Rerolls
How we plan
+10Up nextAulamus MaceD 0 → S+ 56 to 5957 on average
- 1Reroll Front Attack→ ideally Might, Precision, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance36% a try
- 2Reroll MP→ ideally Might, Precision, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance30%
- 3Reroll HP→ ideally Might, Precision, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance24%
- 4Reroll Debilitating Mark +1→ ideally Might, Precision, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance18%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Precision Combat Speed Weapon Damage Boost Damage Boost Multi-hit Chance
- Good+13
- Attack
Then bind it fully.
+10Aulamus RingD 0 → S+ 55 to 6761 on average
- 1Reroll Critical Hit Resist→ ideally Might or Precision20% a try
- 2Reroll Block→ ideally Might or Precision15%
- 3Reroll Flight Power→ ideally Might or Precision11%
- 4Reroll Natural HP Regen→ ideally Might or Precision8%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Might Precision
- Good+15
- Attack
- Fine+14
- Condemnation +1 Earth's Retribution +1 Radiant Recovery +1 Bolt +1
Then bind it fully.
+10Aulamus EarringsB 21 → S+ 56 to 6259 on average
- 1Reroll Evasion→ ideally Might, Precision or Move Speed15% a try
- 2Reroll Natural HP Regen→ ideally Might, Precision or Move Speed11%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Move Speed
- Good+12 to +14
- Accuracy Empyrean Lord's Grace +1
Then bind it fully.
+10Aulamus EarringsA 24 → S+ 56 to 6259 on average
- 1Reroll Empyrean Lords' Benediction +1→ ideally Might, Precision or Move Speed13% a try
- 2Reroll Heal Block +1→ ideally Might, Precision or Move Speed10%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Move Speed
- Good+12 to +14
- Accuracy Empyrean Lord's Grace +1
Then bind it fully.
+10Aulamus RingC 10 → S+ 55 to 6761 on average
- 1Reroll Natural MP Regen→ ideally Might or Precision20% a try
- 2Reroll Block→ ideally Might or Precision15%
- 3Reroll HP→ ideally Might or Precision11%
- 4Reroll Judgment Thunder +1→ ideally Might or Precision8%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Might Precision
- Good+15
- Attack
- Fine+14
- Condemnation +1 Earth's Retribution +1 Radiant Recovery +1 Bolt +1
Then bind it fully.
+10Nuakum GlovesA 34 → S+ 59 to 7364 on average
- 1Reroll Empyrean Lords' Benediction +1→ ideally Attack or Perfect Chance11% a try
- 2Reroll Survival Willpower +1→ ideally Attack or Perfect Chance8%
Reroll each until it lands one of these it doesn't have yet:
- Best+18 to +20
- Attack Perfect Chance
- Good+15
- Earth's Grace +1
- Fine+9
- Critical Hit
Then bind it fully.
+10Gartua GreavesD 1 → S+ 57 to 6560 on average
- 1Reroll Evasion→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance13% a try
- 2Reroll Block→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance10%
- 3Reroll Heal Block +1→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance8%
- 4Reroll Healing Enhancement +1→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Attack increase Damage Tolerance Attack Perfect Chance
- Good+13
- Empyrean Lord's Grace +1
- Fine+13
- Earth's Grace +1
Then bind it fully.
+10Gartua NecklaceA 24 → S+ 57 to 5857 on average
- 1Reroll Evasion→ ideally Combat Speed, Attack, Might, Precision or Critical Hit18% a try
- 2Reroll Natural MP Regen→ ideally Combat Speed, Attack, Might, Precision or Critical Hit13%
- 3Reroll Earth's Grace +1→ ideally Combat Speed, Attack, Might, Precision or Critical Hit8%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Combat Speed Attack Might Precision Critical Hit
Then bind it fully.
+8Vakron HelmD 4 → S+ 56 to 6459 on average
- 1Reroll Status Effect Resist→ ideally Double Chance, Attack increase or Attack13% a try
- 2Reroll Evasion→ ideally Double Chance, Attack increase or Attack11%
- 3Reroll Constitution→ ideally Double Chance, Attack increase or Attack8%
- 4Reroll Accuracy→ ideally Double Chance, Attack increase or Attack5%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Double Chance Attack increase Attack
- Good+13
- Empyrean Lord's Grace +1 Earth's Grace +1 Incoming Heal
Then bind it fully.
+7Vakron BootsD 2 → S+ 64 to 6866 on average
- 1Reroll Defense→ ideally Move Speed, Attack or Perfect Chance12% a try
- 2Reroll Natural HP Regen→ ideally Move Speed, Attack or Perfect Chance9%
- 3Reroll Radiant Benediction +1→ ideally Move Speed, Attack or Perfect Chance6%
- 4Reroll Healing Enhancement +1→ ideally Move Speed, Attack or Perfect Chance4%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +19
- Move Speed Attack Perfect Chance
- Good+14
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
+10Bakarma BreastplateD 0 → S+ 60 to 6261 on average
- 1Reroll Willpower→ ideally Attack or Damage Boost12% a try
- 2Reroll Critical Damage Defense→ ideally Attack or Damage Boost9%
- 3Reroll Critical Hit Resist→ ideally Attack or Damage Boost7%
- 4Reroll Prayer of Concentration +1→ ideally Attack or Damage Boost4%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Attack Damage Boost
- Good+14 to +15
- Perfect Chance Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
+10Holy Spirit PauldronsC 6 → S+ 56 to 5857 on average
- 1Reroll HP→ ideally Attack, Double Chance, Critical Damage Boost or Empyrean Lord's Grace +113% a try
- 2Reroll Natural MP Regen→ ideally Attack, Double Chance, Critical Damage Boost or Empyrean Lord's Grace +19%
- 3Reroll Radiant Benediction +1→ ideally Attack, Double Chance, Critical Damage Boost or Empyrean Lord's Grace +17%
- 4Reroll Accuracy→ ideally Attack, Double Chance, Critical Damage Boost or Empyrean Lord's Grace +14%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack Double Chance Critical Damage Boost Empyrean Lord's Grace +1
- Good+14
- Earth's Grace +1
Then bind it fully.
Arcana crafts
Chalice of VigorD 1 → S+ 73Craft a Unique withEmpyrean Lord's Grace +1 Earth's Grace +1
Compass of MagicB 13 → S+ 72Craft a Unique withDivine Aura +1 Healing Light +1
Bell of VigorC 12 → S+ 72Craft a Unique withEmpyrean Lord's Grace +1 Immortal Veil +1
Mirror of MagicB 17 → S+ 65Craft a Unique withEarth's Grace +1 Healing Enhancement +1
Can't reach S+
+10Spiritforged GuardC 6Its lines are fixed.
Corrupted Judicator CloakB 14Its best rolls fall short.
+10Ascension BraceletD 0Its lines are fixed.
+10Pilgrim BraceletD 0Its lines are fixed.
Already S+: Parchment of Magic.
Their gear as kisk last fetched it, at 2026-11-01 22:36 UTC. Their page looks them up again when it's opened in a browser.