kiskInstall

AsmodiansLv 45 ChanterHadalaReÑegados

Steffy

101,743 CP
BGear
  1. +10
    Aulamus RingD 0 → S+ 58 to 65

    62 on average

    1. 1Reroll MP→ ideally Might or Precision20% a try
    2. 2Reroll Natural MP Regen→ ideally Might or Precision15%
    3. 3Reroll Defense→ ideally Might or Precision11%
    4. 4Reroll Critical Hit Resist→ ideally Might or Precision8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Might Precision
    Good+14 to +16
    Attack Dark Crush +1 Onslaught +1 Recuperation +1 Spinning Strike +1

    Then bind it fully.

  2. +10
    Aulamus EarringsC 8 → S+ 55 to 65

    60 on average

    1. 1Reroll Flight Power→ ideally Might, Precision, Attack or Move Speed22% a try
    2. 2Reroll Natural HP Regen→ ideally Might, Precision, Attack or Move Speed18%
    3. 3Reroll Survival Willpower +1→ ideally Might, Precision, Attack or Move Speed14%
    4. 4Reroll Critical Hit→ ideally Might, Precision, Attack or Move Speed11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +17
    Might Precision Attack Move Speed
    Good+14
    Attack Preparation +1 Impact Hit +1 Inspiring Spell +1 Wind's Promise +1

    Then bind it fully.

  3. +10
    Aulamus EarringsA 34 → S+ 57 to 63

    59 on average

    1. 1Reroll Defense→ ideally Might, Attack or Move Speed21% a try
    2. 2Reroll Earth's Promise +1→ ideally Might, Attack or Move Speed17%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +17
    Might Attack Move Speed
    Good+13 to +14
    Attack Preparation +1 Impact Hit +1 Inspiring Spell +1 Accuracy

    Then bind it fully.

  4. +10
    Aulamus NecklaceA 24 → S+ 55 to 58

    57 on average

    1. 1Reroll Defense→ ideally Combat Speed, Attack, Might, Precision or Attack Preparation +113% a try
    2. 2Reroll Protection Circle +1→ ideally Combat Speed, Attack, Might, Precision or Attack Preparation +19%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +16
    Combat Speed Attack Might Precision Attack Preparation +1

    Then bind it fully.

  5. +10
    Aulamus RingB 19 → S+ 58 to 65

    62 on average

    1. 1Reroll Block→ ideally Might or Precision16% a try
    2. 2Reroll Natural MP Regen→ ideally Might or Precision12%
    3. 3Reroll Gust Rampage +1→ ideally Might or Precision8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Might Precision
    Good+14 to +16
    Attack Dark Crush +1 Recuperation +1 Spinning Strike +1

    Then bind it fully.

  6. +10
    Vakron GlovesD 2 → S+ 60 to 65

    62 on average

    1. 1Reroll Dexterity→ ideally Combat Speed, Attack or Perfect Chance15% a try
    2. 2Reroll Back Defense→ ideally Combat Speed, Attack or Perfect Chance12%
    3. 3Reroll Front Defense→ ideally Combat Speed, Attack or Perfect Chance9%
    4. 4Reroll Accuracy→ ideally Combat Speed, Attack or Perfect Chance6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Combat Speed Attack Perfect Chance
    Good+13 to +15
    Attack Preparation +1 Impact Hit +1 Wind's Promise +1

    Then bind it fully.

  7. +10
    Bakarma PauldronsD 0 → S+ 59 to 61

    60 on average

    1. 1Reroll Front Defense→ ideally Attack, Double Chance, Critical Damage Boost, Attack Preparation +1 or Impact Hit +115% a try
    2. 2Reroll HP→ ideally Attack, Double Chance, Critical Damage Boost, Attack Preparation +1 or Impact Hit +112%
    3. 3Reroll Natural MP Regen→ ideally Attack, Double Chance, Critical Damage Boost, Attack Preparation +1 or Impact Hit +19%
    4. 4Reroll Regeneration→ ideally Attack, Double Chance, Critical Damage Boost, Attack Preparation +1 or Impact Hit +16%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack Double Chance Critical Damage Boost Attack Preparation +1 Impact Hit +1
    Good+13
    Wind's Promise +1

    Then bind it fully.

  8. +10
    Vakron BreastplateD 4 → S+ 59 to 65

    62 on average

    1. 1Reroll Dexterity→ ideally Attack, Damage Boost or Perfect Chance15% a try
    2. 2Reroll Back Defense→ ideally Attack, Damage Boost or Perfect Chance12%
    3. 3Reroll Critical Hit Resist→ ideally Attack, Damage Boost or Perfect Chance9%
    4. 4Reroll Accuracy→ ideally Attack, Damage Boost or Perfect Chance6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack Damage Boost Perfect Chance
    Good+13 to +15
    Attack Preparation +1 Impact Hit +1 Wind's Promise +1

    Then bind it fully.

  9. +10
    Vakron CloakD 0 → S+ 56 to 66

    60 on average

    1. 1Reroll Dexterity→ ideally Double Chance or Attack increase13% a try
    2. 2Reroll Willpower→ ideally Double Chance or Attack increase10%
    3. 3Reroll Natural MP Regen→ ideally Double Chance or Attack increase8%
    4. 4Reroll Natural HP Regen→ ideally Double Chance or Attack increase5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Double Chance Attack increase
    Good+14 to +15
    Attack Preparation +1 Attack Impact Hit +1
    Fine+13
    Wind's Promise +1

    Then bind it fully.

  10. +10
    Vakron BootsB 16 → S+ 60 to 65

    62 on average

    1. 1Reroll Dexterity→ ideally Perfect Chance, Attack or Attack Preparation +111% a try
    2. 2Reroll Constitution→ ideally Perfect Chance, Attack or Attack Preparation +19%
    3. 3Reroll Earth's Promise +1→ ideally Perfect Chance, Attack or Attack Preparation +16%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Perfect Chance Attack Attack Preparation +1
    Good+13 to +15
    Impact Hit +1 Wind's Promise +1

    Then bind it fully.

  11. +10
    Gartua HelmD 1 → S+ 58 to 65

    60 on average

    1. 1Reroll Perfect Resist→ ideally Double Chance or Attack increase12% a try
    2. 2Reroll Evasion→ ideally Double Chance or Attack increase10%
    3. 3Reroll Survival Willpower +1→ ideally Double Chance or Attack increase8%
    4. 4Reroll Critical Hit→ ideally Double Chance or Attack increase5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17
    Double Chance Attack increase
    Good+13 to +15
    Attack Attack Preparation +1 Impact Hit +1 Wind's Promise +1

    Then bind it fully.

  12. +10
    Vakron GreavesB 17 → S+ 58 to 63

    60 on average

    1. 1Reroll MP→ ideally Attack increase, Damage Tolerance or Perfect Chance11% a try
    2. 2Reroll Accuracy→ ideally Attack increase, Damage Tolerance or Perfect Chance8%
    3. 3Reroll Inspiring Spell +1→ ideally Attack increase, Damage Tolerance or Perfect Chance5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack increase Damage Tolerance Perfect Chance
    Good+13 to +15
    Attack Impact Hit +1

    Then bind it fully.

Arcana crafts

  1. +3
    Chalice of VigorA 30 → S+ 72Craft a Unique withAttack Preparation +1 Impact Hit +1
  2. +3
    Parchment of MagicS 36 → S+ 73Craft a Unique withDark Crush +1 Onslaught +1
  3. Bell of MagicB 21 → S+ 60Craft a Unique withAttack Preparation +1 Blessing of Life +1
  4. +1
    Mirror of VigorA 31 → S+ 80Craft a Unique withImpact Hit +1 Inspiring Spell +1
  5. +1
    Compass of VigorA 25 → S+ 68Craft a Unique withRecuperation +1 Incandescent Blow +1

Can't reach S+