirror of MagicB 15 → S+ 75Craft a Unique withRobe of Flame +1 Vitality Evaporation +1
  3. Parchment of MagicB 22 → S+ 87Craft a Unique withHellfire +1 Blaze +1

Can't reach S+