Rerolls
How we plan
+10Up nextAulamus RingB 13 → S+ 57 to 6661 on average
- 1Reroll MP→ ideally Might or Precision16% a try
- 2Reroll Natural HP Regen→ ideally Might or Precision13%
- 3Reroll HP→ ideally Might or Precision10%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might Precision
- Good+13 to +14
- Deadshot +1 Drill Dart +1 Gale Arrow +1 Tempest Shot +1 Snipe +1
Then bind it fully.
+10Vakron BootsD 0 → S+ 57 to 6560 on average
- 1Reroll Critical Hit Resist→ ideally Attack, Move Speed or Perfect Chance18% a try
- 2Reroll Block→ ideally Attack, Move Speed or Perfect Chance14%
- 3Reroll HP→ ideally Attack, Move Speed or Perfect Chance10%
- 4Reroll Natural HP Regen→ ideally Attack, Move Speed or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Move Speed Perfect Chance
- Good+14 to +15
- Focused Eye +1 Hunter's Resolve +1
- Fine+12
- Critical Hit
Then bind it fully.
+10Berk EarringsD 0 → S+ 56 to 5756 on average
- 1Reroll Critical Hit Resist→ ideally Might, Precision, Attack, Accuracy or Critical Hit25% a try
- 2Reroll Block→ ideally Might, Precision, Attack, Accuracy or Critical Hit18%
- 3Reroll MP→ ideally Might, Precision, Attack, Accuracy or Critical Hit12%
- 4Reroll Natural HP Regen→ ideally Might, Precision, Attack, Accuracy or Critical Hit6%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Precision Attack Accuracy Critical Hit
Then bind it fully.
+10Berk EarringsD 1 → S+ 56 to 5756 on average
- 1Reroll Critical Hit Resist→ ideally Might, Precision, Attack, Accuracy or Critical Hit25% a try
- 2Reroll Block→ ideally Might, Precision, Attack, Accuracy or Critical Hit18%
- 3Reroll Natural MP Regen→ ideally Might, Precision, Attack, Accuracy or Critical Hit12%
- 4Reroll HP→ ideally Might, Precision, Attack, Accuracy or Critical Hit6%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Precision Attack Accuracy Critical Hit
Then bind it fully.
+10Bakarma BreastplateA 29 → S+ 55 to 5957 on average
- 1Reroll Dexterity→ ideally Attack, Damage Boost or Perfect Chance12% a try
- 2Reroll Concentrated Fire +1→ ideally Attack, Damage Boost or Perfect Chance8%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Attack Damage Boost Perfect Chance
- Good+13
- Critical Hit
Then bind it fully.
+10Bakarma PauldronsC 7 → S+ 56 to 6058 on average
- 1Reroll Status Effect Resist→ ideally Attack, Double Chance or Critical Damage Boost17% a try
- 2Reroll MP→ ideally Attack, Double Chance or Critical Damage Boost14%
- 3Reroll Revitalization Contract +1→ ideally Attack, Double Chance or Critical Damage Boost10%
- 4Reroll Accuracy→ ideally Attack, Double Chance or Critical Damage Boost7%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Double Chance Critical Damage Boost
- Good+14
- Focused Eye +1 Critical Hit Hunter's Resolve +1
Then bind it fully.
+10Bakarma GlovesA 22 → S+ 56 to 5857 on average
- 1Reroll Back Defense→ ideally Attack or Focused Eye +110% a try
- 2Reroll Natural MP Regen→ ideally Attack or Focused Eye +17%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Focused Eye +1
- Good+15
- Perfect Chance Hunter's Resolve +1
Then bind it fully.
+10Bakarma GreavesA 27 → S+ 56 to 5857 on average
- 1Reroll Natural MP Regen→ ideally Attack increase, Attack, Perfect Chance or Hunter's Resolve +18% a try
- 2Reroll Natural HP Regen→ ideally Attack increase, Attack, Perfect Chance or Hunter's Resolve +15%
Reroll each until it lands one of these it doesn't have yet:
- Best+13 to +15
- Attack increase Attack Perfect Chance Hunter's Resolve +1
Then bind it fully.
+10Spectral CloakD 1 → S+ 62 to 6362 on average
- 1Reroll Status Effect Resist→ ideally Focused Eye +1, Double Chance, Attack increase, Hunter's Resolve +1 or Attack11% a try
- 2Reroll Dexterity→ ideally Focused Eye +1, Double Chance, Attack increase, Hunter's Resolve +1 or Attack8%
- 3Reroll Evasion→ ideally Focused Eye +1, Double Chance, Attack increase, Hunter's Resolve +1 or Attack5%
- 4Reroll Accuracy→ ideally Focused Eye +1, Double Chance, Attack increase, Hunter's Resolve +1 or Attack3%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Focused Eye +1 Double Chance Attack increase Hunter's Resolve +1 Attack
Then bind it fully.
+10High Commander Lagta HelmC 7 → S+ 5959 on average
- 1Reroll Dexterity→ ideally Attack, Focused Eye +1, Double Chance, Attack increase or Hunter's Resolve +111% a try
- 2Reroll Front Defense→ ideally Attack, Focused Eye +1, Double Chance, Attack increase or Hunter's Resolve +18%
- 3Reroll Natural HP Regen→ ideally Attack, Focused Eye +1, Double Chance, Attack increase or Hunter's Resolve +15%
- 4Reroll Incoming Heal→ ideally Attack, Focused Eye +1, Double Chance, Attack increase or Hunter's Resolve +13%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack Focused Eye +1 Double Chance Attack increase Hunter's Resolve +1
Then bind it fully.
Arcana crafts
Compass of MagicD 0 → S+ 66Craft a Unique withDeadshot +1 Gale Arrow +1
Parchment of VigorC 11 → S+ 76Craft a Unique withDrill Dart +1 Tempest Shot +1
Chalice of VigorC 11 → S+ 70Craft a Unique withHunter's Resolve +1 Focused Eye +1
Mirror of VigorB 13 → S+ 73Craft a Unique withFocused Eye +1 Hunter's Soul +1
Bell of VigorB 20 → S+ 64Craft a Unique withHunter's Resolve +1 Rooting Eye +1
Can't reach S+
+15Rupture LongbowB 13Soul Fuse it for one more line.
+15Spiritforged GuardC 6Its lines are fixed.
+10Berk NecklaceB 18Soul Fuse it for one more line.
+5Liberator RingD 0Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
+10Liberator BraceletD 0Its lines are fixed.
Their gear as kisk last fetched it, at 2026-11-01 22:12 UTC. Their page looks them up again when it's opened in a browser.