kiskInstall

ElyosLv 45 SpiritmasterGaussFF15

SirVonHinten

110,872 CP
CGear
  1. +10
    Gartua EarringsB 15 → S+ 55 to 62

    58 on average

    1. 1Reroll Evasion→ ideally Might, Precision, Attack, Move Speed, Spirit Strike +1 or Mental Focus +127% a try
    2. 2Reroll Defense→ ideally Might, Precision, Attack, Move Speed, Spirit Strike +1 or Mental Focus +123%
    3. 3Reroll Spirit Protection +1→ ideally Might, Precision, Attack, Move Speed, Spirit Strike +1 or Mental Focus +119%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Precision Attack Move Speed Spirit Strike +1 Mental Focus +1
    Good+13 to +14
    Element Unification +1 Critical Hit Spirit Revitalization +1

    Then bind it fully.

  2. +10
    Aulamus NecklaceB 12 → S+ 57 to 59

    58 on average

    1. 1Reroll Critical Hit Resist→ ideally Combat Speed, Attack, Spirit Strike +1, Might, Precision, Mental Focus +1 or Element Unification +120% a try
    2. 2Reroll Block→ ideally Combat Speed, Attack, Spirit Strike +1, Might, Precision, Mental Focus +1 or Element Unification +115%
    3. 3Reroll Spirit's Descent +1→ ideally Combat Speed, Attack, Spirit Strike +1, Might, Precision, Mental Focus +1 or Element Unification +112%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Combat Speed Attack Spirit Strike +1 Might Precision Mental Focus +1 Element Unification +1

    Then bind it fully.

  3. +14
    Aulamus OrbA 25 → S+ 55 to 56

    55 on average

    1. 1Reroll Back Attack→ ideally Might, Precision or Combat Speed17% a try
    2. 2Reroll Block→ ideally Might, Precision or Combat Speed11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15
    Might Precision Combat Speed

    Then bind it fully.

  4. +10
    Gartua RingC 6 → S+ 59 to 65

    62 on average

    1. 1Reroll Critical Hit Resist→ ideally Might, Precision, Elemental Fusion +1 or Combustion +119% a try
    2. 2Reroll Soul's Cry +1→ ideally Might, Precision, Elemental Fusion +1 or Combustion +114%
    3. 3Reroll MP→ ideally Might, Precision, Elemental Fusion +1 or Combustion +111%
    4. 4Reroll Critical Hit→ ideally Might, Precision, Elemental Fusion +1 or Combustion +18%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +17
    Might Precision Elemental Fusion +1 Combustion +1
    Good+14 to +15
    Attack Summon: Fire Spirit +1 Cold Shock +1

    Then bind it fully.

  5. +10
    Aulamus RingC 6 → S+ 59 to 65

    62 on average

    1. 1Reroll Flight Power→ ideally Might, Precision, Elemental Fusion +1 or Combustion +117% a try
    2. 2Reroll Block→ ideally Might, Precision, Elemental Fusion +1 or Combustion +114%
    3. 3Reroll Defiance +1→ ideally Might, Precision, Elemental Fusion +1 or Combustion +110%
    4. 4Reroll Summon: Earth Spirit +1→ ideally Might, Precision, Elemental Fusion +1 or Combustion +18%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +17
    Might Precision Elemental Fusion +1 Combustion +1
    Good+14 to +15
    Attack Summon: Fire Spirit +1 Cold Shock +1

    Then bind it fully.

  6. +10
    Vakron PauldronsD 0 → S+ 60 to 65

    62 on average

    1. 1Reroll Dexterity→ ideally Attack, Critical Damage Boost, Double Chance or Spirit Strike +115% a try
    2. 2Reroll Evasion→ ideally Attack, Critical Damage Boost, Double Chance or Spirit Strike +112%
    3. 3Reroll Front Defense→ ideally Attack, Critical Damage Boost, Double Chance or Spirit Strike +19%
    4. 4Reroll MP→ ideally Attack, Critical Damage Boost, Double Chance or Spirit Strike +16%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack Critical Damage Boost Double Chance Spirit Strike +1
    Good+13 to +15
    Mental Focus +1 Element Unification +1

    Then bind it fully.

  7. +10
    Vakron GlovesD 2 → S+ 60 to 66

    62 on average

    1. 1Reroll Dexterity→ ideally Combat Speed, Attack, Perfect Chance, Spirit Strike +1 or Mental Focus +115% a try
    2. 2Reroll Front Defense→ ideally Combat Speed, Attack, Perfect Chance, Spirit Strike +1 or Mental Focus +112%
    3. 3Reroll Block→ ideally Combat Speed, Attack, Perfect Chance, Spirit Strike +1 or Mental Focus +19%
    4. 4Reroll Critical Hit→ ideally Combat Speed, Attack, Perfect Chance, Spirit Strike +1 or Mental Focus +16%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Combat Speed Attack Perfect Chance Spirit Strike +1 Mental Focus +1
    Fine+12
    Element Unification +1

    Then bind it fully.

  8. +10
    Vakron BootsB 16 → S+ 60 to 65

    62 on average

    1. 1Reroll Dexterity→ ideally Move Speed, Perfect Chance, Attack or Mental Focus +112% a try
    2. 2Reroll Front Defense→ ideally Move Speed, Perfect Chance, Attack or Mental Focus +19%
    3. 3Reroll MP→ ideally Move Speed, Perfect Chance, Attack or Mental Focus +17%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Move Speed Perfect Chance Attack Mental Focus +1
    Fine+12
    Element Unification +1

    Then bind it fully.

  9. +10
    Vakron GreavesD 1 → S+ 59 to 63

    60 on average

    1. 1Reroll Defense→ ideally Attack increase, Damage Tolerance, Perfect Chance or Spirit Strike +114% a try
    2. 2Reroll Block→ ideally Attack increase, Damage Tolerance, Perfect Chance or Spirit Strike +111%
    3. 3Reroll HP→ ideally Attack increase, Damage Tolerance, Perfect Chance or Spirit Strike +18%
    4. 4Reroll Critical Hit→ ideally Attack increase, Damage Tolerance, Perfect Chance or Spirit Strike +15%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack increase Damage Tolerance Perfect Chance Spirit Strike +1
    Good+14
    Attack Mental Focus +1

    Then bind it fully.

  10. +10
    Vakron BreastplateB 21 → S+ 60 to 65

    62 on average

    1. 1Reroll MP→ ideally Attack, Damage Boost or Perfect Chance13% a try
    2. 2Reroll Natural MP Regen→ ideally Attack, Damage Boost or Perfect Chance9%
    3. 3Reroll Critical Hit→ ideally Attack, Damage Boost or Perfect Chance7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack Damage Boost Perfect Chance
    Good+13 to +15
    Mental Focus +1 Element Unification +1

    Then bind it fully.

  11. +10
    Vakron HelmD 0 → S+ 59 to 65

    61 on average

    1. 1Reroll Critical Hit Resist→ ideally Attack increase, Double Chance, Spirit Strike +1 or Mental Focus +113% a try
    2. 2Reroll Natural MP Regen→ ideally Attack increase, Double Chance, Spirit Strike +1 or Mental Focus +110%
    3. 3Reroll Consecutive Countercurrent +1→ ideally Attack increase, Double Chance, Spirit Strike +1 or Mental Focus +17%
    4. 4Reroll Status Effect Resist→ ideally Attack increase, Double Chance, Spirit Strike +1 or Mental Focus +15%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack increase Double Chance Spirit Strike +1 Mental Focus +1
    Good+15
    Attack
    Fine+12
    Element Unification +1

    Then bind it fully.

  12. +5
    Kashapa CloakD 0 → S+ 59 to 63

    61 on average

    1. 1Reroll Dexterity→ ideally Spirit Strike +1 or Mental Focus +110% a try
    2. 2Reroll Critical Hit Resist→ ideally Spirit Strike +1 or Mental Focus +18%
    3. 3Reroll Spirit Protection +1→ ideally Spirit Strike +1 or Mental Focus +15%
    4. 4Reroll Corrode +1→ ideally Spirit Strike +1 or Mental Focus +13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Spirit Strike +1 Mental Focus +1
    Good+13 to +15
    Attack increase Double Chance Attack

    Then bind it fully.

Arcana crafts

  1. +2
    Mirror of MagicC 11 → S+ 63Craft a Unique withMental Focus +1 Corrode +1
  2. +2
    Chalice of VigorA 24 → S+ 71Craft a Unique withSpirit Strike +1 Mental Focus +1
  3. +1
    Bell of MagicA 25 → S+ 75Craft a Unique withSpirit Strike +1 Element Unification +1
  4. +2
    Compass of VigorB 19 → S+ 61Craft a Unique withCombustion +1 Summon: Water Spirit +1

Bind or enchant

Can't reach S+