kiskInstall

ElyosLv 45 ClericGaussSwordSaints

Sylveon

94,029 CP
CGear
  1. +10
    Aulamus RingD 0 → S+ 55 to 67

    61 on average

    1. 1Reroll Critical Hit Resist→ ideally Might or Precision20% a try
    2. 2Reroll Block→ ideally Might or Precision15%
    3. 3Reroll Flight Power→ ideally Might or Precision11%
    4. 4Reroll Natural HP Regen→ ideally Might or Precision8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Might Precision
    Good+15
    Attack
    Fine+14
    Condemnation +1 Earth's Retribution +1 Radiant Recovery +1 Bolt +1

    Then bind it fully.

  2. +10
    Aulamus EarringsB 21 → S+ 56 to 62

    59 on average

    1. 1Reroll Evasion→ ideally Might, Precision or Move Speed15% a try
    2. 2Reroll Natural HP Regen→ ideally Might, Precision or Move Speed11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Precision Move Speed
    Good+12 to +14
    Accuracy Empyrean Lord's Grace +1

    Then bind it fully.

  3. +10
    Aulamus EarringsA 24 → S+ 56 to 62

    59 on average

    1. 1Reroll Empyrean Lords' Benediction +1→ ideally Might, Precision or Move Speed13% a try
    2. 2Reroll Heal Block +1→ ideally Might, Precision or Move Speed10%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Precision Move Speed
    Good+12 to +14
    Accuracy Empyrean Lord's Grace +1

    Then bind it fully.

  4. +10
    Aulamus RingC 10 → S+ 55 to 67

    61 on average

    1. 1Reroll Natural MP Regen→ ideally Might or Precision20% a try
    2. 2Reroll Block→ ideally Might or Precision15%
    3. 3Reroll HP→ ideally Might or Precision11%
    4. 4Reroll Judgment Thunder +1→ ideally Might or Precision8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Might Precision
    Good+15
    Attack
    Fine+14
    Condemnation +1 Earth's Retribution +1 Radiant Recovery +1 Bolt +1

    Then bind it fully.

  5. +10
    Nuakum GlovesA 34 → S+ 59 to 73

    64 on average

    1. 1Reroll Empyrean Lords' Benediction +1→ ideally Attack or Perfect Chance11% a try
    2. 2Reroll Survival Willpower +1→ ideally Attack or Perfect Chance8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18 to +20
    Attack Perfect Chance
    Good+15
    Earth's Grace +1
    Fine+9
    Critical Hit

    Then bind it fully.

  6. +10
    Gartua GreavesD 1 → S+ 57 to 65

    60 on average

    1. 1Reroll Evasion→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance13% a try
    2. 2Reroll Block→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance10%
    3. 3Reroll Heal Block +1→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance8%
    4. 4Reroll Healing Enhancement +1→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +17
    Attack increase Damage Tolerance Attack Perfect Chance
    Good+13
    Empyrean Lord's Grace +1
    Fine+13
    Earth's Grace +1

    Then bind it fully.

  7. +10
    Gartua NecklaceA 24 → S+ 57 to 58

    57 on average

    1. 1Reroll Evasion→ ideally Combat Speed, Attack, Might, Precision or Critical Hit18% a try
    2. 2Reroll Natural MP Regen→ ideally Combat Speed, Attack, Might, Precision or Critical Hit13%
    3. 3Reroll Earth's Grace +1→ ideally Combat Speed, Attack, Might, Precision or Critical Hit8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Combat Speed Attack Might Precision Critical Hit

    Then bind it fully.

  8. +8
    Vakron HelmD 4 → S+ 56 to 64

    59 on average

    1. 1Reroll Status Effect Resist→ ideally Double Chance, Attack increase or Attack13% a try
    2. 2Reroll Evasion→ ideally Double Chance, Attack increase or Attack11%
    3. 3Reroll Constitution→ ideally Double Chance, Attack increase or Attack8%
    4. 4Reroll Accuracy→ ideally Double Chance, Attack increase or Attack5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Double Chance Attack increase Attack
    Good+13
    Empyrean Lord's Grace +1 Earth's Grace +1 Incoming Heal

    Then bind it fully.

  9. +7
    Vakron BootsD 2 → S+ 64 to 68

    66 on average

    1. 1Reroll Defense→ ideally Move Speed, Attack or Perfect Chance12% a try
    2. 2Reroll Natural HP Regen→ ideally Move Speed, Attack or Perfect Chance9%
    3. 3Reroll Radiant Benediction +1→ ideally Move Speed, Attack or Perfect Chance6%
    4. 4Reroll Healing Enhancement +1→ ideally Move Speed, Attack or Perfect Chance4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +19
    Move Speed Attack Perfect Chance
    Good+14
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

  10. +10
    Bakarma BreastplateD 0 → S+ 60 to 62

    61 on average

    1. 1Reroll Willpower→ ideally Attack or Damage Boost12% a try
    2. 2Reroll Critical Damage Defense→ ideally Attack or Damage Boost9%
    3. 3Reroll Critical Hit Resist→ ideally Attack or Damage Boost7%
    4. 4Reroll Prayer of Concentration +1→ ideally Attack or Damage Boost4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17
    Attack Damage Boost
    Good+14 to +15
    Perfect Chance Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

  11. +10
    Holy Spirit PauldronsC 6 → S+ 56 to 58

    57 on average

    1. 1Reroll HP→ ideally Attack, Double Chance, Critical Damage Boost or Empyrean Lord's Grace +113% a try
    2. 2Reroll Natural MP Regen→ ideally Attack, Double Chance, Critical Damage Boost or Empyrean Lord's Grace +19%
    3. 3Reroll Radiant Benediction +1→ ideally Attack, Double Chance, Critical Damage Boost or Empyrean Lord's Grace +17%
    4. 4Reroll Accuracy→ ideally Attack, Double Chance, Critical Damage Boost or Empyrean Lord's Grace +14%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Attack Double Chance Critical Damage Boost Empyrean Lord's Grace +1
    Good+14
    Earth's Grace +1

    Then bind it fully.

Arcana crafts

  1. Chalice of VigorD 1 → S+ 73Craft a Unique withEmpyrean Lord's Grace +1 Earth's Grace +1
  2. Compass of MagicB 13 → S+ 72Craft a Unique withDivine Aura +1 Healing Light +1
  3. Bell of VigorC 12 → S+ 72Craft a Unique withEmpyrean Lord's Grace +1 Immortal Veil +1
  4. Mirror of MagicB 17 → S+ 65Craft a Unique withEarth's Grace +1 Healing Enhancement +1

Can't reach S+

Already S+: Parchment of Magic.