Rerolls
How we plan
+10Up nextAulamus GreatswordB 15 → S+ 55 to 6057 on average
- 1Reroll Back Attack→ ideally Might, Weapon Damage Boost, Damage Boost or Precision31% a try
- 2Reroll Block→ ideally Might, Weapon Damage Boost, Damage Boost or Precision25%
- 3Reroll Sword Aura Rampage +1→ ideally Might, Weapon Damage Boost, Damage Boost or Precision19%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Weapon Damage Boost Damage Boost Precision
- Good+12 to +14
- Multi-hit Chance Attack
Then bind it fully.
+5Berk EarringsD 1 → S+ 55 to 6158 on average
- 1Reroll MP→ ideally Might, Attack or Precision25% a try
- 2Reroll Natural HP Regen→ ideally Might, Attack or Precision20%
- 3Reroll Natural MP Regen→ ideally Might, Attack or Precision15%
- 4Reroll Block→ ideally Might, Attack or Precision12%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Attack Precision
- Good+14
- Move Speed Attack Preparation +1 Experienced Counterstrike +1 Impact Hit +1 Murderous Burst +1
Then bind it fully.
+5Berk NecklaceA 28 → S+ 55 to 5857 on average
- 1Reroll Evasion→ ideally Attack, Combat Speed, Attack Preparation +1, Experienced Counterstrike +1 or Precision17% a try
- 2Reroll MP→ ideally Attack, Combat Speed, Attack Preparation +1, Experienced Counterstrike +1 or Precision13%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack Combat Speed Attack Preparation +1 Experienced Counterstrike +1 Precision
- Good+13
- Impact Hit +1
Then bind it fully.
+5Vakron BreastplateD 1 → S+ 55 to 6661 on average
- 1Reroll Constitution→ ideally Damage Boost, Attack or Perfect Chance17% a try
- 2Reroll HP→ ideally Damage Boost, Attack or Perfect Chance14%
- 3Reroll Survival Willpower +1→ ideally Damage Boost, Attack or Perfect Chance11%
- 4Reroll Critical Hit→ ideally Damage Boost, Attack or Perfect Chance9%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Damage Boost Attack Perfect Chance
- Good+13 to +15
- Experienced Counterstrike +1 Murderous Burst +1 Impact Hit +1 Attack Preparation +1
Then bind it fully.
+6Berk EarringsA 23 → S+ 56 to 6158 on average
- 1Reroll MP→ ideally Might, Attack or Precision20% a try
- 2Reroll HP→ ideally Might, Attack or Precision16%
- 3Reroll Accuracy→ ideally Might, Attack or Precision12%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Attack Precision
- Good+14
- Attack Preparation +1 Experienced Counterstrike +1 Impact Hit +1 Murderous Burst +1
Then bind it fully.
+5Bakarma HelmB 15 → S+ 57 to 6259 on average
- 1Reroll Critical Hit Resist→ ideally Attack increase, Attack or Experienced Counterstrike +111% a try
- 2Reroll Survival Stance +1→ ideally Attack increase, Attack or Experienced Counterstrike +19%
- 3Reroll Dexterity→ ideally Attack increase, Attack or Experienced Counterstrike +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack increase Attack Experienced Counterstrike +1
- Good+12 to +14
- Murderous Burst +1 Impact Hit +1
Then bind it fully.
+9Bakarma BootsA 31 → S+ 57 to 6159 on average
- 1Reroll HP→ ideally Perfect Chance, Attack or Experienced Counterstrike +19% a try
- 2Reroll Defense increase→ ideally Perfect Chance, Attack or Experienced Counterstrike +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+15
- Perfect Chance Attack Experienced Counterstrike +1
- Good+12
- Impact Hit +1
Then bind it fully.
+5Wisdom PauldronsB 16 → S+ 56 to 5756 on average
- 1Reroll Natural HP Regen→ ideally Attack, Experienced Counterstrike +1, Murderous Burst +1 or Impact Hit +111% a try
- 2Reroll Survival Stance +1→ ideally Attack, Experienced Counterstrike +1, Murderous Burst +1 or Impact Hit +18%
- 3Reroll Accuracy→ ideally Attack, Experienced Counterstrike +1, Murderous Burst +1 or Impact Hit +15%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack Experienced Counterstrike +1 Murderous Burst +1 Impact Hit +1
Then bind it fully.
Bakarma CloakC 10 → S+ 58 to 6158 on average
- 1Reroll Front Defense→ ideally Double Chance, Attack increase or Experienced Counterstrike +17% a try
- 2Reroll HP→ ideally Double Chance, Attack increase or Experienced Counterstrike +15%
- 3Reroll Natural HP Regen→ ideally Double Chance, Attack increase or Experienced Counterstrike +13%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +18
- Double Chance Attack increase Experienced Counterstrike +1
- Good+14
- Murderous Burst +1
Then bind it fully.
+5Bakarma GreavesC 8 → S+ 57 to 5957 on average
- 1Reroll Willpower→ ideally Attack increase, Perfect Chance or Experienced Counterstrike +111% a try
- 2Reroll Natural MP Regen→ ideally Attack increase, Perfect Chance or Experienced Counterstrike +18%
- 3Reroll Natural HP Regen→ ideally Attack increase, Perfect Chance or Experienced Counterstrike +15%
- 4Reroll Impact Hit +1→ ideally Attack increase, Perfect Chance or Experienced Counterstrike +13%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack increase Perfect Chance Experienced Counterstrike +1
- Good+14
- Damage Tolerance Attack
Then bind it fully.
Arcana crafts
Mirror of VigorC 11 → S+ 82Craft a Unique withExperienced Counterstrike +1 Impact Hit +1
Compass of VigorD 3 → S+ 68Craft a Unique withRending Blow +1 Crushing Wave +1
Chalice of VigorC 11 → S+ 71Craft a Unique withOverhead Slam +1 Attack Preparation +1
Parchment of VigorB 13 → S+ 70Craft a Unique withOverhead Slam +1 Ruinous Blow +1
Bell of VigorA 23 → S+ 59Craft a Unique withAttack Preparation +1 Survival Stance +1
Can't reach S+
+5Spiritforged GuardC 6Its lines are fixed.
+10Unyielding GlovesB 12Its best rolls fall short.
+6Division RingS 36Its best rolls fall short.
+8Wind Forest RingB 21Its best rolls fall short.
+10Ascension BraceletD 0Its lines are fixed.
+10Pilgrim BraceletD 0Its lines are fixed.
Their gear as kisk last fetched it, at 2026-11-01 09:36 UTC. Their page looks them up again when it's opened in a browser.